COSSACKS
INTRODUCTION
Card game for 2-4 Players.
Players take on the roles of the Cossacks and their enemies!
VICTORY
The first player to accumulate 35 Victory Points wins the game.
THE DECK
Players share a common Deck.
There are 20 Suites.
Each Suite has 3 Cards.
The cards have 7 Basic Functions:
1. Enemy
2. Disaster
3. Men
4. Control
5. Action
6. Fight
7. Victory
Each suite performs one or two of the Basic Functions.
VICTORY TOKENS
There is a common set of Victory Tokens (VT).
HETMAN TOKEN
There is one Hetman Token (HT).
COSSACK TOKENS
There is a common set of Cossack Tokens (CT).
DICE
Six sided Dice are needed.
SETUP
Roll high on 1D6 to see who goes first.
No one starts with any Tokens.
Each player takes the role of one Cossack Enemy:
Russians, Poles, Ottomans, or Tatars.
TURN SEQUENCE
Players take turns.
Each turn has 7 Phases:
Fate Phase
Sich Phase
Control Phase
Cossack Phase
Raid Phase
Glory Phase
End Phase
FATE PHASE
Draw 3 cards.
If the deck runs out, shuffle the discard and draw from it.
You may discard a Control Card to draw 2 additional cards.
SICH PHASE
You may trade cards, CT, and VT with other players.
CONTROL PHASE
You may discard a Control Card to gain possession of the Hetman Token.
You may discard a Disaster card to cause a target player to
discard 3 random cards from his hand.
COSSACK PHASE
You may discard Men cards:
If you discard 2 Men Cards gain 3 Cossack Tokens.
If you discard 3 Men Cards gain 5 Cossack Tokens.
If you discard 4 Men Cards gain 7 Cossack Tokens and so on.
Add 1 CT if one or more cards are from the same Suite.
RAID PHASE
To go on a Raid, you must be the current Hetman and you must
discard 1 Enemy Card and 1 Action Card, otherwise skip this Phase.
You cannot play an Enemy card that of the Enemy whose Role is yours.
Roll 3 Dice and add them up to get a Raid Total.
Subtract this Total from the number of Cossack Tokens you have.
If the result is positive gain that many VT.
If the result is negative, lose that many VT.
You may discard a Fight card to cause a target Dieroll (1 of the 3 dice) to be
rerolled or to cause a roll to be reduced by 1.
Discard all your Cossack Tokens.
If you won, the player with the role of that enemy loses VT equal to the
amount you gained.
GLORY PHASE
If you are the current Hetman gain 1 VT.
If you went on a successful raid last phase you may…
Discard 1 Victory Card to gain 1 VT
Discard 2 Victory Cards to gain 3 VT
Discard 3 Victory Cards to gain 5 VT and so on.
You may also play an Enemy card of the same Suite of the Enemy card you
played in Raid Phase: Gain 3 VT for each such card played.
END PHASE
Discard an Enemy card or Reveal your Hand to all players.
Max 10 CT. Discard excess CT.
Max Hand size is 4 cards.
Discard excess cards.
CARD LIST NOTATIONS
E = Enemy
D = Disaster
M = Men
C = Control
A = Action
F = Fight
V = Victory
X/X = Can be used as either or
COSSACK COMMON DECK CARD LIST
Name: Type: Suite:
Tzar E Russians
Slavs E Russians
Muscovy E Russians
Muslim Turks E Ottomans
Slave Trade E Ottomans
Janissaries E Ottomans
Crimean Khanate E Tatars
Nogai Horde E Tatars
Slave Raids E Tatars
Lithuania E Poles
Catholic Knights E Poles
Feudal Szlachta E Poles
Famine D Trouble
Revolts D Trouble
Chaos D Trouble
Ukrainians M Home
Steppes M Home
Don Cossacks M Home
Peasants M Origins
Runaway Serfs M Origins
Free Men M Origins
Sich M/C Organization
Host M/C Organization
Vathy Warbands M/C Organization
Campaign A/D Operations
Border Wars A/D Operations
Incursion A/D Operations
Zaporozhian Flotilla A/M Piracy
Black Sea Pirates A/M Piracy
Chaiky Galleys A/M Piracy
Free Slaves V Spoils
Plunder V Spoils
Revenge V Spoils
Sabers F Weapons
Muskets F Weapons
Long Spears F Weapons
Long Moustaches M/C Hair
Shaved Heads M/C Hair
Forelock M/C Hair
Kuchma Cap C Costume
Waist Sash C Costume
Pantaloons C Costume
Skilled Horsemen M/F Horses
Light Cavalry M/F Horses
Mounted Infantry M/F Horses
Assaults A/V Raids
Forays A/V Raids
Surprise A/V Raids
Alliance A Mercenaries
Patrol & Sentry A Mercenaries
Registered Cossacks A Mercenaries
Hetman C Leader
Elections C Leader
Ataman C Leader
Fearless F/C Traits
Boldness F/C Traits
Aggression F/C Traits
Diversion F Tactics
False Retreat F Tactics
Cunning F Tactics
LINKS
Wikipedia