BLITZ




INTRODUCTION 
Card game. Simulates the Battle of Britain. July-September 1940

CARDS
Players will have to make their own sets of cards.
The RAF and Luftwaffe have their own unique decks.
The Germans also need 20 tokens to represent bomb damage.
On the Deck lists, # = number of that card in the deck.
Both decks have 62 cards.
Notice that most cards have a force value.
Card sets are included at the bottom of the page.

SET UP
Shuffle both decks.
The RAF player draws 4 cards. 
The Luftwaffe player draws 4 cards.

TURN SEQUENCE
Draw Phase
Raid Phase
Bombing Phase
Discard Phase

DRAW PHASE
Both players draw 2 cards from their respective decks.

RAID PHASE
The German player may decide not to attack. If so, the turn ends.
If he attacks the German and British players take turns playing cards face up from their hands.
The German goes first. His first card in a raid must be a bomber.
This continues until both players have no more cards they want to play.
Each player can use only one force multiplier card per raid (Night Raid, Radar…)
The German player adds up the force value of all of his cards and 
multiplies by 2 if a Night Raid card is used.  
This number is the Total Luftwaffe Force Value.
All cards used in the Attack are discarded.
The British player adds up the force value of all of his cards and 
multiplies by 2 if an Early warning radar card is used.  
This number is the Total British Force Value.
All cards used in the Defense are discarded.
The higher force total is the winner.

BOMBING PHASE
If the RAF had a higher force total in raid phase then skip this phase.
Notice that German bombers have a bomb value in addition to a force value.
If the Luftwaffe had a higher force total, then bomb damage is dealt to the British 
player equal to the total bomb value of all bombers in the attack.
The British player may play barrage balloons in this phase to negate 1 dive
bomber per balloon.
The British player may play repair cards in this phase to negate 1 point of
bomb damage per repair card.

DISCARD PHASE
If a player has more than 8 cards he must discard the excess.
Players may also discard any cards they don't want.

LUFTWAFFE VICTORY
If the Germans accumulate 20 points of bombing damage then they win. 
Hitler decides to go ahead with operation Sealion.

BRITISH VICTORY
If the German player goes to draw a card and there are no cards left in his deck the British win.
Hitler postpones operation Sealion indefinitely.

LUFTWAFFE DECK CARD LIST
#	CARD				FORCE	BOMB	NOTES
15	Messerschmitt BF109		4	0	Heavily-armed single-seat fighter
5	Zerstorer BF110			3	0	Slow, 2-seat bomber escort
10	Hinkel 111 Deathshead		1	3	Bomber. The Spade
10	Dornier Do17Z			1	2     	Bomber. The flying Pencil	
10	Junker Stukas			1	1	Versatile Dive-Bomber
1	Ace Pilot			7	0	Example: Adolf Galland
10	Night Raid			X2	0	Doubles force of all cards used in attack
1	Hermann Goering		        X3	0	Triples force of all cards used in attack

ROYAL AIR FORCE DECK CARD LIST
#	CARD				FORCE	NOTES
5	Supermarine Spitfire MK1	5	Fast single-seat fighter
7	Hawker Hurricane		4	Single-seat fighter. Easy to build, fly, service, & repair
1	Bristol Beaufighter		6	Heavily-armed, 2-seat, night fighter with radar
1	Bristol Blenheim		2	3-seat, converted, long range fighter
1	Boulton-Paul Defiant		2	Heavy, old, slow, 2-seat fighter		
1	Gloster Gladiator		3	Old but maneuverable single-seat biplane fighter
1	Fairey Battle			0	Slow, outgunned  3-seat light bomber
7	Early Warning Radar		X2	Doubles force of all cards used in defense
3	Command & Control		X2	Doubles force of all cards used in defense
1	Winston Churchill		X3	Triples force of all cards used in defense
5	Barrage Balloons		0	Negate 1 Junker card in Bomb phase	
5       Repairs                         0       Negate 1 point of bomb damage in Bomb phase
10	Ack Ack Guns			2	Flak	
5	Ground Fire			1	Small arms
1	Ace Pilot			7	Example: Peter Townsend	
5	Inexperienced Pilots		0		
3	Decoy				4	Dogfighting tactic	

BOMBING BERLIN: OPTIONAL RULE
Churchill orders the bombing of Berlin. 
In retaliation Hitler targets cities instead of airfields and radar installations.
On turns 1-14 bomb damage is double.
On turns 15+ bomb damage is half.
Do not round up or down. Keep tract of 0.5 bomb damage.
(repairs and ballons are unaffected)

COUNTER SET
The following card sets were created by Janne Thörne:

The sets contain only one of each card type.
Janne has also made sets for Cannonade & Midway.

Download RAF cards set #1
Download RAF cards set #2
Download Luftwaffe card set








GAME DESIGNERS NOTES
Similar design to Zulu Spears.
The Brits are defending in both games.
I guess, deep down, I must be an anglophile.







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