DANCE SCHOOL COMPETITION






INTRODUCTION
Drafting Card game for 2-4 players. 
The game proceeds in 2 parts: 
In the first part the players build up their dance schools. 
In the second part the schools participate in competitions. 

VICTORY
The School that wins the most competitions is the overall winner. 

GAME LENGTH
The game can be played to 3 lengths: 
#	Game Length:		Build Rounds:	Competition Rounds:
1. 	Studio			3		1
2.	Academy			4		3
3.	Conservatory		5		5
 
THE DECKS
There are 3 Decks: 
1. Build Deck
2. Judging Deck
3. Competition Deck

THE BUILD DECK
The Build Deck is only used in the first part of the game. 
Card types include: Students, Teachers, Classes, Numbers, and Modifier cards. 

BUILD CARDS AND TRAIT SCORES
All Build cards will have a score in 1 or more traits or will give other cards a 
Bonus to their score in one or more traits. 

TRAIT LIST
Traits include: 
Base, Beginning, Intermediate, Advanced, Jazz, Tap, Ballet, Contemporary, 
Modern, Lyrical, Musical Theatre, Hip Hop, Solo, Duet, Form, and Heart. 
All traits will be assigned a score. 
 
SETUP
Shuffle the decks. 
The player with the most dance experience goes first. Play proceeds clockwise. 
The first player to pick begins the game with a Base score of +5. 
The second player to pick begins the game with Base +10 and so on until 
All players have received a single beginning scoring bonus.   

SCHOOL BUILD OUT ROUND SEQUENCE
Lay the top 12 cards of the Build deck face up. 
Players take turns picking 1 card at a time. 
This continues until all 12 cards are picked. 
This constitutes a round. 
A Studio game will have 3 rounds, an Academy 4, and a Conservatory game 5 rounds. 
After the first round, the first player to pick goes to the player who was the last to 
Pick in the previous round. 
Picked Build cards are placed face up in front of their owner in a grid format and 
remain in play for the rest of the game. 

SCHOOL BUILD GRID FORMAT
Build cards are placed next to each other in a grid like matrix.
Side by side (orthogonal) cards are considered to be adjacent. 
Cards whose corners are touching (diagonal) are also considered to be adjacent. 
Many cards will give point bonuses to adjacent cards. 
Teachers give bonuses to all adjacent students. 
The relationship of students to numbers is more limited: 
Students give bonuses to adjacent numbers if their style matches, so for 
Example:  If it is a Jazz number, the number will get Jazz bonuses equal to the 
Jazz bonuses of any adjacent students.   
Some cards give bonuses to all cards of a particular type even if not adjacent. 

COMPETITION RULES
Before a competition, each player may switch the places of 2 cards within his grid.   
First shuffle the Judging deck and draw 5 cards. 
These are placed face up in the middle of the table. 
Each judging card lists a Trait.
These represent Traits the judges are emphasizing. 
All scores in these traits are doubled for all players in this competition. 
Next, shuffle the Competition Deck. 
Each player draws 4 cards and places them face up in front of them. 
Competition cards will modify a player’s base score. 
Each player adds up the total value of all of his cards including 
Build cards, current Competition cards and current Judging cards. 
The player with the highest total score wins the competition. 
At the end of the competition discard all judging and competition cards. 
If any deck should run out, shuffle its discard and draw from it. 


