CARDS OF WAR
RULES
Shuffle the cards. There is one common deck and one discard pile.
One player is the Axis, the other is the Allies.
Each player starts the game with 3 territory tokens.
Play proceeds in a series of rounds.
At the beginning of a round each player gets dealt 10 cards.
During the round players take turns deploying one card at a time.
The Allies go first.
A deployed card is played face up on the table.
The turns continue until all cards have been deployed.
Each card has a force value.
The side at the end of the round with the highest Force total on the table wins the round.
Each card is of one or more types. The types include:
Infantry, Intelligence, Sea, Sub, Air, Tank, Artillery, Mine, and Fortification.
Some cards have the KILL ability, followed by what type of cards they can kill.
When deployed a kill card causes an enemy card of a type it can destroy to be discarded.
If there are no targets then the opportunity to cause a discard is wasted.
Discarded cards do not count towards a players force total.
Some cards have other abilities which are conducted as soon as the card is deployed.
The winner of a round takes a territory token from his opponent.
The first player in possession of all six tokens wins the game.
If you run out of cards shuffle the discards back into the deck.
CARD LIST
# CARD FORCE TYPE KILLS NOTES
1 Frog-men 3 Inf/Int Fort
2 Veterans 4 Inf
3 Minefield 1 Mine Inf/Tank
4 Radio 3 Int Look at opponents hand
5 Convoy 2 Sea Draw one card
6 Coastal Guns 4 Art/Fort Sea
7 Paratroopers 3 Inf/Air
8 Recon Plane 2 Int/Air Look at opponents hand
9 Grunts 3 Inf
10 Bazooka 1 Inf Tank
11 Diplomat 5 Int
12 Destroyers 3 Sea Sub
13 Code Breaker 3 Int Int
14 Tank Buster 1 Art Tank
15 Field Battery 4 Art
16 Carpet Bombing 6 Air
17 Howitzers 5 Art
18 Long Range Bombers 5 Air
19 Marines 5 Inf/Sea
20 Blitzkrieg 6 Tank Art
21 Light Tank 2 Tank
22 Radar 7 Int Air
23 Pill Box 2 Fort/Inf Inf
24 Secret Agent 2 Int Look at opponents hand
25 Carrier 8 Sea
26 Machine Gunner 4 Inf Inf
27 V2 Rocket 3 Air/Art
28 Counter Espionage 3 Int Int
29 Medium Tank 3 Tank
30 Mechanized Infantry 3 Inf/Tank
31 Heavy Tank 6 Tank
32 Combat Engineers 2 Inf Fort/Mines
33 Mortar 3 Art/Inf
34 Bunker 2 Fort
35 Self Propelled Guns 4 Tank/Art
36 Submarine 5 Sub Sea
37 Anti-Aircraft Guns 1 Art Air
38 Battleship 6 Sea
39 Cruiser 4 Sea
40 Torpedo Plane 1 Air Sea
41 Bombing Run 3 Air Art
42 Armored Patrol Car 2 Int/Tank Look at opponents hand
43 Five Star General 7 Int
44 Fighter Squad 3 Air Air
45 Strafing run 1 Air Inf
46 Dive Bomber 2 Air Tank
47 Gliders 3 Air/Inf
48 Amphibious landing 5 Sea/Inf
49 Kamikaze 1 Air Sea
50 Air drops 2 Air Draw one card
51 Fighter Ace 1 Air Air
52 PT boat 1 Sea Sea
53 Partizans 2 Inf
54 Propaganda 4 Int
55 Reserves 2 Int Draw one card
56 Sniper 1 Inf Inf
GAME DESIGNERS NOTES
Players will have to make their own set of cards.
The deck contains one of each card listed.
Players are welcome to design new types of cards in addition to those listed above.