CAVE WARS
INTRODUCTION
Wargame for 2 or more players.
Subterranean Fantasy theme.
VICTORY
Occupy all 8 Lairs on the Board.
DICE, CHITS, COUNTERS, MARKERS, TILES, COINS, & CARDS
Tiles are used to make the Map.
Chits are used to represent Units.
Cards are used for Events.
Coins represent Gold.
Counters are stacked with units to record damage.
Each player has a set of colored Markers to identify their stacks.
Tile, chit, counter, coins and card sets are common to all players.
Ten sided dice are needed to play.
TERRAIN TILE LIST
Terrain Type: Notes:
Mines Rich
Shafts Treacherous
Pits Treacherous
Crevices Treacherous
Lava Tunnels Maze
Great Hall Large
Labyrinth Maze
Corridors Maze
Caves Large
Caverns Large
Rift Treacherous
Stone Bridge Defensible
Chambers Defensible
Dungeon Maze
Tomb Rich
Heavy Gate Defensible
Rune Stones Magical
Vault Rich
Mushroom Caves Magical
Crystal Caves Rich
Abandoned Mines Defensible
Lost City Large
Pools Magical
Underground River Treacherous
Rock Slide Treacherous
Shrine Magical
Troglodyte Caves Lair = Recruit Troglodytes
Dwarf Mines Lair = Recruit Dwarves
Gnome Burrows Lair = Recruit Gnomes
Kobold Warren Lair = Recruit Kobolds
Orc Pits Lair = Recruit Orcs
Goblin Caves Lair = Recruit Goblins
Drow City Lair = Recruit Drow
Troll Den Lair = Recruit Trolls
Solid Rock # 30 Solid Rock Tiles
TERRAIN TYPE NOTAION
It costs a unit its whole move to enter a Maze territory.
Large territories can hold double the normal number of Units.
Units in Defensible Territories ignore Hits on a roll of 1-3 on 1D10.
Rich Territories earn an extra Gold in Recruit Phase.
When a stack enters a Treacherous territory it suffers a single Force = 5 Attack.
Units in Magical Territories get Force +1.
All Lairs are Large & Defensible.
THE MAP
Use a Chessboard.
Each space is known as a Territory.
Randomly distribute the 64 Terrain Tiles.
SETUP
Each Player starts in control of 1 Lair.
Randomly determine who goes first.
UNIT CHIT LIST
Unit Name: Force Size Hits Sign
Troglodytes 5 M 2 T
Gnomes 4 S 1 N
Dwarves 7 M 2 D
Orcs 6 M 2 O
Goblins 3 S 1 G
Kobolds 2 S 1 K
Cave Trolls 9 L 3 C
Drow 8 M 2 W
TURN SEQUENCE
Players take turns.
Each turn has 4 phases:
Recruit Phase
Event Phase
Move Phase
Battle Phase
RECRUIT PHASE
Gain 10 Gold.
Gain 1 extra gold for each Rich Territory you occupy.
Purchase units with your gold.
You may buy units from Lairs you occupy.
New Units are placed in the Lair or adjacent to it.
A Units cost in Gold is equal to its Force.
Gold may saved from turn to turn.
ADJACENCY RULE
Units or spaces must share a common border to be adjacent.
Diagonal spaces and units are not adjacent.
STACKING RULE
In a single space you may stack up to 4 size levels of your units.
Small units are size level = 1
Medium units are size level = 2
Large units are size level = 4
Units from opposing players cannot occupy the same space.
EVENT PHASE
Draw 2 Event cards.
Max hand size is 5 cards.
Discard excess cards.
If the deck runs out, shuffle the discard and draw from it.
MOVE PHASE
You may move each of you units up to 2 spaces.
Units cannot enter or move through Solid Rock spaces.
The stacking limit must be strictly enforced.
Some Event cards will affect the Movement of units & Stacks.
BATTLE PHASE
You may attack adjacent enemy stacks with your own stacks.
Resolve conflicts between two opposing stacks, one at a time.
A turn may have multiple battles between multiple stacks.
Battles are fought in Rounds.
Player may play event cards at any time during the round.
During each round, each unit, in turn, in both opposing stacks gets to attack once.
Small units always attack before Medium size & Large units.
Medium size units always attack before Large units.
Start with the Active player (Player whose turn it is)
Pick which of your units is attacking, then Roll 1D10.
If the roll is equal to or less than the attacking units Force, an enemy unit loses 1 hit.
The defender decides which of his units is hit.
A unit reduced to zero hits is destroyed.
The other player then attacks and so on.
This repeats until one side is completely eliminated.
Extra Attacks (From Event Cards) are made, in turn, like regular attacks.
EVENT DECK NOTATION
User: You must have at least one unit of the types indicated in the stack to use the card.
EVENT DECK
Event: Users Notes:
Ambush TK Units get an extra attack this round
Surprise TK Units get an extra attack this round
Blunderbusses ND Units get an extra attack this round
Crossbows DOW Units get an extra attack this round
Heavy Armor DO Unit ignores one hit
War Machines ND Units get an extra attack this round
Nets TK Target unit cannot attack this Battle
Berserkers ODC Units get an extra attack this round
Battle Rage ODC Units get an extra attack this round
Thick Skinned CT Unit ignores one hit
Brute Strength CT Units get an extra attack this round
Poison Arrows GW Discard target Unit
Powder Keg GN Discard unit to discard target unit
Illusions NW Negate one hit
Wizard NW Units get an extra attack this round
Shaman OG Units get an extra attack this round
Slayer DO Discard target Unit
Mob GK Units get an extra attack this round
Skill DW Units get an extra attack this round
Hide TKNG Unit ignores one hit
Skirmish KNG Units get an extra attack this round
Spider Riders GW Units get an extra attack this round
Run Away KNG Unit ignores one hit
Set Traps KNG Units get an extra attack this round
Warriors OD Units get an extra attack this round
Spear Chuckers GK Units get an extra attack this round
Fast OW Unit can move twice this turn
Miners DN Stack can move twice this turn
Secret Passage Any Stack can move twice this turn
Infravision Any Stack can move twice this turn
Passwall WN Stack can move twice this turn
Build Barrier Any Stack cannot be attacked by target stack
Magical Barrier WN Stack cannot be attacked by target stack
Lost Orders Any Target Stack cannot Move this turn
Difficult Going Any Target Stack cannot Move this turn
Cave In Any One random unit in target stack is killed
Spy Any Look at opponent’s hand & discard 1 card
Scouts Any Look at opponent’s hand & discard 1 card
Detect Gems Any Gain 10 Gold
Rich Vein Any Gain 10 Gold
COUNTER SET
By jiminybollocks
Check it out: Click Here