DESTINY






INTRODUCTION
Card game for 2 or more players. Fantasy theme.

THE DECKS
There are 2 decks: 
The Treasure deck and the Destiny deck.

DESTINY CARDS
There are 4 types of cards in the Destiny deck:
Character cards, Base cards, Bonus cards, and Multiplier cards.
When illustrating the cards:
Make pictures of armies and creatures for base cards. 
Draw weapons, items, events, magics, for bonus cards.
Depict structures and locations on multiplier cards.
There is one of each of the cards listed in the deck lists.

ALIGNMENTS
Each non-character card in the Destiny deck has one of 5 alignments:
Good, Evil, Law, Chaos, or Nature.
Good and Evil are opposed alignments.
Law and Chaos are opposed alignments.

OBJECT
Be the first to accumulate 5 treasure points.

SETUP
Each player draws 7 cards from the Destiny deck.
If there are no character cards, discard and draw again.
If there is 1 or more character cards, the player must chose 1. 
This is the character they will use for the rest of the game. 
This character becomes the players identity. 
It is placed face up in front of the player and not discarded.
The player always gets to use his character's special power. 

TURN SEQUENCE
1. First Aid Phase
2. Treasure Phase
3. Draw Phase
4. Hit Phase
5. Second Aid Phase
6. Action Phase
7. Base Phase
8. Bonus Phase
9. Multiplier Phase
10. Total Phase
11. Destiny Phase

FIRST AID PHASE
In this phase a player may play one or more character cards from his hand.
These cards are played face up in front of the player. They are called Aid cards.
The player gains the special ability of these characters for the rest of the turn.
Aid cards are discarded at the end of Destiny Phase.

TREASURE PHASE
The treasure card deck is kept face up.
Players may look at the order of the cards any time.
The topmost card is the current treasure.

DRAW PHASE
Players fill their hands to 7 cards from the destiny pile.
If no cards are left, shuffle the discard pile and draw from it.

HIT PHASE
Players may discard some, none, or all of their cards.
After discarding players fill their hands to 7 cards from the destiny pile.

SECOND AID PHASE
In this phase a player may play one or more character cards from his hand.
These cards are played face up in front of the player. They are called Aid cards.
The player gains the special ability of these characters for the rest of the turn.
Aid cards are discarded at the end of Destiny Phase.

ACTION PHASE
Players may use the special abilities of their Characters or 
Treasures in this phase.
A player always gets to use the powers of treasures he owns.

BASE PHASE
Each player may play one or more Base Cards.
Cards are played face up in front of the player.
A player cannot play cards of opposed alignments

BONUS PHASE
Each player may play one Bonus card on each of his Base Cards.
The base card and bonus card cannot be of opposing alignments.

MULTIPLIER PHASE
Each player may play one Multiplier card on each of his Base Cards.
The multiplier, base, and bonus cards cannot be of opposing alignments.

TOTAL PHASE
Each player calculates the Destiny total of his hand.
Add the value of the bonus card to the base card.
Multiply this total by the value of the multiplier card.
If 2 of a player's cards have matching alignments each gets +1.
If 3 of a player's cards have matching alignments each gets +2.
Do this for each base card.
Add the modified values of each of the player's base cards to get that 
Player's Destiny Total.

DESTINY PHASE
The player with the highest Destiny total wins the round.
The winner gets to keep the current Treasure card.
All played cards are discarded.
In case of a tie, no one gets the treasure.
The treasure becomes 'buried'.
The player that wins next round gets the current treasure, and all
Buried treasures.

CHARACTER CARD LIST
Character: Power
King: All Base cards used by this player have a value of +2.
Warrior: Bonus cards +2.
Wizard: Multiplier cards +1.
Lover: If 2 of a player's cards have matching alignments each gets an additional +1.
If 3 of a player's cards have matching alignments each gets an additional +1.
Barbarian: Chaos cards +1.
Knight: Law cards +1.
Dragon: Cannot use bonus cards, but may attach 2 Multiplier cards to a base card.
The multiplier cards are added together and are then multiplied by the base card value.
Alchemist: Change the alignment of one of your cards.
Thief: Steal 1 random card from 1 opponents hand in action phase. Discard 1 card.
Jester: In action phase cause 2 other players to give each other 1 random card 
from their hands. 
Merchant: Once in each action phase draw 1 card and discard one card.
Amazon: Treat all Bonus cards as Nature cards.
Assassin: Cause 1 target Aid card to be discarded in Action phase. 
Ranger: Nature cards +1
Warlord: Treat Chaos cards as Law cards
Paladin: Treat Evil cards as Good cards
Oracle: Look at all hands of all opponents in action phase.
Rogue: You may play 2 bonus cards on a Base card if no multiplier card is played
Druid: Treat all multiplier cards as Nature cards.
Necromancer: Treat all Good cards as Evil cards
Wraith Lord: Evil cards +1
Overlord: Destiny total +3
Emperor: Maximum hand size +1

DESTINY DECK CARD LIST
Alignment	Type		Value	
Good		Base		1		
Good		Base		2	
Good		Base		3	
Good		Base		4	
Good		Bonus		+1	
Good		Bonus		+2	
Good		Bonus		+3	
Good		Multiplier	x2	
Good		Multiplier	x3		
Good		Multiplier	x4	
Evil		Base		1		
Evil		Base		2		
Evil		Base		3	
Evil		Base		4	
Evil		Bonus		+1	
Evil		Bonus		+2	
Evil		Bonus		+3	
Evil		Multiplier	x2	
Evil		Multiplier	x3	
Evil		Multiplier	x4	
Law		Base		1		
Law		Base		2	
Law		Base		3	
Law		Base		4	
Law		Bonus		+1	
Law		Bonus		+2	
Law		Bonus		+3	
Law		Multiplier	x2	
Law		Multiplier	x3	
Law		Multiplier	x4	
Chaos		Base		1		
Chaos		Base		2	
Chaos		Base		3	
Chaos		Base		4	
Chaos		Bonus		+1	
Chaos		Bonus		+2
Chaos		Bonus		+3		
Chaos		Multiplier	x2	
Chaos		Multiplier	x3	
Chaos		Multiplier	x4	
Nature		Base		1	
Nature		Base		2	
Nature		Base		3	
Nature		Base		4	
Nature		Bonus		+1	
Nature		Bonus		+2	
Nature		Bonus		+3	
Nature		Multiplier	x2	
Nature		Multiplier	x3	
Nature		Multiplier	x4	

TREASURE DECK CARD LIST
Treasure       		TP	Special Ability
Lesser Hoard		1	10 of these cards in the deck
Greater Hoard		2	5 of these cards in the deck
Kings Crown		1	Law cards +1
Philosophers Stone	1	Max hand size +1
Crystal Ball		1	Look at all hands of all opponents in action phase
Magic Tome		1	Once in each action phase draw 1 card and discard 1 card
Dragons Hoard		3
TP  = Treasure Points





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