CIVIL WAR POKER







INTRODUCTION
It's your move Mr. Lee.

THE DECK
The Deck has five suites.
Each suite has 10 cards.
The 5 Suites include:
1. Infantry
2. Cavalry
3. Artillery
4. Generals
5. Terrain
The Deck also has 2 wild cards:
1. The Union
2. The Confederacy
There is a total of 52 cards in the deck.

FIVE CARD DRAW RULES
The turn sequence has 6 phases:
1. Ante In Phase
2. Dealers Phase
3. Ante Up Phase
4. Reinforcements Phase
5. Last Ante Phase
6. Charge Phase

ANTE IN PHASE
Minimum bet: 2 bits.

DEALERS PHASE
Everyone is dealt 5 cards.

ANTE UP PHASE
Ante up, match the ante, or fold.

REINFORCEMENTS PHASE
Discard up to 3 cards.
Get replacement cards from dealer.

LAST ANTE PHASE
Ante up, match the ante, or fold.

CHARGE PHASE
All players reveal their hands.
Best hand wins the pot.

RANKING COMBOS
In order from worst to best:
1 pair or 2 of a kind (2 cards of the same suite)
2 pairs
3 of a kind
Full House (1 pair and 3 of a kind)
4 of a kind
Straight (1 card of each of the 5 suites)
5 of a kind

TIE BREAKERS
Lets say you have a pair of Infantry and your opponent has a pair of Cavalry.
Who wins?
Infantry beats Cavalry.
Cavalry beats Artillery.
Artillery beats Infantry.
Generals beat all other suites.
All other suites beat Terrain.
In a full house tie compare the 3 of a kinds.
Lets say you both have 3 of a kind Generals. Who wins?
See who has the 'high card' amongst their remaining cards.
Cards in order from low to high:
Terrain, Infantry, Cavalry, Artillery, Generals, Wild cards.

CARD ART
For those inclined to illustrate their cards.
Infantry, Cavalry, and Artillery provide a good venue to depict 
Uniforms, weapons, action scenes, and insignia.
General cards can have portraits of famous generals.
Terrain cards can include forts, battlefields, states, cities, and maps.
The Wild cards should portray the flags of the two sides. 





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