CARAVAN




INTRODUCTION
Players control Arabian caravans going back and forth across the deserts, acting as  
Middlemen between Europe and the Orient.

THE BOARD
Use a chessboard: 8 x 8 square grid.
Number the rows 1 through 8.
Row 1 is Europe.
Row 8 is the Orient.
Rows 2-7 are the Middle Eastern rows.

DICE
Use an eight sided die as a randomizer.

BOARD SETUP
For each Middle Eastern row place one ‘Oasis’ marker on a random space and
one ‘Quicksand’ marker on a different random space.

THE PIECES
Each player gets a Pawn of a unique color to represent their caravan. 
One unique pawn is needed to represent the Bandits.
One unique pawn is needed to represent the Sandstorm.
6 Quicksand and 6 Oasis markers are needed.
Use coins to represent Gold.

THE DECK
Players share a common deck.

VICTORY
The first player to accumulate 50 Gold is the winner.

SETUP
Roll high to determine turn order.
Each player starts with 5 cards.
Players pawns may choose to start in Europe or the Orient.
Two Pawns may never occupy the same space.
The Sandstorm and Bandits Pawns start in open spaces in the center of the board.

TURN SEQUENCE
Players take turns.
Each turn has 5 Phases:
Draw Phase
Buy Phase
Move Phase
Desert Phase
Sell Phase

DRAW PHASE
Discard any cards you don’t want.
A player may discard 2 cards and draw 1 replacement card.
Draw 3 cards and discard 1 of these cards.
Max hand is 7 cards. Discard excess cards.
If the deck runs out, shuffle the discard and draw from it.

BUY PHASE
If you are in Europe you may play up to 5 soldiers or European trade goods in your 
Hand to the table.  This becomes your Caravan.
Note that your Caravan cards are not the same as the cards in your hand.
If you are in the Orient you may play up to 5 soldiers or Oriental trade goods in your 
Hand to the table.  This becomes your Caravan.

MOVE PHASE
Discard a Move card to move your pawn exactly the indicated number of spaces.
Moves may be diagonal or orthogonal. 
You may not land on or move through other Pawns or Quicksand spaces.
If you land on an Oasis, you may play another Move card and move again.
If you land next to another Players Pawn, you may trade cards if you wish.
All trades must be acceptable to both players. 

DESERT PHASE
You may move the Sandstorm or Bandit Pawns if you have the appropriate cards.
They have the same movement restrictions as Caravans.
The Sandstorm is merely an obstacle.
If the Bandits land next to any opposing caravan pawns, those caravans must lose 
one soldier card or all their trade cards. (the cards on the table)
You may do your Desert Phase before your Move Phase.
The Bandits and Sandstorm may only go to Middle Eastern rows.

SELL PHASE
If you are in Europe and you have Oriental goods in your 
Caravan (the cards on the table), you may turn them in for gold.
An unmatched card is worth one gold.
A pair earns 3 gold. (For example: two Spice cards)
Three of a kind garners 5 gold.
Four of a kind gets you 7 gold.
Five of a kind cashes in at 9 gold. 
If you are in the Orient and you have European goods in your 
Caravan (the cards on the table), you may turn them in for 
Gold in the same manner.


CARD LIST
Card Name		#	Notes:
Move 1			5	Move your Caravan 1 Space
Move 2			10	Move your Caravan 2 Spaces
Move 3			10	Move your Caravan 3 Spaces
Move 4			5	Move your Caravan 4 Spaces
Bandits 1		1	Move the Bandits 1 Space
Bandits 2		1	Move the Bandits 2 Spaces
Bandits 3		1	Move the Bandits 3 Spaces
Bandits 4		1	Move the Bandits 4 Spaces
Bandits 5		1	Move the Bandits 5 Spaces
Sandstorm 1		1	Move the Sandstorm 1 Space
Sandstorm 2		1	Move the Sandstorm 2 Spaces
Sandstorm 3		1	Move the Sandstorm 3 Spaces
Sandstorm 4		1	Move the Sandstorm 4 Spaces
Sandstorm 5		1	Move the Sandstorm 5 Spaces
Soldiers		5	Negate Banditry
Metals			5	European Good
Woods			5	European Good
Furs			5	European Good
Tea			5	Oriental Good
Spices			5	Oriental Good
Silk			5	Oriental Good
# = Number of that card in the deck.







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