ARISTOTLE’S SCHOOL
INTRODUCTION
Players are students (Junior Members) of Aristotle’s school in Athens
Circa 334 - 322 BC.
Players move about the Lyceum (Gymnasium and surrounding Grounds)
to acquire knowledge.
VICTORY
The player with the highest score in the most Categories is the winner.
The game ends when players have gone through the deck twice.
STUDENT BODIES
Each player has a Pawn of a unique color to represent their Student.
KNOWLEDGE DECK
Players share a common deck.
The deck contains 1 copy of each card listed.
When a card is played, immediately gain its reward and then discard the card.
Players do not keep a hand of cards.
When the deck runs out the first time shuffle the discard and draw from it.
POINTS
During play you earn points in the 6 Categories.
Use paper and pencil to keep track of these scores.
ACTION TOKENS
Players share a set of action Tokens.
There are 7 Types of Tokens:
Material Cause
Efficient Cause
Formal Cause
Final Cause
Potentiality
Actuality
Aristotle
USING ACTION TOKENS
You can only use Tokens during your own turn.
Discard a Material Cause Token to move 1 Additional Space in Move Phase.
Discard an Efficient Cause Token to move 2 Additional Spaces in Move Phase.
Discard a Formal Cause Token to cause a target Dieroll to be rerolled.
Discard a Final Cause Token to add or subtract 1 from a target Dieroll.
Discard 1 of each of the 4 Cause Tokens to get an extra Turn.
Discard a Actuality Token to move 1D6 Spaces in Move Phase.
Discard a Potentiality Token when drawing cards to draw 1 additional card.
Discard a Potentiality & Actuality Token to draw 2 Cards and keep one.
Discard 2 Material Cause Tokens to gain 1 Point in the Physical Sciences Category
Discard 2 Efficient Cause Tokens to gain 1 Point in the Logic Category
Discard 2 Formal Cause Tokens to gain 1 Point in the Life Sciences Category
Discard 2 Final Cause Tokens to gain 1 Point in the Humanities Category
Discard 2 Potentiality Tokens to gain 1 Point in the Philosophy Category
Discard 2 Actuality Tokens to gain 1 Point in the Arts Category
Discard 1 Aristotle Token to gain 1 Point in any Category or to go to any
Tile instead of your regular move.
When Discarding Tokens to get Category Points, you can do this a max of
once per turn.
DICE
Six and Ten sided dice are needed.
CATEGORIES AND SUBJECTS
There are 6 Categories:
# Category:
1 Philosophy
2 Logic
3 Life Science
4 Physical Science
5 Humanities
6 Arts
Each Category is further divided into 6 Subjects.
Points are earned in individual Subjects, however for final end of game
scoring, it is the total points earned by subjects within a category that count.
Every time you gain a point in a Subject, you also get a corresponding
Action Token according to the Subjects Tables.
During play, when you gain a point in a Category (not in a specific subject)
you do not get an Action Token.
PHILOSOPHY SUBJECTS TABLE
# Subject: Notes:
1 General Philosophy Gain 1 Material Cause Token
2 Political Science Gain 1 Efficient Cause Token
3 Epistemology Gain 1 Formal Cause Token
4 Metaphysics Gain 1 Final Cause Token
5 Ethics Gain 1 Potentiality Token
6 Empiricism Gain 1 Actuality Token
LOGIC SUBJECTS TABLE
# Subject: Notes:
1 Logic Gain 1 Material Cause Token
2 Rhetoric Gain 1 Efficient Cause Token
3 Oratory Gain 1 Formal Cause Token
4 Mathematics Gain 1 Final Cause Token
5 Analytics Gain 1 Potentiality Token
6 Dialectics Gain 1 Actuality Token
LIFE SCIENCE SUBJECTS TABLE
# Subject: Notes:
1 Embryology Gain 1 Material Cause Token
2 Botany Gain 1 Efficient Cause Token
3 Zoology Gain 1 Formal Cause Token
4 Anatomy & Physiology Gain 1 Final Cause Token
5 Biology Gain 1 Potentiality Token
6 Medicine Gain 1 Actuality Token
PHYSICAL SCIENCE SUBJECTS TABLE
# Subject: Notes:
1 Meteorology Gain 1 Material Cause Token
2 Physics Gain 1 Efficient Cause Token
3 Chemistry Gain 1 Formal Cause Token
4 Astronomy Gain 1 Final Cause Token
5 Cosmology Gain 1 Potentiality Token
6 Optics Gain 1 Actuality Token
HUMANITIES SUBJECTS TABLE
# Subject: Notes:
1 Economics Gain 1 Material Cause Token
2 Psychology Gain 1 Efficient Cause Token
3 Ancient Cults Gain 1 Formal Cause Token
4 History Gain 1 Final Cause Token
5 Geography Gain 1 Potentiality Token
6 Linguistics Gain 1 Actuality Token
ARTS SUBJECTS TABLE
# Subject: Notes:
1 Poetics Gain 1 Material Cause Token
2 Literary Theory Gain 1 Efficient Cause Token
3 Music Gain 1 Formal Cause Token
4 Drama Gain 1 Final Cause Token
5 Athletics Gain 1 Potentiality Token
6 Aesthetics Gain 1 Actuality Token
BOARD TILES
The Board is composed of Tiles, called Lyceum Tiles.
