CRUISE SHIP QUEST
INTRODUCTION
Board game for 2-4+ players.
Cruise Line Management Theme.
VICTORY
The player with the most Cruise Points at the end of the game wins.
GAME END
The game ends when players have gone through the deck 3 times and a turn starts and
there are no cards left to draw.
THE DECK
Players share a common deck.
The Deck has 5 types of cards:
1. Destination Cards
2. Room Cards
3. Mess Cards
4. Crew Member Cards
5. Souvenir Cards
The Room cards are further divided into 3 types:
1. Food Cards
2. Sleep Cards
3. Play Cards
SHIP TOKENS
Players share a set of 20 Ship Tokens.
Each Token is numbered for identification.
Tokens move around on the map.
SHIPS LOGS
Each ship will require a scrap piece of paper to record its
Ship name, Captain Name, owner, value, and destinations it has arrived at.
THE MAP
The map contains 18 Regions.
Regions are connected to certain other regions by Course lines.
(Each region directly connects to 1-5 other regions)
Within each Region are 3-5 Cities.
All Cities within a region are connected to each other.
CITY LIST
City: Region:
Anchorage North Pacific
Vancouver North Pacific
Los Angeles North Pacific
San Francisco North Pacific
Shanghai Asia
Seoul Asia
Tokyo Asia
Hong Kong Asia
Sydney East Australia
Great Barrier Reef East Australia
Brisbane East Australia
Aukland East Australia
Melbourne West Australia
Hobart West Australia
McMurdo Sound West Australia
Perth West Australia
Bali SE Asia
Singapore SE Asia
Ho Chi Minh SE Asia
Manila SE Asia
Abu Dhabi India & Arabia
Dubai India & Arabia
Mumbai India & Arabia
Sri Lanka India & Arabia
Mombasa South Africa
Madagascar South Africa
Cape Town South Africa
Johannesburg South Africa
Lagos SW Atlantic
Casablanca SW Atlantic
Barcelona SW Atlantic
Cairo Mediterranean
Istanbul Mediterranean
Athens Mediterranean
Venice Mediterranean
Rome Mediterranean
London Northern Europe
Paris Northern Europe
Amsterdam Northern Europe
Dublin North Atlantic
Edinburgh North Atlantic
Reykjavik North Atlantic
Greenland North Atlantic
Prague Arctic
Arkhanelsk Arctic
Moscow Arctic
Boston East Coast USA
New York East Coast USA
Washington DC East Coast USA
Miami SE USA
New Orleans SE USA
Key West SE USA
Cuba Caribbean
Montego Bay Caribbean
Bahamas Caribbean
Cancun Central America
Panama Central America
Acapulco Central America
Rio De Janeiro South America
Lima South America
Buenos Aires South America
Maui South Pacific
Oahu South Pacific
Easter Island South Pacific
REGION CONNECTIVITY LIST
Region: Connected to:
South Pacific SE Asia, East Australia, North Pacific, Central America, Asia
Central America North Pacific, Caribbean, South America, South Pacific
South America Central America, Caribbean, South Pacific, SW Atlantic
SE USA Caribbean, East Coast USA
Caribbean SE USA, Central America, South America
East Coast USA North Atlantic, SE USA
Arctic North Atlantic
North Atlantic Arctic, Northern Europe, East Coast USA, SW Atlantic
Northern Europe North Atlantic, SW Atlantic
Mediterranean India & Arabia, SW Atlantic
SW Atlantic South America, North Atlantic, Mediterranean
South Africa SW Atlantic, India & Arabia
India & Arabia Mediterranean, SE Asia, West Australia, South Africa
SE Asia Asia, India & Arabia, West Australia, East Australia, South Pacific
Asia North Pacific, SE Asia, South Pacific
West Australia India & Arabia, SE Asia
East Australia SE Asia, South Pacific
North Pacific Asia, South Pacific
SETUP
Shuffle the Deck.
Players come with names for their Cruise Lines.
Players fill their hands to 7 cards.
