ALASKA
INTRODUCTION
Card and Dice game for 2-5 players.
Alaska Theme.
Each player controls 1 town in Alaska.
Build up your town and score the most points.
VICTORY
The player with the most Victory Points at the end of the game wins.
MONEY
Currency in the form of Dollars is used.
THE COMMON DECK
Players share a common deck.
Before play it must be stacked:
Shuffle all the Early cards to make the top third of the deck.
Shuffle all the Late cards to make the bottom third of the deck.
CARD TYPES
There are Resource (Investment) Cards and Event Cards.
RESOURCE CARDS
There are 13 Resource card types:
Indians, Mines, Fish, Wood, Ships, Ground, Air,
Government, Military, Oil, Agriculture, Service, and Tourism
EVENT CARDS
Event cards are mixed into the deck just like resource cards.
They effect the player who draws them.
If a card allows a free buy, it must be of a card set aside or drawn this turn; if
There are no candidates, it has no effect.
Event cards once drawn and played are removed from the game.
THE DICE
Six sided dice are used.
SETUP
Each player starts with 2 Dollars.
The strangest player goes first.
Stack the Deck as described above in The Decks Section.
TURN SEQUENCE
Players take turns.
Each turn is divided into 2 phases:
1. Revenue Phase
2. Investment Phase
REVENUE PHASE
Gain 1 Dollar for free.
Roll 1D6 or 2D6
Gain Revenue from every one of your Resources whose score matches your roll.
If your roll did not match any of your cards gain a second Dollar for free.
Dollars come from the Bank.
If a Resource has the ticket Property, then 1 Dollar comes from an opponent
Instead of the Bank.
INVESTMENT PHASE
Have the top 3 cards of the deck face up.
You may buy one card for its face value.
You may buy a second card for double its cost.
You may buy the third card for triple its cost.
You may buy a fourth card for quadruple the cost and so on.
Cards not bought are set aside and can be bought later by any player on their
Turn in addition to and/or instead of the top 3 that are always revealed.
GAME END
The Game ends when there are no more cards left to draw:
All players in order may spend the last of their Dollars.
END GAME SCORING
Score 1 Victory Point for every Card you own.
Score 2 VP for every Government and Military Card.
Score 3 VP for every Oil and Tourism Card.
Score 2 VP if you have the most cards of a type (Check for all 13 types)
COMMON DECK CARD LIST
Card Name: Type Cost Score Revenue Notes:
Tlingit Tribe Early Indian 1 1-2 1 X = Wood
Aleut Village Early Indian 1 1-2 1 +X X = Fish
Reservation Early Indian 1 1-2 1 +X X = Govs
Eskimo Land Early Indian 1 1-2 1 X = Oil
Haida People Early Indian 1 1-2 1 +1 VP
Fur Trapping Early Agri 1 1-2 1 +X X = Wood
Old Fort Early Milit 1 3-4 1 +1 VP
Courthouse Early Gov 3 6 1 -
Salmon Early Fish 2 3-4 1 +X X = Indians
Herring Early Fish 2 6 1 +X X = Ships
Whaling Early Fish 4 6-7 1 +X X = Ships
Canneries Early Fish 5 6-7 X X = Fish
Trading Post Early Serv 3 5 1 +X X = Mines
Lumber Jacks Early Wood 1 5 1 +1 VP
Docks Early Ship 3 6-7 1 Ticket
Boats Early Ship 2 5-6 1 Ticket
Steamers Early Ship 4 6 2 -
Gold Mine Early Mine 3 2-3 1D6 Mined out on 6
Gold Panning Early Mine 1 2-3 1D6 -3 +1 VP
Rich Vein Early Mine 2 3-4 1D6 Mined out on 6
Gold Prospectors Early Mine 2 2-3 1D6 Mined out on 6
Gold Claim Early Mine 2 2-3 1D6 Mined out on 6
Coal Early mine 3 4 2 -
