BIONICLE SKIRMISH
INTRODUCTION
Board & card game for 2 players.
Abstract skirmish level combat with Bionicle theme.
Each figure (unit) represents a single Bionicle.
One player controls the Good Toa Nuva.
The other player controls the Evil Rahkshi.
DISCLAIMER
Bionicle is a licensed, trademarked, copy-righted property.
This is merely a fan site.
VICTORY
You win if you destroy all opposing Bionicles.
THE CARDS
Players share a common deck.
THE MAP
Use an 8x8 chessboard.
BIONICLES
Use figures or miniatures to represent Bionicles (units).
Each player has 7 units:
TOA NUVA UNIT LIST
Bionicle Name: Hits Powers:
Onua Nuva 4 Earth
Lewa Nuva 4 Air
Pohatu Nuva 4 Stone
Gali Nuva 4 Water
Kopaka Nuva 4 Ice
Tahu Nuva 4 Fire
Taka Nuva 4 Light
RAHKSHI UNIT LIST
Bionicle Name: Hits Powers:
Panrahk 3 Shatter
Kurahk 3 Discord
Lerahk 3 Poison
Guurahk 3 Rubble
Vorahk 3 Drain
Turahk 3 Fear
Makuta 10 Master of Shadows
TOA NUVA POWER CARD LIST
Play a Power card on a specific Toa Nuva to have it produce the listed effect
Bionicle Name: Ability:Effect:
Onua Nuva Earthquake: Attack of Range = 5
Lewa Nuva Lightning Blast = Attack of Range = 4
Pohatu Nuva Kodan Ball = Attack of Range = 3
Gali Nuva Water Jet: Attack of Range = 2
Kopaka Nuva Ice Shard Stream = Attack of Range = 3
Tahu Nuva Flame Strike = Attack of Range = 2
Taka Nuva Light Beam = Attack of Range = 4
RAHKSHI POWER CARD LIST
Play a Power card on a specific Rahkshi to have it produce the listed effect
Bionicle Name: Ability:Effect:
Panrahk Sonic Bolt: Attack of Range = 3
Kurahk Discord: Range = 2: Take control of target Toa Nuva for 2 turns
Lerahk Poison Touch: Attack of Range = 1
Guurahk Disentegration: Attack of Range = 3
Vorahk Drain Energy: Attack of Range = 1 (Vorahk regains 1 lost hit)
Turahk Terror: Range = 2: Target Toa Nuva cannot attack for 3 turns
Makuta Shadow Sphere: Attack of Range = K
TOA NUVA SPECIAL CARD LIST
Play a Special card on a specific Toa Nuva to have it produce the listed effect
Bionicle Name: Ability:Effect:
Onua Nuva Quake Breakers: Attack of Range = 1
Lewa Nuva Air Katanas = Attack of Range = 1
Pohatu Nuva Throw Claws = Attack of Range = K
Gali Nuva Throw Axes: Attack of Range = K
Kopaka Nuva Ice Blade = Attack of Range = 1
Tahu Nuva Magma Swords = Attack of Range = 1
Taka Nuva Staff of Light = Attack of Range = 2
RAHKSHI SPECIAL CARD LIST
Play a Special card on a specific Rahkshi to have it produce the listed effect
Bionicle Name: Ability:Effect:
All Rahk’s Power Staff: Attack of Range = 1
Makuta Giant Double Bladed Staff: Attack of Range = 2
TOA NUVA TRAVEL CARD LIST
Play a Travel card on a specific Toa Nuva to have it produce the listed effect
Bionicle Name: Ability:Effect:
Onua Nuva Treads: Move of Range = 3
Lewa Nuva Glider Wings = Move of Range = 5
Pohatu Nuva Scale Wall = Move of Range = 2
Gali Nuva Swim: Move of Range = K
Kopaka Nuva Ice Skates = Move of Range = 4
Tahu Nuva Lava Board = Move of Range = 4
Taka Nuva Ussanui Flyer = Move of Range = 5
RAHKSHI TRAVEL CARD LIST
Play a Travel card on a specific Rahkshi to have it produce the listed effect
Bionicle Name: Ability:Effect:
All Rahk’s Flyer Mode: Move of Range = 4
Makuta Mask of Shadows: Range = 2: Take control of target Toa Nuva for 2 turns
SETUP
Each player places one Bionicle on each square of his back row.
Bionicles may not stack.
The Makuta unit does not start the game in play. It enters the board only
after all the 6 Rahk units have been defeated. Place the Makuta on any
empty corner space.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Fate Phase
2. Move Phase
3. Attack Phase
FATE PHASE
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your Bionicles.
The move card has a number.
This is the number of spaces the Bionicle moves.
Moves can be diagonal or orthogonal.
Instead of moving just one Bionicle in any direction, you have the
option of moving up to 2 Bionicles the indicated number of
spaces using a single move card.
ATTACK PHASE
Play (discard) an Attack card to have a Bionicle attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
Your opponent may play Defense cards to negate your attacks.
DAMAGE
Every time a Bionicle is hit, it loses one Hit.
Indicate Damage with tokens.
If a Bionicle is reduced to zero Hits it is destroyed.
CARD LIST NOTATION
# = Copies of that card in the deck
Type = Purpose of card
M = Movement card
A = Attack card
D = Defense card
S = Special card
T = Travel card
P = Power card
K = As a Knight would move in Chess
J = Jump over adjacent unit
F = Turn target Attack back at its Originator
N = Only useable by Toa Nuva
R = Only useable by Rahkshi
H = Heal: Unit regains 1 Lost Hit
BIONICLE COMMON DECK CARD LIST
Card Name: # Range Type
Walk 4 1 M
Hurry 4 2 M
Run 4 3 M
Leap 2 J MN
Flip 2 K MN
Power 4 - S
Special 4 - P
Travel 4 - T
Block 4 - D
Armor 4 - DR
Dodge 2 - DN
Deflect 2 - FN
Strike 6 1 A
Grapple 2 1 AR
Elemental Attack 2 2 AN
Heal 2 - HN
LINKS
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