CIV LITE: ANCIENTS




INTRODUCTION
Card game for 2-4+ players. 
Players vie to make Civ Melds. 

VICTORY
Be the first player to accumulate 20 Civ Tokens. 

CIV TOKENS
Players share a set of Civ Tokens (CT).
 
THE DECK
Players share a Common Deck. 
There are 6 Main Suites and 2 Minor Suites
ABR = Abbreviation
CN = Cards Needed

CIV DECK SUITE TABLE
Suite:		ABR	Type:		Basic Special Ability:  
Civilization 	C	Major		Contact: Look at Opponents Hand
Leader	       	L	Major		Vision: Search Deck for 1 card then shuffle
Wonder         	W	Major		Greatness: Gain 1 CT
Advance        	A	Major		Culture: Draw 5 cards and discard 3
Military       	M	Major		Raid: Steal 1 Random card from Opponent
Building       	B	Major		Foundations: Search Discard for 1 card
Disaster       	D	Minor		Setback: Opponent Discards 2 Cards
Boon		X	Minor		Growth: Draw 3 Cards

CIV ADVANCED SPECIAL ABILITY TABLE
Suite:		CN	Advanced Special Ability:  
Civilization 	2	Remake: Steal 1 CT from Opponent
Leader	       	2	Pass the Torch: Gain 2 CT
Wonder         	3	Golden Age: Gain 3 CT and draw 2 Cards
Advance        	2	Wisdom: Gain 1 CT and draw 3 Cards and discard 1
Military       	3	Conquest: Steal 4 Random cards from Opponent
Building       	3	City Builder: Gain 2 CT and take another turn after this 
Disaster       	3	Wiped Out: Opponent Discards entire Hand
Boon		2	Population Explosion: Draw 5 Cards

SETUP
Shuffle the deck. 
Each player is dealt a hand of 5 cards. 
Oldest Player goes first. 

TURN SEQUENCE
Players take turns. 
Each turn has 4 Phases: 
1. Rise Phase
2. Action Phase
3. Meld Phase
4. Fall Phase

RISE PHASE
Draw 2 cards from the deck. 
If the deck runs out, shuffle the discard and draw from it. 

ACTION PHASE
You may discard card(s) to activate 1 Basic or Advanced Special Ability. 
On the Civ Deck Suite Table it shows the Basic Ability activated when you discard 
One card of the indicated type. 
On the Civ Advanced Table it shows the Advanced Ability activated when you 
Discard 2 or 3 (as listed under the CN column) cards of the indicated type. 

MELD PHASE
You may play 1 Meld. 
A Meld consists of 1 card from each Major Suite and either 1 Disaster or 1 Boon card. 
Immediately gain 5 Civ Tokens. 
Discard all the Meld Cards and draw 5 new Cards. 

FALL PHASE
Max hand size is 7 cards. 
Discard excess cards. 

CIV COMMON DECK CARD LIST 

----- Civilization Suite Cards: 
Sumerians, Egyptians, Babylonians, Minoans, 
Hittites, Phoenicians, Myceneans, Greeks, 
Romans, Macedonians, Assyrians, Celts, 
Carthaginians, Goths, Huns, Persians

------ Advances Suite Cards: 
Religion, Metal Working, Astronomy, Laws, 
Alphabet, Philosophy, Engineering, Music, 
Irrigation, Coinage, The Wheel, Masonry, 
Medicine, Mathematics, Fermenting, Government

----- Buildings Suite Cards
Granaries, Palaces, Roads, Arenas, 
Amphitheaters, Walls, Aqueducts, Temples, 
Libraries, Barracks, Light Houses, Harbors, 
Mines, Citadels, Markets, Quarries

----- Military Suite Cards: 
Spearmen, Axemen, Swordsmen, Phalanx, 
Elephants, Slingers, Legion, Biremes, 
Triremes, Catapults, Archers, Chariots, 
Horse Archers, Hoplites, Peltasts, Cataphracts

----- Leader Suite Cards: 
Gilgamesh, Menes, Cleopatra, King Djoser, 
Hammurabi, Ramses, Nebuchadnezzar, Homer, 
Alexander the Great, Jesus, Hannibal, Moses, 
Caesar, Attila, Boudicca, Aristotle

----- Wonder Suite Cards: 
Stonehenge, Sphinx, Pyramids at Giza, Ziggurat
Hanging Gardens, Colossus, Mausoleum, Oracle at Delphi, 
Forum of Trajan, Hadrians Wall, Temple of Solomon, Pantheon, 
Baths of Diocletian, Parthenon, Coliseum, Basilica Cistern

----- Disaster Suite Cards: 
Flood, Volcano, Earthquake, Famine, 
Epidemic, Barbarians, Civil War, Desertification

----- Boons Suite Cards: 
Tribute, Trade Routes, Wealth, Vitality, 
Exploration, Innovation, Peace, Empire

 








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