BENTHOS
INTRODUCTION
7 Major International Companies are developing the Worlds Ocean Resources.
Players buy stocks in these companies and control how they grow.
Board Game for 2-7 players.
VICTORY
At the end of the game, the player with the most Money wins.
GAME END
The game ends at the end of the 5th Round.
THE COMPANIES
Company Name: Color: Abbreviation:
Abyssal Shipyards Black AS
Benthic Construction Blue BC
Oceanic Industries Red OI
Nautical Manufacturing Yellow NM
Deep Sea Development Orange DD
Marine Explorations Green ME
Naval Productions White NP
STOCKS
There are 7 Companies.
There are 7 Stock cards for each Company.
CUBES
Each company gets a set of cubes of a different color.
A set has 15 cubes.
THE MAP
The Map is a 10 x 10 Square Grid.
The map has 100 spaces.
Each square can hold 1 Tile.
THE TILE SET
There are 100 Tiles, 1 for each space on the board.
There are 30 Land Tiles.
There are 10 Tiles for each of the 7 Resource Types:
1. Mineral
2. Petroleum
3. Energy
4. Research
5. Fisheries
6. Shipping
7. Tourism
MONEY
Use paper play Money, or (poker) chips.
The base unit of Money is 1 Billion Dollars.
Money not owned by any player is kept in the Bank.
COMPANY VALUE TRACK
This is a track going from 0 to 100 in units of Billions.
Use 1 cube for each company to keep track of its value on the track.
COMPANY VALUES
Each company has a value depending on how many spaces it
Controls and the type spaces controlled.
Controlling 1 Space of a resource is worth 1 Billion.
Controlling 2 Spaces of a resource is worth 4 Billion.
Controlling 3 Spaces of a resource is worth 9 Billion.
Controlling 4 Spaces of a resource is worth 16 Billion.
Controlling 5 Spaces of a resource is worth 25 Billion.
Controlling 6 Spaces of a resource is worth 36 Billion.
Controlling 7 Spaces of a resource is worth 49 Billion.
Controlling 8 Spaces of a resource is worth 64 Billion.
Controlling 9 Spaces of a resource is worth 81 Billion.
Controlling 10 Spaces of a resource is worth 100 Billion.
SETUP
Put 1 random Tile onto each space on the board.
Seperate out 2 Stock cards for each company and
Shuffle these together into a mini-deck.
Each player gets 2 Random Stocks from the mini-deck.
Each player starts with 10 Billion Dollars.
ROUND SEQUENCE
Each Company gets a Turn.
When every company has had a turn, the Round is over.
At the end of a Round, Dividends are paid out for each company.
DIVIDENDS
Each player gets paid the value of each stock for each company they own.
For example: Company AS has a value = 3; Company BC has a value = 5.
You have 1 Stock in AS and 2 Stocks in BC.
You would get paid 3 + 5 + 5 = 13.
TURN SEQUENCE
Each Company gets a turn.
Each Turn has 3 Phases:
1. Bid Phase
2. Operation Phase
3. Value Phase
BID PHASE
1 Stock of the current Company comes up for Auction.
Players secretly Bid for the stock.
Players reveal their Bids simultaneously.
Highest Bid wins.
If there is a tie for the highest Bid (even if its 0), the tied player
With the fewest stocks wins the bid. If still tied,
The tied player with the least Money wins the Bid.
The winner pays his bid to the Bank.
The losers keep their money.
The winner takes possession of the Stock card.
OPERATION PHASE
The winner of the Bid operates the Company this turn.
The operator gets to do 1 of 2 Actions:
1. Gain control of 1 Space not adjacent to a space already controlled
By the company.
2. Take control of 1 Space adjacent (Bordering a side) to a space
Already controlled by the company. This may be done twice (in a row) to
Gain control of a total of 2 spaces.
Note that in the first round, only option 1 is available.
Show ownership by placing a cube of that company on the target space.
Companies only control Resource spaces. They can never control Land spaces.
THE ADJACENCY RULE
In Operation Phase a player must always choose the second option if it is
at all possible.
VALUE PHASE
Recalculate the value of the company and adjust the
Company Value Track.
COMPONENTS
Game Components by Jimmy Badfish. Thanks!!!