CRIMEA






INTRODUCTION
Card game for 2 players.
Simplistic Simulation of the Crimean War 1854-56.
One player is the Russians.
The other player is the Allies (Anglo-French).

VICTORY
The first player to win 7 Battles is the winner.
If you have ever won 3 more battles than your opponent, you win.
If a player is reduced to zero Troop Tokens he loses.

THE DECK
Players share a common deck.

SETUP
Each player starts with 50 Troop Tokens.
Each player starts with a hand of 5 cards.

TURN SEQUENCE
Players take turns.
The Allies go first.
Each turn is divided into 5 Phases:
Supply Phase
Reinforcements Phase
Epidemic Phase
Battle Phase
End Phase

SUPPLY PHASE
Draw 2 cards.
If the deck runs out, shuffle the discard and draw from it.

REINFORCEMENTS PHASE
Play 1 Reinforcement card from your hand.
Gain Troop Tokens = the Force of the card.

EPIDEMIC PHASE
Play 1 Epidemic card from your hand.
You opponent loses Troop Tokens = to the Force of the Disease card.

BATTLE PHASE
You may skip this phase if you have no Attack cards or do not wish to attack. 
You may play 1 or more Attack cards to start a Battle.
You opponent loses Troop Tokens = to the Force of the Attack cards.
Your opponent may play 1 or more Defense cards.
You lose Troop Tokens = to the Force of the Defense cards.
Either player may play a Blunder card to inflict additional 
Casualties = to the Force of the Blunder card.
The player that inflicted more casualties wins the battle.

END PHASE
Max hand size is 7 cards. Discard excess cards.


CARD TYPE NOTATIOIN
D = Defense
A = Attack
B = Blunder
R = Reinforcements
E = Epidemic
X = Special

CARD LIST
Card Name		Type	#	Force
Cholera			E	1	1
Disease			E	1	2
Outbreak		E	1	3
Dysentary		E	1	4
Epidemic		E	1	5
Overcrowded		B	1	1
Slow Advance		B	1	2
Confusion		B	1	3
Abandon Position	B	1	4
Unsupported Attack	B	1	5
Reserves	 	R	1	1
Cavalry Brigade		R	1	2
Columns			R	1	3
Supply Trains		R	1	4
Artillery Battery	R	1	5
Infantry Battalion	R	1	6
Division		R	1	7
Massing of Troops	R	1	8
Naval Expedition	R	1	9
Invasion        	R	1	10
Unopposed Advance	A	1	1
Military Diversion	A	1	2
Heavy Bombardment	A	1	3
Challenge Battle	A	1	4
Opportunity for Action	A	1	5
Frontal Attack		A	1	6
Storm Position		A	1	7
Major Field Operation	A	1	8
Siege			A	1	9
Major Assault		A	1	10
Outposts		D	1	1
Garrison 		D	1	2
Withdrawal		D	1	3
Relieving Forces	D	1	4
Redoubts		D	1	5
Raise Blockade		D	1	6
Intercept Advance	D	1	7
Cause Havoc		D	1	8
Repulse 		D	1	9
Counter Attack		D	1	10
Special #1		X	1	-
Special #2 		X	1	-
Special #3 		X	1	-
Special #4 		X	1	-
Special #5 		X	1	-


SPECIAL CARDS
Special cards have different effects depending on whether the 
Allies or the Russians are playing the card:

SPECIAL CARDS FOR THE ALLIES
Card	Title			Notes:
1	Lord Raglan		Counts as an Attack card of Force = 10
2	Florence Nightingale	Negate an Epidemic Card
3	The Thin Red Line	Counts as an Defense card of Force = 10
4	Napoleon III 		Discard to draw 3 cards
5	Soldiers Battle		Counts as an Defense card of Force = 5

SPECIAL CARDS FOR THE RUSSIANS
Card	Title				Notes:
1	Prince Menshikov		Counts as an Attack card of Force = 10
2	Charge of the Light Brigade	Counts as an Blunder card of Force = 5
3	Engineer Todleben		Counts as an Defense card of Force = 10
4	Tsar Nicholas I			Discard to draw 3 cards
5	Great Storm 			Counts as an Epidemic card of Force = 5



LINKS
The Crimean War
Research Society
Infoplease
BBC Timelines
War Photographs
Overview
National archives
Essay
Military Prints
Summary













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