ELDER THINGS & OUTER GODS
INTRODUCTION
Card game for 2-6 players.
Each player takes control of one of the six major races.
PREFACE
During the 2 billion year time period before the evolution of man, many different
alien species, races, and entities have made Earth their home.
Of these, there are six groups who stand out as being the most numerous and
most powerful. These groups of colonizers include:
1. The Elder Things
2. Cthulhu and his Spawn
3. The Flying Polyps
4. The Great Race of Yith
5. Mi-go, the Fungi from Yuggoth (Pluto)
6. The Serpent People
All of these races fought each other for dominance on the planet.
Often they would summon beings from other places, times, and dimensions to
help them fight their Wars.
OBJECT
Destroy all of your opponent’s cities.
COUNTERS
Each player gets a set of counters of a unique color.
A counter set includes 3 types of units:
1. Cities
2. Populations
3. Relics
SET-UP
Each player starts with 5 cities and 20 Populations.
NOTES
Mi-Go cities are mountain-top mining colonies.
The cities of the Flying Polyps were composed of giant windowless black basalt towers.
TURN SEQUENCE
Players take turns.
Each turn has 7 phases:
1. Recruit Phase
2. Aggression Phase
3. Power Phase
4. Sacrifice Phase
5. Allies Phase
6. War Phase
7. Destruction Phase
RECRUIT PHASE
The active player rolls once on the Recruitment Table.
RECRUITMENT TABLE
1D8 Gain:
1-3 1 Population Counter
4-5 2 Population Counters
6 3 Population Counters
7 1 Relic
8 1 City
AGGRESSION PHASE
The active player rolls once on the Conflict Table.
CONFLICT TABLE
1D6 Action:
1-2 Isolation (Peace): Your turn ends.
3-4 War of Survival: Attack a random player this turn.
5-6 War of Submission: Attack a player of your choice this turn.
POWER PHASE
The Active player (attacker) and the defender fill their hands to 5 cards.
SACRIFICE PHASE
The attacker and defender commit as many population counters and relics as they
want to the upcoming battle.
A player cannot commit more populations and relics than he currently has.
Committed populations are referred to as armies.
ALLIES PHASE
Other players (Not the attacker or defender) may add one or more of their own
Population counters to an army of their choice.
WAR PHASE
For each population committed, roll once on that race’s Battle Table.
A Battle Table roll will result in either a Force value, or the option to use a spell.
For each relic played one additional spell may be used.
To use a Spell, play a spell card to the table from your hand.
Every Spell card has a force value.
Each side of the conflict adds up their Total Force Value received from Battle
Rolls and Spells.
DESTRUCTION PHASE
The side with the highest Total Force Value wins the War.
The loser has one city destroyed.
All populations, spells, and relics used in the battle by all players are
destroyed and discarded.
ELDER THINGS BATTLE TABLE
1D10 Force Result
1-4 2 Elder Thing: Tentacle Attacks
5-6 8 Shoggoth: Servitor Race
7-10 * Spell
CTHULHU BATTLE TABLE
1D10 Force Result
1 23 Cthulhu: Great Old One
2 8 Star Spawn of Cthulhu
3 6 Greater Deep One: Father Dagon or Mother Hydra
4-8 1 Deep Ones
9-10 * Spell
MI-GO, THE FUNGI FROM YUGGOTH BATTLE TABLE
1D10 Force Result
1-2 1 Mi-Go: Nippers Attack
3-4 5 Mi-Go: Grapple & Drop Attack
5 3 Mi-Go Surgeon
6-10 * Spell
FLYING POLYPS BATTLE TABLE
1D10 Force Result
1 2 Windblast
2 4 Windstorm
3 1 Fixing Attack
4 5 Large Size & Tentacle Attack
5 3 Invisibility
6-10 * Spell
THE GREAT RACE OF YITH BATTLE TABLE
1D10 Force Result
1 2 Large Size & Pincer Attacks
2-5 5 Yithian Lightning Guns
6-7 6 Mental Telepathy
8-9 9 Time Travel
10 * Spell
SERPENT PEOPLE BATTLE TABLE
1D10 Force Result
1 1 Degenerate Serpent People
2-3 2 Serpent People with hand Weapons
4 4 Illusions
5 6 Poisons
6-10 * Spell
SPELL CARD LIST ABBREVIATIONS
Note that all spells are used to summon some sort of powerful creature.
