DARK SUN SKIRMISH
INTRODUCTION
Board & card game for 2 players.
DISCLAIMER
Dark Sun is a copyrighted property.
This is just a fan site.
VICTORY
Destroy all enemy characters.
THE MAP
Use an 8x8 chessboard.
CHARACTERS
Use chits or miniatures to represent creatures.
Each player draws 8 unique characters from the Character Deck.
CHARACTER CARD LIST NOTATION
F = Fighter
M = Mage
CHARACTER DECK CARD LIST
Name Type Hits Skill Card:
Halfling Clan Protector F 1 Dodge: Defense
Halfling Guide F 1 Scout: Look at Opponents Hand
Halfling Druid Shaman M 1 Magics: Draw 2 cards (Max 1/turn)
Freed Mul Gladiator F 2 Killer Instinct: Attack Range =1
Escaped Mul Slave Thief F 2 Run Away: Defense
Dwarf Weapon Master F 2 Slay: Attack Range =1
Dwarf Defender F 2 Block: Defense
Dwarf Geomancer M 1 Stone Rain: Attack Range =4
Half Elf Outcast F 1 Archer: Attack Range = 3
Half Elf Beast Master F 2 Beast Attack: Attack Range = 3
Half Elf Illusionist M 1 Illusions: Defense
Human Templar Inquisitor M 2 Command: Negate Move
Human Water Priest M 1 Heal: Restore 1 Hit Range = 1
Human Psionic Warlock M 1 Psionic Attack Range = 3
Human Bard Assassin F 2 Hidden Weapon: Attack Range =1
Human Cosmologist M 1 Magics: Draw 2 cards (Max 1/turn)
Human Defiler Wizard M 1 Death Magic: Attack Range =4
Human Gladiator F 2 Death Blow: Attack Range =1
Human Preserver Wizard M 1 Heal: Restore 1 Hit Range = 1
Elf Nomad Raider F 2 Archer: Attack Range = 4
Elf Silt Stalker F 1 Stalk: Move Range = 3
Elf Desert Trader F 1 Items: Draw 2 cards (Max 1/turn)
Elf Windsinger M 1 Fly: Move Range = 4
Half Giant Pit Fighter F 3 Mighty Blow: Attack Range = 1
Half Giant Mercenary F 3 Tough Hide: Defense
Mantis Warrior F 2 Chitinous Armor: Defense
Thri-kreen Hunter F 2 Speed: Attack Range = 1
SETUP
Each player places one Character on each square of his back row.
Units may not stack.
THE CARDS
Players share a common deck.
Each Character can use Skill cards for different effects.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
Orders Phase
Move Phase
Battle Phase
ORDERS PHASE
Draw 2 cards.
If the deck runs out, shuffle the discard and draw from it.
Max hand size = 5 cards.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your Characters.
Characters cannot move through other units.
(Exceptions: Teleport Spell)
The move card has a number.
This is the number of spaces the Character moves.
The Unit tables list what type of Move cards each Character can use.
Moves are diagonal or orthogonal (like a Queen in Chess).
Instead of moving just one Character in any direction, you have the
option of moving one or more Characters forward the indicated number of
spaces using a single move card.
BATTLE PHASE
Play (discard) an Attack card to have a Character attack.
The attack card has a number.
This is the range of the attack.
Attacks are diagonal or orthogonal (like a Queen in chess).
The enemy unit that is the target of the attack takes one point of damage.
Characters reduced to zero Hits are killed and are removed from the map.
Characters cannot attack through other creatures.
CARD LIST NOTATION
M = Movement
MM = Move by Mage only
A = Attack
S = Skill
AP = Psychic Attack
AF = Attack by Fighter only
AM = Attack by Mage only
D = Defense vs Non-Psychic Attack only
DP = Defense vs Psychic Attack only
DF = Defense vs Non-Psychic Attack only by Fighter only
DM = Defense vs Non-Psychic Attack only by Mage only
X = Special
XM = Special by Mage only
Type = Purpose of card
# = Number of that type of card in the deck
COMMON DECK CARD LIST
Card Name: Type Range Notes
Advance M 1 10 in deck
Run M 2 10 in deck
Charge M 3 10 in deck
Skill S - 6 in deck
Telekinesis A 3
Tower of Iron Will DP -
Mental Barrier DP -
Thought Shield DP -
Intellect Fortress DP -
Empathy X - Look at Opponents Hand
Telepathy X - Look at Opponents Hand
Psionic Blast AP 4
Psychic Crush AP 3
Chameleon Power D -
Danger Sense D -
Precognition X - Look at next 7 cards in Deck
Combat Mind A 1
Domination X 2 Take control of Target
Inflict Pain AP 2
Teleport M 5
Disintegrate A 3
Awe N -
Ego Whip AP 2
Mind Thrust X - Opponent must discard 2 Random cards
Psychic Drain X - Steal 1 random card from opponent
Scale Mail DF - Chitin Plates
Splint Mail DF - Bone Plates
Stiffened Leather D - Molded & Hardened
Fighting Sticks A 1
Shield DF - Stretched Leather
Padded Armor DF - Woven Giants Hair
Piecemeal Armor DF - Bronze Plates
Steel Sword AF -
Horned Helmet DF -
Braxat Hide Armor DF -
Chatkcha AF 2 Crystal Throwing Wedge
Gythka AF 1 Polearm with Blades at each end
Impaler AF 1 Shaft with blades forming a T
Quabone AF 1 Flexible Bone Rod
Wrist Razor AF 1 3 Blades
War Club AF 1 Studded with Flint Chips
Bronze Battle Axe AF 1
Crossbow AF 4 Poisoned Darts
Javelins AF 3
Stone Dagger A 1
Dust Devil DM -
Animate Rock AM 2
Call Lightning AM 4
Wind Walk MM 5
Flame Strike AM 3
Pyrotechnics DM -
Control Monster XM 2 Take control of target Character
Resurrection XM 1 Put killed Character back in Play
Detection XM - Look at Opponents Hand
Invisibility DM -
Divination XM Look at next 7 cards in Deck
Illusions DM -
Familiar DM -

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