CRIMEA
INTRODUCTION
Card game for 2 players.
Simplistic Simulation of the Crimean War 1854-56.
One player is the Russians.
The other player is the Allies (Anglo-French).
VICTORY
The first player to win 7 Battles is the winner.
If you have ever won 3 more battles than your opponent, you win.
If a player is reduced to zero Troop Tokens he loses.
THE DECK
Players share a common deck.
SETUP
Each player starts with 50 Troop Tokens.
Each player starts with a hand of 5 cards.
TURN SEQUENCE
Players take turns.
The Allies go first.
Each turn is divided into 5 Phases:
Supply Phase
Reinforcements Phase
Epidemic Phase
Battle Phase
End Phase
SUPPLY PHASE
Draw 2 cards.
If the deck runs out, shuffle the discard and draw from it.
REINFORCEMENTS PHASE
Play 1 Reinforcement card from your hand.
Gain Troop Tokens = the Force of the card.
EPIDEMIC PHASE
Play 1 Epidemic card from your hand.
You opponent loses Troop Tokens = to the Force of the Disease card.
BATTLE PHASE
You may skip this phase if you have no Attack cards or do not wish to attack.
You may play 1 or more Attack cards to start a Battle.
You opponent loses Troop Tokens = to the Force of the Attack cards.
Your opponent may play 1 or more Defense cards.
You lose Troop Tokens = to the Force of the Defense cards.
Either player may play a Blunder card to inflict additional
Casualties = to the Force of the Blunder card.
The player that inflicted more casualties wins the battle.
END PHASE
Max hand size is 7 cards. Discard excess cards.
CARD TYPE NOTATIOIN
D = Defense
A = Attack
B = Blunder
R = Reinforcements
E = Epidemic
X = Special
CARD LIST
Card Name Type # Force
Cholera E 1 1
Disease E 1 2
Outbreak E 1 3
Dysentary E 1 4
Epidemic E 1 5
Overcrowded B 1 1
Slow Advance B 1 2
Confusion B 1 3
Abandon Position B 1 4
Unsupported Attack B 1 5
Reserves R 1 1
Cavalry Brigade R 1 2
Columns R 1 3
Supply Trains R 1 4
Artillery Battery R 1 5
Infantry Battalion R 1 6
Division R 1 7
Massing of Troops R 1 8
Naval Expedition R 1 9
Invasion R 1 10
Unopposed Advance A 1 1
Military Diversion A 1 2
Heavy Bombardment A 1 3
Challenge Battle A 1 4
Opportunity for Action A 1 5
Frontal Attack A 1 6
Storm Position A 1 7
Major Field Operation A 1 8
Siege A 1 9
Major Assault A 1 10
Outposts D 1 1
Garrison D 1 2
Withdrawal D 1 3
Relieving Forces D 1 4
Redoubts D 1 5
Raise Blockade D 1 6
Intercept Advance D 1 7
Cause Havoc D 1 8
Repulse D 1 9
Counter Attack D 1 10
Special #1 X 1 -
Special #2 X 1 -
Special #3 X 1 -
Special #4 X 1 -
Special #5 X 1 -
SPECIAL CARDS
Special cards have different effects depending on whether the
Allies or the Russians are playing the card:
SPECIAL CARDS FOR THE ALLIES
Card Title Notes:
1 Lord Raglan Counts as an Attack card of Force = 10
2 Florence Nightingale Negate an Epidemic Card
3 The Thin Red Line Counts as an Defense card of Force = 10
4 Napoleon III Discard to draw 3 cards
5 Soldiers Battle Counts as an Defense card of Force = 5
SPECIAL CARDS FOR THE RUSSIANS
Card Title Notes:
1 Prince Menshikov Counts as an Attack card of Force = 10
2 Charge of the Light Brigade Counts as an Blunder card of Force = 5
3 Engineer Todleben Counts as an Defense card of Force = 10
4 Tsar Nicholas I Discard to draw 3 cards
5 Great Storm Counts as an Epidemic card of Force = 5
LINKS
The Crimean War
Research Society
Infoplease
BBC Timelines
War Photographs
Overview
National archives
Essay
Military Prints
Summary
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