LSR = Lesser Servitor Race
GSR = Greater Servitor Race
GOO = Great Old One
LIR = Lesser Independent Race
GIR = Greater Independent Race
OG = Outer God
EG = Elder God
A = Avatar
SPELL CARD LIST
Summoned Creature: Type Force Notes:
Abhoth OG 12 Grey Horrid Protean Mass; Monstrous Spawn
Ahtu A 16 (Nyarlathotep) Giant Tendriled Tree
Atlach-Nacha GOO 6 Huge Spider with humanish face
Azathoth OG 30 Mindless Seething Amorphous Daemon Sultan
Bast EG 6 Cat Goddess
Bokrug GOO 6 Great Water Lizard
Byakhee LSR 2 Tame Interstellar Winged Things; +2 with Hastur
Chaugnar Faun GOO 9 Elephantine Humanoid Blood Sucker
Cthonians GIR 6 Giant Tunneling Squid-Worms
Colors of Outer Space GIR 8 Invisible Life Force Feeders
Cthugha GOO 13 Great Cloud of Living Fire
Cyaegha GOO 16 Green Glowing Eye with Tentacles
Daoloth OG 15 The Render of Veils
Dark Young GSR 5 Black Ropy Tree; +2 if played with Shub-Niggurath
Dholes GIR 35 Gigantic Burrowing Worms
Dimmensional Shamblers LIR 4 Malign Ape-Insect Humanoids
Eihort GOO 10 Many Legged Bloated Oval of the Labyrinth
Formless Spawn LSR 7 Viscous Black Slime; +2 with Tsathoggua
Ghasts LIR 3 Repulsive Guttural Bipeds
Ghatanothoa GOO 15 Loathsome Extra-galactic Horror
Ghouls LIR 2 Rubbery, Canine Humanoids
Glakki GOO 10 Spiny Oval Lake Monster
Servants of Glakki LSR 2 Undead decaying Slaves; +3 with Glakki
Gnoph-Keh GIR 5 Hairy Ice Beast
Gugs LIR 6 4-armed Giants with terrible Maws
Hastur the Unspeakable GOO 15 Titanic Aquatic Being
Hounds of Tindalos GIR 5 Ichorous Scavengers; live at right angles to time
Hunting Horrors GSR 5 Great Viperine Flyers
Hypnos EG 12 God of Sleep
Ithqua GOO 13 Wendigo; Wind Walker
King in Yellow A 7 (Hastur) Tall Man-like being
Leng Spiders LIR 5 Immense Bloated Web spinning Purple Spiders
Lesser Other God OG 10 Giant Mindless Dancing Monstrosities
Loigor GIR 7 Reptilian Energy drainers; +2 with Ghatanothoa
Moon Beasts LIR 3 Pink Toadish Torture Lovers
Nightgaunts LSR 2 Oily black faceless winged demons; +2 with Nodens
Nodens EG 6 Hoary King of the Sea
Nyarlathotep OG 30 Messenger of the Outer Gods; A Thousand Forms
Nyogtha GOO 9 Cavern dwelling Iridescent Gelatinous Blackness
Quachil Uttaus GOO 8 Tiny withered God of time, death, and decay
Rat-Things LSR 2 Tiny evil servants
Rhan-Tegoth GOO 6 Large Globular Fish eyed Blood sucking Crab
Sand Dwellers LSR 3 Clawed emaciated sand encrusted desert stalkers
ServitorsoftheOuterGods GSR 4 Tentacled Toad pipers; +1 with Outer Gods
Insects from Shaggai LIR 5 Tiny Technologically Advanced Mental Parasites
Shantaks LSR 3 Huge Scaled Horse Head Steeds; +1 with Outer Gods
Shub-Niggurath OG 17 The Black Goat of the Woods with a thousand young
Shudde M’ell GOO 13 Greatest of the Cthonians
Star Vampires LIR 5 Invisible dripping blob; sucker tipped appendages
Tsathoggua GOO 11 Large sleepy bunny-eared furry Toad
Tulzscha OG 10 Belching column of sick cold green flame
Beings from Xiclotl LIR 5 Stupid carnivorous plant creatures
Y’Golonac GOO 8 Large headless biped with mouths in its palms
Yibb-Tstll OG 12 Pulsating Many Breasted Black Body
Yig GOO 9 Bipedal Snake God
Yog-Sothoth OG 40 Conglomeration of Iridescent Globes
Zhar GOO 13 Dual Mountain of Sensate Quivering Flesh
Zoth-Ommog GOO 12 Cone shaped body with tentacles & reptilian head
DISCLAIMER
Cthulhu is copyrighted/trademarked property.
This is only a fan site.