CARRIERS







INTRODUCTION
Board & card game for 2 players.
World War Naval/Air II theme.  
Abstract Fleet & Squadron level combat.
Each figure represents a group of Ships or Planes. 

VICTORY
You win if you destroy your opponent’s carriers.

BOARD, CARD & COUNTER SET AVAILABLE
Thanks to the talented Janne Thörne:
Click here for Gameset

THE MAP
Use an 8x8 chessboard.

THE SHIPS
Use chits or miniatures to represent units.
There are 4 types of units:
Carriers, Warships, Subs, and Planes.
Each player starts with:
2 Carriers
4 Warships
2 Subs
8 Planes

SETUP
Each player places one unit on each square of his back two rows.
Units may not stack. 

THE CARDS
Players share a common deck. 
The deck contains 2 of each card listed.

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Orders Phase
Search Phase
Engage Phase

ORDERS PHASE
Draw 3 cards. 
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.

SEARCH PHASE
Play (discard) a Move card to move one of your units. 
The Move card must be useable by the unit.
For Example: Only Planes can use the patrol card.
The move card has a number. 
This is the number of spaces the unit moves.
Moves can be diagonal or orthogonal. 
Boats cannot move through other boat units.
“Knight” type move cards allow a man to move like a knight in chess.
Instead of moving just one unit in any direction, you have the 
option of moving one or more units forward the indicated number of 
spaces using a single move card.

ENGAGE PHASE
Play (discard) an Attack card to have a unit attack.
The Attack card must be useable by the unit.
For Example: Only Warships can use the destroyer card.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
The enemy unit that is the target of the attack is automatically 
destroyed and removed from the map. 
Your opponent may play certain Defense cards to negate your attack.


CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
V = Vessels (Warships & Carriers)
N = Naval unit (Vessels & Subs)
P = Planes
S = Submarine
W = Warship
U = Any type of Unit
X = Special Card
K = as a Knight would move in Chess
Type = Purpose of card
Target = What units are targeted by the attack
User = What type of unit can use the card


CARD LIST
Card Name:		Range	Type	User	Target	Notes
Bomber			1	A	P	V	
Dive Bomber		1	A	P	V	
Torpedo Plane		2	A	P	V	
Depth Charge		1	A	W	S	
Torpedo			3	A	S	V	
AA Guns			1	A	V	P	
Flak			2	A	W	P	
Destroyers		2	A	W	S	
Naval Guns		3	A	W	V	
Battleship		4	A	W	V	
Fighters		1	A	P	P	
Fighter Ace		2	A	P	P	
Sailing			1	M	N	-
Change Course		1	M	N	-
Navigate		2	M	N	-
Underway		2	M	N	-
Full Steam		3	M	N	-
Climb			1	M	P	-
Patrol			2	M	P	-
Fly			3	M	P	-
Soar			4	M	P	-
Recon			5	M	P	-
Search			6	M	P	-
Drop Tanks		7	M	P	-	
Intercept		K	M	P	-	
Sonar			-	D	-	-	Negate Attack by Sub
Radar			-	X	-	-	Look at Opponents Hand
Cloud Cover		-	D	-	-	Negate Attack by Plane
Rough Seas		-	-	-	-	Negate Move by Vessel
Damage Control		-	D	V	-	Negate Attack on Vessel
Silence			-	D	S	-	Negate Attack on Sub

TERRAIN
Islands: Naval units cannot move into or through Islands. 













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