Copper Mines Mine 5 4-5 2 -
Silver Mines Mine 5 2-3 4 -
Zinc Mines Mine 5 3-4 3 -
Crab Fish 2 4-5 2 -
Halibut Fish 2 5-6 1 -
Pollock Fish 3 7 1 +X X = Ships
Cod Fish 3 7 1 +X X = Ships
Shrimp Fish 2 8 2 -
Lumbering Wood 2 5-6 2 -
Spruce Wood 2 6-7 1 -
Logging Camp Wood 2 7 2 -
Saw Mills Wood 3 7 1 +X X = Wood
Wood Pulp Wood 3 8 3 -
Port Ship 3 9+ 4 +X X = Ground
Harbor Ship 4 10+ 4 +X X = Ships
Shipping Ship 3 11+ 5 Ticket
Ferry Ship 2 7 1 Ticket
Fishing Fleet Ship 4 6-7 1 +X X = Fish
Railroad Ground 4 7-8 1 Ticket
Train Ground 3 7 2 Ticket
Railway Ground 4 8 3 Ticket; +1 VP
Highway Ground 4 9 4 -
Tunnel Ground 5 10 5 Ticket
Bridge Ground 6 9-10 4 Ticket
Airfield Air 2 10+ 3 Ticket
Airport Air 3 9 4 Ticket
Airlines Air 4 10 6 Ticket; +1 VP
Float planes Air 2 9+ 2 Ticket
Rural Subsistence Agriculture 1 1-2 1 -
Dairy Livestock Agriculture 4 8 2 -
Fur Seals Agriculture 2 9 3 -
Oil Well Oil 3 10 4 -
Trade & Services Service 5 7 1 Ticket
University of Alaska Service 6 7 1 +1 VP
Construction Service 4 7 - Investments cost 1 less
Military Base Military 6 6-7 1 -
Air Force Base Military 5 8 1 +X X = Air
Naval Base Military 6 8-9 1 +X X = Ships
Coastguard Military 4 6 1 +X X = Ships
Army Base Military 3 5 2 - -
Regional Capital Government 4 8 3 -
Mail Service Government 5 6 2 -
State Capital Government 9 9 5 +1 VP
Customs Late Gov 5 6-7 1 Ticket
Native Corporation Late Indian 4 7 1 +X X = Oil
Air Cargo Late Air 6 8-9 2 Ticket
Sand & Gravel Late Mine 4 8 2 -
Greenhouses Late Agri 5 6 2 -
Nurseries Late Agri 4 8-9 1 +X X = Wood
Tankers Late Ship 7 9 4 +X X = Oil
Cruise Ships Late Ship 8 7 2 +X X = Tour
Oil Reserves Late Oil 8 12 4X X = Wood
Petroleum Late Oil 6 8-10 5 -
Crude Oil Late Oil 6 8 8 -
Drills Late Oil 5 9 10 -
Alaskan Pipeline Late Oil 10 7 2 +X X = Oil
Oil Rigs Late Oil 9 10+ 12 -
Oil Fields Late Oil 7 8-9 6 -
Recreation Late Tour 2 7-8 1 +X X = Wood
Eco Tourism Late Tour 2 8 3 -
Passenger Train Late Tour 5 8-9 1 +X X = Ground
Glaciers Late Tour 4 9 3 +1 VP
National Park Late Tour 7 8-9 2 +X X = Gov
State Park Late Tour 5 8 3 +X X = Gov
Hotels Late Tour 4 7 1 Ticket
Inside Passage Late Tour 4 8 2 +X X = Ships
Sport Fishing Late Tour 3 8 2 +X X = Fish
EVENT CARD LIST
Event: Notes:
Seward’s Folly Early; Lose 4 Dollars but gain 1 VP
Gold Rush Early; Buy a Mine card for free
Boom Early; Gain 5 Dollars
Avalanche Early; Lose 1 Dollar
Bust Early; Lose 3 Dollars
Exploration Early; Gain 1 VP
Con Men Early; Gain 1D6 -2 Dollars
Depression Lose 6 Dollars
Alaskan Air Expedition Buy an Air card for Free
Fire Lose 2 Dollars
Ghost Towns Lose 4 Dollars
Alaska Railroad Buy a Ground card for Free
Homestead Act Gain 5 Dollars
Iditarod Gain 1 VP
Statehood Buy a Government card for Free
WWII Buy a Military card for Free
Alaska Highway Buy a Ground card for Free
Earthquake Late; Lose 5 Dollars
Cold War Build-Up Late; Buy a Military card for Free
Oil Spill Late; Lose 4 Dollars and 1 VP in end game scoring
Oil Price Spike Late; Gain 7 Dollars
Oil Price Crash Late; Lose 6 Dollars
State Spending Late; Gain 5 Dollars
Recession Late; Lose 3 Dollars
Settlement Act Late; Gain 1 VP
Volcanic Eruption Late; No Effect
Conservation Act Late; Buy a Tourism Card for Free
Discovery Late; Buy an Oil Card for Free
Fish Farms Late; Lose 2 Dollars per Fish Resource
Permanent Fund Late; Lose 6 Dollars but gain 1 VP
LINKS