COLONIAL EMPIRES
INTRODUCTION
Card game for 2-4+ players.
Each player is a colonial empire trying to amass wealth and influence.
The game encompasses the time frame from 1600-1850.
VICTORY
Have the most Fortunes when the game ends.
The game ends at the end of the turn the deck runs out of cards.
THE DECK
Players share a common deck.
There are 3 types of cards in the deck:
Colonial Resource Cards
Industry Cards
Event Cards
The deck has 4 copies of each Event card.
SETUP
Shuffle the deck.
Each player starts with 2 cards and 10 Fortunes.
EUROPEAN IMPERIAL POWERS
Each player chooses to be one of the following 5 empires:
Portuguese
Spanish
English
French
Dutch
If more people insist on playing, additional empires may include:
Ottoman
Russian
Prussian
Austrian
Italian
COLONIAL REGIONS
There are 10 colonial regions ripe for exploitation:
Middle East
North Africa
South Africa
India
China
East Indies
Central America
North America
South America
West Indies
CARD LIST
Card Name: Income:
Sub Sahara Africa Gold 2
Sub Sahara Africa Ivory 2
Sub Sahara Africa Diamonds 3
Sub Sahara Africa Slaves 3
North Africa Grain 1
North Africa Wines 2
North Africa Iron Ore 2
North Africa Minerals 2
North Africa Antiquities 3
China Silk 3
China Jade 2
China Pearls 2
China Tea 2
China Porcelin 3
Middle East Rugs 2
Middle East Wine 1
Middle East Opium 3
Middle East Spices 2
Middle East Incense 2
North America Timber 2
North America Furs 2
North America Cotton 3
North America Tobacco 3
South America Cocoa 2
South America Coffee 3
South America Gold 3
South America Rubber 2
Central America Gold 3
Central America Corn 1
Central America Artifacts 2
Central America Tomatoes 2
Central America Potatoes 2
West Indies Lumber 2
West Indies Fish 2
West Indies Rum 3
West Indies Sugar 2
India Ivory 2
India Rugs 2
India Spices 2
India Seed Oil 1
India Rubies & Sapphires 3
East Indies Spices 3
East Indies Vanilla 2
East Indies Palm Products 1
East Indies Rubber 2
East Indies Coconut oils 2
Industry Glass & Lenses 1
Industry Clockworks 1
Industry Gunsmiths 3
Industry Cloth works 2
Industry Hand Tools 2
Industry Banking 3
Industry Iron Works 3
Industry Furniture 2
Industry Textiles 2
Industry Machinery 2
Industry Coal Mining 3
Industry Printing Presses 2
Industry Herring Fisheries 2
Industry Shipbuilding 3
Industry Trading Houses 3
Industry Chemical Industry 2
Industry Grain Mills 2
Industry Whaling 1
Industry Canning 2
Industry Railroads 3
Event Rebellion Target Colonial Resource discarded
Event Colonial War Steal 1 Target Colonial Resource
Event Privateering Steal 5 Fortunes from Target Player
Event Exploitation Gain 10 Fortunes
Event Discovery Draw 2 cards
Event War at Sea Steal 1 Random card from opponent's hand
Event War in Europe Opponent must discard 2 random cards from hand
Event Intrigue Opponent loses 10 Fortunes
TURN SEQUENCE
Each turn has 5 phases:
Fate Phase
Revenue Phase
Event Phase
Build Phase
Trade Phase
FATE PHASE
Each player draws 2 cards.
A player may pay 5 Fortunes to draw an extra card.
REVENUE PHASE
Each player collects revenue.
Revenue is measured in Units called Fortunes. (Use coins)
Each empire produces a base 5 Fortunes each turn.
Each Colonial Resource and Industry also produces Fortunes.
Gain 2 extra Fortunes if you control the most Resource cards in one Region.
Gain 5 extra Fortunes if you control all the Resource cards in one Region.
Fortunes go into your Treasury and may be saved from turn to turn.
EVENT PHASE
Players may play Event cards.
Players take turns doing so.
The player with the least Fortunes goes first.
BUILD PHASE
Each player may put one Colonial Resource card or Industry card into play.
These cards are played face up in front of the player.
These cards are not discarded.
They generate income for their owners every turn in Revenue phase.
Industry cards represent revenue sources within a player’s home country.
A player may put two or more Colonial Resource cards into play if they are
all from the same region.
A player may pay 5 Fortunes to put an extra Resource or Industry card into play.
TRADE PHASE
Players may trade cards, fortunes, etc.
Maximum hand size is 7 cards. Discard excess cards.
SPECIAL IMPERIAL POWERS
Nation: Power:
Portuguese Starts game with 7 cards and 20 Fortunes
Spanish Play an extra Colonial Resource card for free each turn
English Draw one extra free card each turn
French Costs them only 3 Fortunes to draw extra cards
Dutch Play an extra Industry card for free each turn
Ottoman Max hand size = 12 cards
Russian Immune to Event cards played by opponents
Austrian Always goes first in Event Phase
Prussian Industry cards produce +1 Revenue Each
Italian In Event phase draw an extra 2 cards and discard 2 cards
CARDSET AVAILABLE
Thanks Ron!
Click Here CEC.doc