EL LIBERTADOR




INTRODUCTION
Board game for 2-4+ players. 
Theme: The Latin American Revolutions 1809 - 1826. 

VICTORY
The player with the most Victory Tokens at the end of the game wins. 
The game ends when all Countries have been liberated. 

THE BOARD
The board is a circular track of 41 spaces. 
Each space should be large enough to hold 1 card. 
There are 2 types of Spaces: Revolution and Country. 
#	Title:		
1.	Revolution	
2.	Columbia	
3. 	Columbia	
4. 	Columbia	
5. 	Revolution	
6. 	Venezuela		
7.	Venezuela	
8. 	Venezuela	
9.	Venezuela	
10. 	Venezuela	
11.	Revolution	
12. 	Ecuador		
13. 	Ecuador		
14. 	Ecuador		
15. 	Ecuador		
16. 	Revolution	
17. 	Peru		
18. 	Peru		
19. 	Peru		
20. 	Peru		
21. 	Revolution	
22. 	Bolivia		
23. 	Bolivia		
24. 	Bolivia		
25. 	Revolution	
26. 	Argentina	
27. 	Argentina	
28.	Argentina	
29. 	Argentina	
30.	Argentina	
31.	Revolution	
32. 	Chile		
33. 	Chile		
34. 	Chile		
35. 	Chile		
36. 	Revolution	
37.	Mexico		
38.	Mexico		
39. 	Mexico		
40. 	Mexico		
41. 	Mexico		


THE DECK 
Players share a Common Deck.    
There are 2 main types of Cards: 
Liberation Cards and Royalist Cards. 
There are 5 types of Liberation Cards: 
Simon Bolivar, Leader, Troops, Battle, and Ideals. 
All cards have a Force Value. 

VICTORY TOKENS
Players share a common set of Victory Tokens. 

COUNTERS
Each player has a set of counters of a unique color. 

PAWNS
Each player has a single Pawn. 
This pawn should be the same color as the players counters. 
More than 1 Pawn may occupy 1 space on the board at a time. 

DICE
Six sided dice are needed. 

SETUP
Shuffle the deck. 
Each player picks a color and takes the corresponding Pawn and Counters. 
All players draw 2 cards from the deck. 
Players roll high on the dice to see who goes first. 
All players place their pawns on the number 1 Revolution space 
on the board before the Columbia Country spaces.  

TURN SEQUENCE 
Players take turns. 
Each turn has 5 Phases: 
Draw Phase
Move Phase
Action Phase
Independence Phase
End Phase

DRAW PHASE
Draw 1 Card and place it in your hand. 
If the deck runs out, shuffle the discard and draw from it. 

MOVE PHASE
Roll 1 die and move forward that many spaces OR discard a 
card from your hand and move forward a number of spaces equal 
to its Force Value. 
If you land on a Revolution Space you may do one of three actions: 
1. Roll the Die and move again
2. Move to any other Revolution Space on the Board
3. Draw 1 Card and place it in your hand
4. Play a Counter onto any Country Space you have liberated

ACTION PHASE
--- If you land on a Country Space that has no card on it, you may play a Liberation
card to that space. Tuck it partially under the Board directly next to the space. 
Place 1 of your Counters on the Space if you placed a card there. 
If you have a card under a space you are said to have Liberated it. 
You may chose not to play a Liberation card if you don’t want to or cannot. 
If a Country already has 2 cards of the same type, you cannot play a third. For 
example: Columbia can only have 2 Troop cards tucked under its spaces.  
A Max of 1 Simon Bolivar card may be used per Country. 
--- If you land on a Country Space that you have already Liberated (You have a card and 
one or more counters there already) you may do one of the following: 
1. Place an additional counter on the Space
2. Exchange the tucked card with one from your hand  
2. Draw 1 card and discard 1 card (It may be the same card) 
--- If you land on a Country space liberated by another player, you can either do nothing 
or play 1 or more Royalist cards with a combined Force value equal to or greater than the 
number of Counters your opponent has on the space. If you do so, discard all the counters 
on the space and the card tucked under it. Remove the Royalist cards from the game. 
--- If you land on a Country Space that is Independent skip over it and go to the next space 
and resume your move. 

INDEPENDENCE PHASE
If you played a Liberation card under a Country space this turn and all the other spaces for 
that country have already been liberated (by you or others) the Country is now said to have 
gained its Independence. Immediately score Victory Tokens (VT) for the country. 
--- You gain 2 Victory Tokens for playing the final card to make the country go Independent. 
--- The player with the highest combined total of Counters and Card Force values gets 5 VT. 
--- The player with the second highest total of Counters and Card Force values gets 3 VT. 
--- All other players with at least 1 card and counter in the Country get 1 VT each. 
If tied for first, tied players get 4 VT each. If tied for second, tied players get 2 VT each. 
Independent Countries are out of play. Pawns cannot land on them, they simply move past them. 

END PHASE
Max hand size is 5 cards. 
Discard excess cards. 


COMMON DECK CARD LIST NOTATION
S = Simon Bolivar 
L = Leader
T = Troops
B = Battle
I = Ideals
R = Royalist 
F = Force
IPI = If Played in…
UV = Use only versus...

COMMON DECK CARD LIST 
Name:			Type	Force	Notes:
Hero			S	8	F +3 IPI Columbia
Visionary		S	7	F +3 IPI Venezuela
Revolutionary		S	6	F +3 IPI Ecuador
Liberator		S	5	F +3 IPI Peru
Miranda			L	3	F+2 IPI Venezuela
San Martin		L	7	F+2 IPI Arg/Chile/Peru
Sucre			L	8	F+2 IPI Bol/Ecuad/Peru
Riquelme       		L	5	F+3 IPI Chile
Serrano			L	6	F+4 IPI Chile
Hidalgo			L	5	F+3 IPI Mexico
Guerrero       		L	4	F+4 IPI Mexico
General			L	2	---
Junta			L	1	(Government Committee)
Chacabuco		B	5	F +3 IPI Chile
Carabobo       		B	6	F +2 IPI Venezuela
Boyaca			B	8	F +2 IPI Venz/Columb
Maipo			B	2	F +4 IPI Chile
Pichincha		B	7	F +3 IPI Ecuador
Junin			B	3	F +4 IPI Argentina
Ayacucho       		B	4	F +3 IPI Argentina
Campaign       		B	2	---
Uprising       		B	1	---
Libertadores		T	4	---
Creole Elites		T	3	---
Indians			T	2	---
Revolutionary Army	T	5	---
Invasion Force		T	7	---
Foreign Volunteers	T	7	---
Republican Army		T	5	---
Discipline		T	6	---
Army of the Andes	T	8	---
Raiders			T	1	---
Rebels			T	4	---
Liberty			I	5	---
Enlightenment		I	4	---
Democracy		I	1	---
Declarations		I	4	---
Independence		I	7	---
Congress       		I	2	---
Constitution		I	3	---
Reforms			I	5	---
Liberalism		I	2	---
Autonomy       		I	8	---
Age of Revolution	I	6	---
Ferdinand VII		R	2	---
Reclaim Provinces	R	2	---
Loyalist Armies		R	1	---
Royalist Forces		R	1	---
Military Defeat		R	1	---
Spanish Garrisons	R	1	---
General Morillo		R	3	---
Battle of Rancagua	R	1 	---
Exile			R	2	UV Simon/Leader
Capture			R	1	---





LINKS
Simon Bolivar     Wikipedia










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