CEYLON
INTRODUCTION
Card game for 2-4+ players.
Players are merchants during the Colonial Era shipping goods from the British Ceylon.
VICTORY
The first player to accumulate 100+ points is the winner.
THE DECK
Players share a common deck.
RECORD KEEPING
Players will need pen and pencil to keep track of:
Their running total of Points.
How many Plantations they have and of what types.
How many Officials they Control.
SETUP
Each player is dealt a hand of 7 cards.
The player who won the last game goes first.
TURN SEQUENCE
Players take turns.
Each turn has 7 Phases:
1. Draw Phase
2. Trade Phase
3. Pirate Phase
4. Storm Phase
5. Build Phase
6. Ship Phase
7. End Phase
DRAW PHASE
Draw 2 cards and put them in your hand.
If the deck ever runs out, shuffle the discard and draw from it.
You may discard a Clipper card to draw 2 extra cards from the deck.
TRADE PHASE
You may trade cards with other players.
You declare when this phase ends, not to exceed 3 minutes.
PERIL PHASE
You may skip this phase.
You may discard 1 Pirate Card to steal 1 Random card from an opponents hand.
This is called a Pirate Attack.
The opponent may discard 1 Wind card to negate you pirate attack.
You may discard 3 Pirate cards to steal a target players entire hand.
This is called a Pirate Fleet Attack.
Any combination of players may discard a total of 2 Clippers to negate a
Pirate Fleet attack.
STORM PHASE
You may discard 2 Wind cards to cause a Monsoon.
A Monsoon causes all other players to discard 1 random card each.
You may discard 3 Wind cards to cause a Typhoon.
A Typhoon causes all players to discard their entire hand.
BUILD PHASE
You may discard 2 Plantation cards and 2 Goods cards of the same type to
build a Plantation that produces that type of good.
Record this on your record sheet.
You may discard 2 Port cards to gain 1 Official.
Record this on your record sheet.
SHIP PHASE
You may play 1 Shipping Meld.
A Shipping meld consists of:
1 Clipper card
1 Port card
X Goods cards of the same type.
Score Points according to the value of X:
X Tea Cinn Rubber Sugar Coffee Indigo
1 1 2 3 4 5 6
2 3 4 5 6 7 8
3 6 8 9 10 12 14
4 10 12 14 16 18 20
5 15 17 20 23 25 27
6 21 24 27 30 33 36
7 28 32 35 39 42 45
8 36 40 44 48 52 56
You may use 1 Plantation card as a goods card for every plantation you
own that is of the same type as the goods cards in the Meld.
Record the points scored and discard the Meld.
Immediately draw 3 cards if you made a Shipping Meld.
END PHASE
Max hand size is 7 cards. Discard excess cards.
If you have the most Officials your max hand size is 8.
If you have the least Officials in a 3+ player game, your hand size is 6 cards.
CARD LIST
Name: # Notes:
Clipper 10 -
Port 10 -
Tea 10 Goods
Cinnamon 9 Goods
Rubber 8 Goods
Sugar 7 Goods
Coffee 6 Goods
Indigo 5 Goods
Plantation 8 -
Winds 10 -
Pirates 8 -
LINKS
Images