DRAGONLANCE COMPANIONS
INTRODUCTION
Takes place 300+ years after the great cataclysm in the world of Krynn.
Guide the Companions of the Lance in their exploration of the ruins of
Xak Tsaroth to retrieve the Disks of Mishakal needed to defeat
Takhisis, the Queen of Darkness.
Card game for 2+ players.
DISCLAIMER
Dragon Lance is a copyrighted, licensed, trademarked property.
This is merely a fan site.
THE DECK
Players share a common deck.
GAME END
The game ends when there are no cards left in the deck and everyone passes their
turn without capturing a Foe card.
VICTORY
The player with the highest Force total in his Victory pile wins the game.
SETUP
Everyone gathers at the Inn of the Last Home.
Shuffle the deck.
Player who has read the most Dragon Lance books goes first.
TURN SEQUENCE
Each turn has 2 phases:
Adventure Phase
Quest Phase
ADVENTURE PHASE
Draw 4 cards.
Max hand size is 9 cards.
Discard excess cards.
QUEST PHASE
You may capture a Foe card.
Place the Foe card from your hand onto the table face up.
To capture a Foe card, discard Hero and Aid cards with a total
Force equal to or greater than the Force of the Foe card.
Place the captured Foe card into your victory pile.
HEROES
When capturing a Foe, you cannot play more than one copy of a single Hero.
Certain Aid cards only work if played with the appropriate Hero.
CARD LIST NOTATION
# = Number of that card in the deck.
H = Hero
A = Aid
F = Foe
CARD LIST
Card Name # Type Force Notes
Tanis Half-Elven 3 H 7 Qualinesti Ranger
Caramon Majere 3 H 5 Fighter
Raistlin Majere 3 H 3 Wizard
Sturm Brightblade 3 H 7 Knight of Solamnia
Goldmoon 3 H 4 Tribal Cleric
Riverwind 3 H 6 Tribal Ranger
Tasselhoff Burrfoot 3 H 3 Kender Thief
Flint Fireforge 3 H 6 Hill Dwarf Fighter
Stealth 1 A 3
Potion of Strength 1 A 5
Potion of Healing 1 A 3
Potion Invulnerability 1 A 7
Blue Crystal Staff 1 A - Cleric gets +7; +5 vs Dragons
Staff of the Magius 1 A - Wizard gets +5
Hoopak 1 A - Kender gets +3 (Staff Sling)
Battle Axe 1 A - Dwarf gets +3
Sword Master 1 A - Fighter or Knight gets +2
Archer 1 A - Ranger gets +2
Magic Scroll 1 A - Wizard gets +5
Magic Wand 1 A - Wizard gets +7
Raise Dead Spell 1 A - Cleric gets +7
Turn Undead 1 A - Cleric Defeats Ghost or Spirit
Detection Spell 1 A - Cleric or Wizard gets +3
Immobilization Spell 1 A - Cleric or Wizard gets +3
Human Mercenaries 1 F 24 Employed by the Dragon Highlords
Baaz Draconians 1 F 28 Spies of Takhisis
Baaz Draconians 1 F 26 Ground Troops
Giant Spider 1 F 30 Webs
Trolls 1 F 34 Regenerate
Spectral Minion 1 F 22 Ghost
Bozak Draconians 1 F 36 Magic Users; Explode when killed
Gully Dwarves 1 F 20 Nuisances; Enslaved by the Draconians
Black Dragons 1 F 32 Hatchlings; Acid Breath
Wraith 1 F 38 Evil Spirit; Life Drain
Khisanth 1 F 40 Ancient Huge Black Dragon
LINKS
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