TURN SEQUENCE
Players take turns.
Each turn has 7 Phases:
Itinerary Phase
Investment Phase
Business Phase
Launch Phase
Sail Phase
Destination Phase
Port Phase
ITINERARY PHASE
Draw 1 card from the deck and put it in your hand.
If the deck runs out, shuffle the discard and draw from it.
If it is the third time the deck has run out, the game ends.
INVESTMENT PHASE
You may Reduce your Cruise Point Score by 1 to draw an extra card.
You may then Reduce your Cruise Point Score by another 2 to draw
a second extra card. (total 3 points)
You may then Reduce your Cruise Point Score by another 3 to draw
a third extra card. (total 6 points)
BUSINESS PHASE
Players may trade cards and Cruise points with each other.
Limit this to 3 minutes.
LAUNCH PHASE
You may launch a new Cruise ship.
To do this you must play 7 cards from your hands.
6 cards must be Room cards:
2 Sleep Cards
2 Play Cards
2 Food Cards
The seventh card is a city card; the location where the ship will start from.
Start a Ship Log for the new ship.
Select a ship Token.
On the Log record the Identity number of the ship token.
Record your name as the owner of the ship.
Record a name for the ship.
Record a name for the captain.
Place the ship Token on the Map at the city designated by the City card.
Determine and record the Value of the ship.
Each room has a value of 1 or 2.
Add up these room values to get your total Ship Value.
Record on the log, the ships Home Port (starting location).
You may have any number of ships in your fleet.
Important: No player starts with a ship in play.
Discard all 7 cards at the end of the phase a ship is launched.
SAIL PHASE
You may move each of your ships on the map.
Each of your ships may move once on your turn in this phase.
Important: Ships move 4 ways:
1. Region to adjacent Region (as allowed on the Region Connectivity List)
2. Region to City within that Region.
3. City to Region that city is in.
4. City to city within a Region (all cities within a region are connected)
DESTINATION PHASE
If you have one of your ships at a city, you may play a matching Destination card.
For example: Your ship is at Cuba on the Map and you play the Cuba card.
You score Cruise Points for arriving at a destination.
Gain 2D6 Cruise points (roll 2 six sided dice) and add the value of your ship to
get the base number of cruise points earned.
Next, each other player may play one or more Mess cards from their hands against you.
You may play crew member cards from your hand to negate Mess cards on a one to one basis.
For each Mess card not negated, you earn 1 less Cruise Point.
You may play 1 or more Souvenir cards. Gain 1 Cruise Point for each such card played.
Discard all cards played.
Record on the Ships Log the Destination (City) you arrived at and the number of Cruise
points you scored.
PORT PHASE
Max hand size is 7 cards. Discard excess cards.
BUSINESS GROWTH RULE
Every time you launch a ship, your hand size increases by one.