Arrange the Tiles into a circular track.
The order of the Tiles should be random.
Tile: Notes:
Dromoi You may as your move go to the Peripatoi
Gymnasium Gain 1 Point in Athletics
Science Workshops Gain 1 random Point from either Science Table
Palaistra Gain 1 Point in Athletics
Student Library Draw 2 cards: Play one, discard the other
Colonnades Roll on the Wander Table
Botanical Garden Gain 1 Point in Botany
Scientific Inquiry Gain 1 random Point from the Physical Sciences Table
Demonstration Gain 1 random Point from the Life Sciences Table
Apodyterion Gain 3 non-Aristotle Action Tokens of your Choice
Shrine to the Muses Gain 1 Point in Ancient Cults
Library of Histories Draw 2 cards: Play one, discard the other
Stoa Gain 1 Point in Geography
Library of Philosophy Draw 2 cards: Play one, discard the other
Peripatori You may as your move go to the Dromoi
Student Government Gain 1 point in Political Science
Research Assignment Gain 3 non-Aristotle Action Tokens of your Choice
Experience Gain 1 random Point from the Humanities Table
Temple to Apollo Gain 1 Point in Ancient Cults
Racing Tracks Gain 1 Point in Athletics
Covered Walkways Roll on the Wander Table
Theatre Gain 1 random Point from the Arts Table
Aristotle’s Library Draw 3 cards: Play one, discard the others
Philosophical Inquiry Gain 1 random Point from the Logic Table
Zoo Gain 1 Point in Zoology
Plato’s Academy Gain 1 random Point from the Philosophy Table
Public Spaces Roll on the Wander Table
SETUP
Shuffle the Lyceum Tiles and set up the Circular Track Board.
Shuffle the Knowledge Deck.
Players pawns start in the Gymnasium.
Players roll high on the 10 sided die to see who goes first.
TURN SEQUENCE
Players take turns.
Each turn has 3 Phases:
1. Aristotle Phase
2. Move Phase
3. Learning Phase
ARISTOTLE PHASE
There is one Special Pawn for Aristotle.
Aristotle starts the Game in Aristotle’s Library.
Move Aristotle forward (Clockwise) 2D6 Spaces.
Whenever he lands on a space containing one or more Students, they each get
get 1 Point in one Random Subject (First roll a random category, then a random subject)
If he lands in a space containing no Students, place the top card of the Deck onto that tile.
The first student to land there gets that card, as well as the Tile’s regular offering.
If you land on the Aristotle Pawn, you gain 1 Cause Token of any type.
If on your move you pass over the Aristotle Pawn, gain 1 Aristotle Token.
MOVE PHASE
Move your Pawn forward (Clockwise around the Track) one or two spaces OR
you may move forward 1D10 spaces.
You may spend an Action Token to alter your movement.
When you land on 1 or more opponents pawns, you may steal 1 Token from any
one of them.
LEARNING PHASE
Follow the instructions on the Tile you have just moved to.
This will usually earn you 1 card or some Action Tokens or 1 Point in one
specific Subject or a choice on a List, or a roll on a Table.