BUILD DECK CARD LIST
Card Name:			Notes:
Ballet Teacher			Ballet +2; Adj Students get Ballet +2
Tap Teacher			Tap +2; Adj Students get Tap +2
Jazz Teacher			Jazz +2; Adj Students get Jazz +2
Lyrical Teacher			Lyrical +2; Adj Students get Lyrical +2
Hip Hop Teacher			Hip Hop +2; Adj Students get Hip Hop +2
Musical Theater Class		MT +2; Adj Students get MT +2
Classical Ballet Class		Ballet +2; Adj Students get Ballet +2 
Modern Class			Modern +2; Adj Students get Modern +2
Acrobatics Class		Form +2; Adj Students get Form +2
Extra Classroom			Base +4; Adj Students get Base +1
Dance Intensive			Base +2; Adj Students get Contemporary +2
Point Class			Ballet +4; All Advanced Girls get Ballet +5
Male Teacher			Base +3; All Boys get Form +3
Good Tap Shoes			Tap +4; All Students get Tap +1
Prop Pops			Base +2; Adj Numbers get Base +2
Choreographer			Form +4; Adj Numbers get Form +5
Team Spirit			Heart +2; Adj Students get Heart +2
Sportsmanship			Heart +2; Adj Students get Heart +2
Showmanship			Heart +2; Adj Students get Heart +2 
Practice Lifts			Form +3; Duet +5
Good Technique			Form +3 and Solo +5; One Orthog adj Student
Good Flexibility		Form +6; One Orthogonally adj Student
Good Control			Form +7; One Orthogonally adj Student
Natural Talent			Form +8; One Orthogonally adj Student
Dedication			Heart +8; One Orthogonally adj Student
Private Lessons			Solo +2; Adj Students get Solo +2
Jazz Number			Jazz +5
Contemporary Number		Contemporary +5
Ballet Number			Ballet +5
Tap Number			Tap +5
Lyrical Number			Lyrical +5
Modern Number			Modern +5
Musical Theatre			Musical Theatre +5
Hip Hop Number			Hip Hop +5
Solo Number			Solo +5
Duet Number			Duet +5
Production Number		Heart +5
Acrobatics Number		Form +5
Cute Kids Number		Beginners +5
Intermediate Number		Intermediate +5
Advanced Number			Advanced +5
Beg Boy Toby			Beginner +2 Heart +2
Beg Boy	Rick    		Beginner +2 Hip Hop +2
Inter Boy Freddie		Intermediate +4 Lyrical +2
Inter Boy Caleb 		Intermediate +4 Duet +2
Adv Boy	Andrew  		Advanced +6 Tap +2
Adv Boy	Nathan  		Advanced +6 Hip Hop +2
Beg Girl Carlee			Beginner +2 Ballet +2
Beg Girl Kendall		Beginner +2 Heart +2
Beg Girl Gabby			Beginner +2 Contemporary +2
Beg Girl Sydney			Beginner +2 Lyrical +2
Inter Girl Mackenzie		Intermediate +4 Form +2
Inter Girl Sierra		Intermediate +4 Modern +2
Inter Girl Taylor		Intermediate +4 Tap +2
Inter Girl Alyssa		Intermediate +4 Solo +2
Adv Girl Katie			Advanced +6 MT +2
Adv Girl Madison		Advanced +6 Ballet +2
Adv Girl Olivia			Advanced +6 Jazz +2
Adv Girl Grace			Advanced +6 Contemporary +2
Injury				Base -5; Must be placed orthogonal to a student
Laziness			Base -2; Must be placed orthogonal to a student
Drop Out			Discard this and one Student in your Grid
Dance Mom			Base +3; Must be placed orthogonal to a student
Bad Diet			Base -2; Must be placed orthogonal to a student
Good Diet			Base +3; Must be placed orthogonal to a student
Homework			Base -2; Must be placed orthogonal to a student
Distractions			Base -2; Must be placed orthogonal to a student


JUDGING DECK CARD LIST
Emphasis:
Tap
Ballet
Contemporary
Modern
Lyrical
Musical Theater
Hip Hop
Solo
Duet
Beginner
Intermediate
Advanced
Form 
Heart
Boys (All Boy Students get Base +2)



COMPETITION DECK CARD LIST
Card:				Base Score:
Best in Show			+10
Wardrobe Malfunction		-5
Hot Mess			-5
Out Sick			-10
On Fire				+10
Not in Sync			-5
Point your Feet			-5
Everyone gets Gold		+5
Platinum Performance		+5
Diamond Performance		+10
Warm Up				+5
Last Minute Changes		-5
Biased Judge			-5
Backstage Drama			-5
Scholarship			+10
Special Award			+5
Stage Not Right			-5
Need to Re-block		-5
Large Competition		-5
Cheering Section		+5
Enthusiasm			+5
Judges Favorite			+10




LINKS
Duo Performance	Click here









Return to Warpspawn Mainpage