ACROPOLIS







INTRODUCTION
Card game for 2-6 players. 
Each player takes the role of a prominent citizen of a newly founded Greek Colony. 
Players make money (Drachmas) by trading goods at the market (Agora). 
They then use this money to construct the important buildings of their 
Fledgling City State. 

VICTORY
At the end of the game, the player who has the highest score in the most 
Construction Categories wins. 

GAME END
The game ends when all 15 cards of the Build deck have been claimed. 

THE DECKS
There are 2 Decks: 
The Agora Deck
The Build Deck

THE AGORA DECK
The Agora deck is composed of 12 types of cards with 4 copies of each. 
These cards represent goods that can be traded in the marketplace. 
Whenever the Agora deck runs out, shuffle the discard and draw from it. 

THE BUILD DECK
The Build deck is composed of 15 cards that fall into 3 types. 
These types or Construction Categories include:  
Military, Civic, and Religious. 
The top card of the Build Deck is always kept face up. 

MONEY
Use coins to represent Money. 
The term for coins is Drachmas. 
Drachmas not owned by any player are kept in the Treasury (Bank). 

VICTORY PILE
Each player has a Victory pile where he keeps the Bid cards he has won. 
Players keep the cards in their Victory Pile face up and visible to all. 

SETUP
Shuffle the decks. 
Players vote on who goes first in the first Bid phase. 
If tied, draw straws. The first player to go is called the First Citizen. 

ROUNDS
Play occurs in rounds. 
A Round consists of 2 Market Turns, and then 1 Build Turn. 

MARKET TURN
Each player is dealt 7 cards from the Agora Deck. 
Players may feely trade cards with each other. 
After all players have finished trading, they sell their hands. 
A Hand can be one of 11 types: 
Hand Type Chart:		Drachmas:	Hand Name:
1 Pair				1		Bireme
7 Different			2		Democracy
2 Pairs				3		Philosophers
3 Pairs				5		Pythagoras
1 TOAK				5		Trireme
1 FOAK				7		Golden Rule
1 Pair & 1 TOAK			7		Phalanx
2 Pairs & 1 TOAK		9		Fleet
1 FOAK & 1 pair			9		Colony
2 TOAKS				11		City States
1 FOAK & 1 TOAK			13		Olympiad
TOAK = Three of a Kind
FOAK = Four of a Kind
Note that the cards are not numbered, so a pair, TOAK, and FOAK are 
Referring to having cards of the same suite. For example a pair could be 
2 Wine or it could be 2 Fish. 
Gain Drachmas for your hand from the Treasury according to the Chart. 
Players discard their hands after selling them. 

BUILD TURN
Players openly bid on the face-up top card of the Build deck. 
This card is called the Bid card. 
The First citizen bids first and then bids proceed clockwise around the table. 
Bids are verbal and not secret. Bids are in an amount of Drachmas.  
You cannot bid more Drachmas than you have. 
To stay in the Bid, you must bid a higher amount than the previous player. 
If no one bids higher than you, you win the Bid. 
The winner must discard the Drachmas he Bid to the Treasury. 
Other players keep their Drachmas. Drachmas are saved from turn to turn. 
The winner puts the Bid card into his Victory Pile. 
Next Bid Turn the player to the left of the First Citizen becomes the new First Citizen. 

END GAME SCORING
The Build cards in your Victory Pile are used for scoring. 
Each player is scored in 3 Categories: Military, Civic, and Religious. 
Each build card has a Score written on it for 1 category. 
Add up your score in each of the 3 categories. 
If 2 players are tied in a category, the winner is the player with the 
Most Buildings in that category. If they are still tied, the player with 
The highest scoring Building in that category wins the category.
If there is a 3 way tie at the end in the 3 Categories, the tied player with 
The most Buildings at the end wins. If still tied, the tied player with 
The most remaining Drachmas at the end wins. 

AGORA DECK CARD LIST
Card Name:	
Fish		
Meat		
Vegetables	
Cheese		
Wine		
Bronze		
Cloth		
Pottery		
Goats		
Sheep		
Slaves		
Oil		
Note: 4 Copies of each card

BUILD DECK CARD LIST NOTATION
M = Military
C = Civic
R = Religious

BUILD DECK CARD LIST
Card Name			Type 	Score
Walls				M	4
Arsenal				M	5
Harbor				M	6
Strategion			M	7
Acropolis			M	8
Fountain House			C	4
Gymnasium/Stadium		C	5
Theatre				C	6
Council Hall			C	7
Agora				C	8
Shrine				R	4
Great Altar			R	5
Sanctuary 			R	6
Temple 				R	7
Parthenon			R	8
Note: 1 Copy of each card


OPTIONAL ADVANCED RULES
Each Building you control provides you with a special ability: 

BUILDING SPECIAL ABILITY LIST
Building: Special Ability: Notes
Walls: Defense: You are immune to the effects of your opponents buildings.
Arsenal: Force Trade: Once on Market turn you may steal one random card from an 
opponent and then must immediately give him one card from your hand.  
Harbor: Slave Trade: Your Slave cards are Wild cards.   
Strategion: Strategy: Once on Market Turn you may look at one opponents hand.	
Acropolis: High Vantage: You may always look at the next 3 cards in the Build deck.  
Fountain House: Refreshment: Once on Market turn you may draw the top card from the 
Agora Deck and then must immediately discard one card from your hand.
Gymnasium/Stadium: Competition: All your Build cards score +1 in End game scoring. 
Theatre: Drama: You always bid first in Bid Turns (You are always first citizen)
Council Hall: Politics: You get a +3 to all your Bids
Agora: Philosophy: Draw 1 extra card from the Agora Deck on the first 
Market Turn of each Round. 
Shrine: Blessing of Poseidon: All your hands earn +1 Drachma 
Great Altar: Blessing of Apollo: Pairs earn +1 Drachmas
Sanctuary: Blessing of Ares: TOAKS earn +2 Drachmas
Temple: Blessing of Athena: FOAKS earn +3 Drachmas
Parthenon: Blessing of Zeus: Draw 1 extra card from the Agora Deck on the second 
Market Turn of each Round. 

CARD SET
BGG Link









Return to Warpspawn Mainpage