BOOM TOWN
INTRODUCTION
Players are rival Business Bosses in an old west boomtown.
Hire Gunslingers to do your Dirty Work.
The first player to acquire $100 becomes the new Mayor.
DECK, DICE & DOLLARS
Six sided dice are needed.
Use change to keep track of money.
Players share a common deck.
SETUP
Shuffle the deck.
Each player is dealt a hand of 5 cards.
Roll high on 1D6 to determine turn order.
OBJECT
Be the first player to collect $100.
TURN SEQUENCE
Players take turns.
Each turn has 9 Phases:
1. Draw Phase
2. Collection Phase
3. Recruit Phase
4. Claim Phase
5. Dirty Deeds Phase
6. Holdup Phase
7. Showdown Phase
8. Posse Phase
9. Discard Phase
DRAW PHASE
All players fill their hands to 5 cards.
If the deck runs out, reshuffle the discard and draw from it.
COLLECTION PHASE
Collect revenue from each Establishment in play you control.
Revenue generated is per that listed on the card.
RECRUIT PHASE
Place one Gunslinger card into play face up.
Gunslingers remain in play until killed.
CLAIM PHASE
Place one Establishment card into play from your hand.
DIRTY DEEDS PHASE
Play one Dirty Deed card.
Resolve the effects as written on the card.
If you play the range war card you may keep playing showdown phases this
turn until you capture an establishment, or you run out of gunslingers.
HOLDUP PHASE
Assign a holdup card to one of your Bad gunslingers.
Any opponent may try to stop the holdup with one of his Good gunslingers.
Both players may play up to 1 Guts, 1 Gang, and 1 Gun card each simultaneously.
Each player rolls 3D6.
A player may reroll one die or add one to the total for each Shootout card
played, the player with the lower total first.
The gunslinger with the higher total wins.
The other gunslinger is discarded.
Discard all shootout cards.
If there is a tie neither gunslinger is killed.
If the bad gunslinger wins he gets the amount of money on the holdup card.
The holdup card is discarded.
SHOWDOWN PHASE
If you did not play a holdup card last phase, you may lay claim to an opponents
establishment with one of your bad or ugly gunslingers.
Your opponent may intervene with one of his good or ugly gunslingers.
Both players may play up to 1 Guts, 1 Gang, and 1 Gun card each simultaneously.
Each player rolls 3D6.
A player may reroll one die or add one to the total for each Shootout card
played, the player with the lower total first.
The gunslinger with the higher total wins.
The other gunslinger is discarded.
Discard all shootout cards.
The winner gets to keep the establishment card.
If there is a tie both gunslingers are killed and the defender keeps the Establishment.
POSSE PHASE
If you did not play a holdup card or lay claim this turn, you may assign a
posse card to one of your good gunslingers.
Your gunslinger may attack a target opponent’s bad gunslinger.
Both players may play up to 1 Guts, 1 Gang, and 1 Gun card each simultaneously.
Each player rolls 3D6.
A player may reroll one die or add one to the total for each Shootout card
played, the player with the lower total first.
The gunslinger with the higher total wins.
The other gunslinger is discarded.
Discard all shootout cards.
If there is a tie both gunslingers are killed.
If the good gunslinger wins he gets the reward money on the posse card.
The posse card is discarded.
DISCARD PHASE
Discard one or more cards from your hand.
GUNSLINGER LIST
Name: Side:
Pick Axe Pete Ugly
Geronimo Ugly
Crazy Horse Ugly
Sitting Bull Ugly
John Doc Holiday Ugly
Cowboy Kyle Ugly
The Old Timer Ugly
The Klondike Kid Ugly
Trapper John Ugly
Buckaroo Ugly
Calamity Jane Ugly
The Sheriff Good
The Deputy Good
Wild Bill Hickock Good
Davie Crockett Good
Texas Ranger Good
Federal Marshall Good
Wyatt Earp Good
Bat Masterson Good
Buffalo Bill Good
Colonel Custer Good
Pinkerton Detective Good
Butch Cassidy Bad
The Sundance Kid Bad
The Dalton Gang Bad
Billy the Kid Bad
Johnny Reb Bad
The Shootist Bad
Big Bad Bart Bad
The Frio Bandito Bad
The James Gang Bad
Jesse James Bad
The Regulators Bad
SHOOTOUT CARD LIST
Name: Type:
Double Barrel Shotgun Gun
Winchester Rifle Gun
Six shooter Gun
Scattergun Gun
Derringer Gun
Tomahawk Gun
Bowie Knife Gun
Smith & Wesson Gun
Frontier Revolver Gun
Colt Revolver Gun
Peacemaker Gun
Beechers Bible Gun
Remington Double Action Gun
Sharps Breech Loader Gun
Buffalo Rifle Gun
Deadwood Posse Gang
Lynch Mob Gang
Missouri Border Ruffians Gang
Doge City Peace Commission Gang
Miners Gang
Sioux Indian Braves Gang
Mexican Bandits Gang
Outlaws Gang
Soldiers Gang
Cavalry Gang
Ranchers Gang
Townsfolk of Tombstone Gang
Mountain Men Gang
Sun in your eyes Guts
Quick Draw Guts
Ambush Guts
Dead Drunk Guts
Killer Instinct Guts
High Noon Guts
Out of Bullets Guts
Yellow Bellied Guts
Ricochet Guts
Fanning the Hammer Guts
Got the drop on him Guts
Hipshooting Guts
Stampede Guts
Misfire Guts
DIRTY DEEDS CARD LIST
Card Name: Notes
Dynamite Destroy target Establishment
Claim Jumping Take control of target Establishment
Hang em High Destroy target Bad Gunslinger
Arson Destroy target Establishment
Shot in the Back Destroy target Good Gunslinger
Pony Express Search the deck for 1 card & put it in your hand
Range War See rules
HOLDUP CARDS
Card Name: Notes
Bank Robbery $15
Train Robbery $10
Cattle Rustling $5
Stagecoach Robbery $5
Wells Fargo Holdup $10
POSSE CARDS
Card Name: Notes
Reward Notice $5
Tracker $5
Apache Indian Guide $5
Bounty Hunters $5
Box Canyon $5
ESTABLISHMENT CARD LIST
Card Name: Revenue Notes
Acme Saloon $X X = Gunslingers in play/3 round up
Red Light Brothel $X X = Ugly Gunslingers in play
Gambling Hall $X X = 1D6-1; Roll each turn
Horse Trader $X X = Good Gunslingers in play
Trading Post $X X = Bad Gunslingers in play
Railroad Station $2
McSween’s Store $2
Gold Mine $X X = 1D6; Roll each turn; discard if roll = 1
First National Bank $X X = Establishments in play/3 round up
Cattle Ranch $3
OK Corral $3
Coal Mine $1
Boot Hill Cemetery - Get $1 every time a Gunslinger dies
Cotton Mill $1
Telegraph Office $X X = Players in game
CARDSET AVAILABLE!!!
Thanks Kapt!
Click Here
GAME DESIGNERS NOTES
For a shorter game play to $50.