WANDER TABLE
Roll Meet: Notes:
1 Theophrastus Gain 1 Point in Botany
2 Phanias of Eresus Gain 1 Point in History
3 Eudemus of Rhodes Gain 1 Point in Mathematics
4 Clytus of Miletus Gain 1 Point in Geography
5 Aristoxenus Gain 1 Point in Music
6 Dicaearchus Gain 1 Point in Psychology
7 Meno Gain 1 Point in Medicine
8 Demetrius of Phalerum Gain 1 Point in Oratory
9 Nicomachus Gain 1 Point in Physics
10 Nobody ----
KNOWLEDGE DECK CARD LIST
Name: Notes:
Aristotelian Logic Gain 2 Points in the Logic Category
Syllogism Gain 1 Point in Logic
Aristotelianism Gain 1 Point in Political Science
The Good Life Gain 1 Point in Ethics
Aristotle’s Four Causes Gain 2 Points in the Philosophy Category
Dichotomy Draw an extra 2 cards to pick from
Laws of Association Gain 1 Point in Psychology
Philosophical Debate Gain 1 Point in Dialectic
Practical Debate Gain 1 Point in Rhetoric
Syllogisms Gain 1 Point in Rhetoric
Ethos, Pathos, and Logos Gain 1 Point in Oratory
Lexis and Taxis Gain 1 Point in Oratory
Continuous Theory of Matter Gain 1 Point in Chemistry
Substance Gain 1 Point in Chemistry
Organon Gain 1 Point in Analytics
Aristotle’s Theory of Universals Gain 2 Points in the Physical Sciences Category
Natural Philosophy Gain 1 Point in the Physical & Life Science Categories
Theoretical Science Gain 1 Point in Physics, Mathematics, or Metaphysics
Practical Science Gain 1 Point in Ethics or Politics
Buridan’s Ass Gain 1 Point in General Philosophy
Catharsis Gain 1 Point in Drama
Generation of Animals Gain 1 Point in Embryology
Causal Principle Gain 1 Potentiality & 1 Actuality Token
Chain of Being Gain 2 Points in the Life Sciences Category
Character Gain 1 Point in Literary Theory
Connexive Implication Gain 1 Point in Logic
Camera Obscura Gain 1 Point in Optics
Parts of Animals Gain 1 Point in Anatomy & Physiology
History of Animals Gain 1 Point in Zoology
Law of Contradiction Gain 1 Point in Metaphysics
Fifth Element Gain 1 Point in Astronomy
Correspondence Theory of Truth Gain 1 Point in General Philosophy
Laws of the Universe Gain 1 Point in Cosmology
Kinesis Gain 1 Point in Physics
Decorum Gain 1 Point in Literary Theory
Condemn Deus ex Machina Gain 1 Point in Literary Theory
Epic Gain 1 Point in Literary Theory
Essentialism Gain 1 Point in General Philosophy
Finalism Gain 1 Point in Analytics
Four Humors Gain 1 Point in Medicine
Poetical Science Gain 2 Points in the Arts Category
Genre Gain 1 Point in Literary Theory
Haecceitism Gain 2 Point in the Philosophy Category
Hylomorphism Gain 1 Point in Dialectic
Idealization Gain 1 Point in the Aesthetics
Ideational Theories of Meaning Gain 1 Point in Linguistics
Identity Theory of Predication Gain 1 Point in General Philosophy
Labour Theory of Value Gain 1 Point in Economics
Doctrine of the Mean Gain 1 Point in Ethics
Mental Faculty Theory Gain 1 Point in Psychology
Metaphor Gain 1 Point in Literary Theory
Mimesis Gain 1 Point in Literary Theory
Multiple Causation Gain 1 Point in Psychology
One Over Many Principle Gain 1 Point in Metaphysics
Organic Form Gain 1 Point in Literary Theory
Poetic Diction Gain 1 Point in Poetics
Poetic Justice Gain 1 Point in Drama
Poetic License Gain 1 Point in Poetics
Species Essentialism Gain 1 Point in Biology
Third Man Argument Gain 1 Point in Metaphysics
Tragedy Gain 1 Point in Drama
The Unities Gain 1 Point in Drama
LINKS
Wikipedia