DRACULAS CASTLE






INTRODUCTION
Board game for 2+ players.
One side is Dracula and his minions.
The other side is the Vampire Hunter and his assistants.
Action takes place inside Castle Dracula.

VICTORY
Completely eliminate all of your opponent’s pawns.

THE BOARD
The board is a map of the interior of Castle Dracula.
All rooms are named. 
Clearly depict connections between rooms.
Each room is connected to 1-4+ other rooms.
Rooms found in the Castle include:
The Masters Chambers
The Laboratory
The Torture Chamber
The Privy
The Crypt
The Grand Entrance
The Grand Staircase
The Courtyard
The Bat Cave
The Menagerie
The Library
The Wash Room
The Coffin Room
The Dungeon
The Dissecting Room
The Antechamber
The Study
The Greenhouse
The Servants Chambers
The Balcony
The Kitchen
The Unused Chapel
The Wine Cellar
The Labyrinth 
The Grand Hall
The Waiting Room
The Observatory
The Cell
The Bedroom
The Parlor
The Ball Room

THE VAMPIRES
Use a black king to represent Dracula.
Use 3 black pawns to represent the Lesser Vampires.

THE HUNTERS
Use a white king to represent the Vampire Hunter.
Use 4 white pawns to represent the Assistants.

THE DECKS
Each player has his own deck.
Each deck contains 4 of each card listed.

THE VAMPIRE DECK CARD LIST
Cards:			Effect:
Gaseous Form		Defense
Bat Form		Defense  
Wolf Form		Attack
Suck Blood		Attack
Claws			Attack
Mesmerize		Attack
Regeneration		Defense
Gift of Darkness	Control
Superhuman Speed	Move
Shadows			Defense 

THE HUNTER DECK CARD LIST
Cards:		Effect:
Garlic		Defense
Holy Water	Attack	
Cross		Defense
Faith		Defense
Wooden Stake	Attack
Fire		Attack
Mirror		Defense
Salvation	Control
Firearms	Attack
Hunting		Move

SETUP
The Hunters pawns start in the Grand Entrance.
The Vampires pawns start in the Masters Chambers.

TURN SEQUENCE
Players go simultaneously.
Each turn has 5 phases:
1. Draw Phase
2. Write Orders Phase
3. Move Phase
4. Attack Phase
5. Discard Phase

DRAW PHASE
Each player draws 3 cards from his deck.
If the deck runs out shuffle the discard and draw from it.

WRITE ORDERS PHASE
Players write down secretly how they want their pawns to move.
A pawn can be moved into an adjacent room.
A pawn can move twice if the player has a Move Card.

MOVE PHASE
Orders are revealed and the pawns are moved.
Any Move Cards used are discarded.

ATTACK PHASE
If opposing pawns occupy the same room they may attack each other.
To attack, discard an Attack card. This causes one Wound.
Alternatively the attacker may discard a control card.
The defender may discard a Defense card to negate one attack or control card.
All attacks are simultaneous.
A control card cannot be played against Dracula or the Primary Vampire Hunter.
A non-negated control card causes the color of the defending pawn to be switched.

HITS
Dracula can take 3 wounds before being destroyed.
The Vampire Hunter can take 2 wounds before being destroyed.
All other pawns are destroyed with a single wound. 

DISCARD PHASE
Discard your hand.



SUPPORT PAGE
Action Card Set & Map Tile Set Available!
Draculas Castle Support Page




CASTLE MAP
by Themcganndoctor@aol
Dungeon
Ground Floor
Upper Floor



MAP & CARDS
by Ron:
Click Here












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