CARD LIST NOTATION
C = City Card
X = Crew Member Card
M = Mess card
S = Sleep Card
F = Food Card
P = Play Card
V = Souvenir Card
COMMON DECK CARD LIST
Name Type Value Notes:
Anchorage C - North Pacific
Vancouver C - North Pacific
Los Angeles C - North Pacific
San Francisco C - North Pacific
Shanghai C - Asia
Seoul C - Asia
Tokyo C - Asia
Hong Kong C - Asia
Sydney C - East Australia
Great Barrier Reef C - East Australia
Brisbane C - East Australia
Aukland C - East Australia
Melbourne C - West Australia
Hobart C - West Australia
McMurdo Sound C - West Australia
Perth C - West Australia
Bali C - SE Asia
Singapore C - SE Asia
Ho Chi Minh C - SE Asia
Manila C - SE Asia
Abu Dhabi C - India & Arabia
Dubai C - India & Arabia
Mumbai C - India & Arabia
Sri Lanka C - India & Arabia
Mombasa C - South Africa
Madagascar C - South Africa
Cape Town C - South Africa
Johannesburg C - South Africa
Lagos C - SW Atlantic
Casablanca C - SW Atlantic
Barcelona C - SW Atlantic
Cairo C - Mediterranean
Istanbul C - Mediterranean
Athens C - Mediterranean
Venice C - Mediterranean
Rome C - Mediterranean
London C - Northern Europe
Paris C - Northern Europe
Amsterdam C - Northern Europe
Dublin C - North Atlantic
Edinburgh C - North Atlantic
Reykjavik C - North Atlantic
Greenland C - North Atlantic
Prague C - Arctic
Arkhanelsk C - Arctic
Moscow C - Arctic
Boston C - East Coast USA
New York C - East Coast USA
Washington DC C - East Coast USA
Miami C - SE USA
New Orleans C - SE USA
Key West C - SE USA
Cuba C - Caribbean
Montego Bay C - Caribbean
Bahamas C - Caribbean
Cancun C - Central America
Panama C - Central America
Acapulco C - Central America
Rio De Janeiro C - South America
Lima C - South America
Buenos Aires C - South America
Maui C - South Pacific
Oahu C - South Pacific
Easter Island C - South Pacific
Hot Tub P 1
Dance Academy P 1
Cooking School P 1
Painting Seminar P 1
Games Room P 1
Karaoke Theatre P 1
Ping Pong Table P 1
Putting Green P 1
Shuffleboard P 1
Indoor Pool P 1
Fitness Center P 2
Jazz Bar P 2
Indoor Climb P 2
All Purpose Spa P 2
Movie Theatre P 2
Swimming Pool P 2
Waterslide P 2
Casino P 2
Show Lounge P 2
Garden Atrium P 2
Vending Machines F 1
Ice Cream Shop F 1
Coffee House F 1
Smoothie Shop F 1
Sports Bar F 1
Cool Lounge F 1
Bakery F 1
Burger Station F 1
Barbeque Pit F 1
Tiki Bar F 1
Dim Sum Restaurant F 2
Sushi Bar F 2
Chophouse Grill F 2
Italian Restaurant F 2
French Restaurant F 2
Medieval Feast F 2
Seafood Restaurant F 2
Fancy Dining F 2
Continental Cuisine F 2
Captains Table F 2
Lido Deck Cabin F 1
Standard Cabin F 1
Small Cabin F 1
Veranda Deck Cabin F 1
Promenade Deck Cabin F 1
Poop Deck Cabin F 1
Aruba Deck Cabin F 1
Riviera Deck Cabin F 1
Main Deck Cabin F 1
Sun Deck Cabin F 1
Luxury Cabin F 2
Japanese Cabin F 2
Comfortable Cabin F 2
Family Stateroom F 2
Presidential Stateroom F 2
Ambassador Stateroom F 2
Balcony Stateroom F 2
Sky Loft F 2
Royal Suite F 2
Ice Palace F 2
Smell M
Sickness M
Leak M
Accident M
Rowdy Guests M
Spill M
Lost Item M
Inconvenience M
Storm M
Excursion Cancelled M
Port Closed M
Incident M
Maid X
Servers X
Officer X
Captain X
Guest Relations X
Steward X
Concierge X
Porter X
Suntan V
T-Shirt V
Photograph V
Post Card V
Map V
Snow Globe V
Rum Cake V
Non-Taxable Liquor V
Perfume V
Jewelry V
END OF GAME SCORING BONUSES
The Ship that visits the most Cities gets 25 Cruise Points.
The Ship that visits the most Regions gets 25 Cruise Points.
A Ship that visits a city no other ship has visited gets
10 Cruise Points for each such city.
When a ship visits all the cities in a single region, this is
called a Hat Trick. A Ship gets 10 Cruise Points for every
Hat Trick it Makes.
--- VARIANTS ---
LARGER SHIPS
The second ship you launch can have 1 extra room (any type).
The third ship you launch can have 2 extra rooms and so on.
STARTING SHIP
Everyone starts with a ship already in play with a value of 6.
EARLY INVESTMENTS
Each player starts the game with 10 Cruise Points.