ELDER THINGS & OUTER GODS







INTRODUCTION
Card game for 2-6 players. 
Each player takes control of one of the six major races.

PREFACE
During the 2 billion year time period before the evolution of man, many different 
alien species, races, and entities have made Earth their home. 
Of these, there are six groups who stand out as being the most numerous and 
most powerful. These groups of colonizers include:
1. The Elder Things
2. Cthulhu and his Spawn 
3. The Flying Polyps
4. The Great Race of Yith
5. Mi-go, the Fungi from Yuggoth (Pluto)
6. The Serpent People
All of these races fought each other for dominance on the planet. 
Often they would summon beings from other places, times, and dimensions to 
help them fight their Wars.

OBJECT
Destroy all of your opponent’s cities.

COUNTERS
Each player gets a set of counters of a unique color.
A counter set includes 3 types of units:
1. Cities
2. Populations
3. Relics

SET-UP
Each player starts with 5 cities and 20 Populations.

NOTES
Mi-Go cities are mountain-top mining colonies.
The cities of the Flying Polyps were composed of giant windowless black basalt towers.

TURN SEQUENCE
Players take turns.
Each turn has 7 phases:
1. Recruit Phase
2. Aggression Phase
3. Power Phase
4. Sacrifice Phase
5. Allies Phase
6. War Phase
7. Destruction Phase

RECRUIT PHASE
The active player rolls once on the Recruitment Table.

RECRUITMENT TABLE
1D8	Gain: 
1-3	1 Population Counter
4-5	2 Population Counters 
6	3 Population Counters
7	1 Relic
8	1 City

AGGRESSION PHASE
The active player rolls once on the Conflict Table.

CONFLICT TABLE
1D6	Action:
1-2	Isolation (Peace): Your turn ends.
3-4	War of Survival: Attack a random player this turn.
5-6	War of Submission: Attack a player of your choice this turn.

POWER PHASE
The Active player (attacker) and the defender fill their hands to 5 cards.

SACRIFICE PHASE
The attacker and defender commit as many population counters and relics as they 
want to the upcoming battle.
A player cannot commit more populations and relics than he currently has.
Committed populations are referred to as armies.

ALLIES PHASE
Other players (Not the attacker or defender) may add one or more of their own 
Population counters to an army of their choice.

WAR PHASE
For each population committed, roll once on that race’s Battle Table.
A Battle Table roll will result in either a Force value, or the option to use a spell.
For each relic played one additional spell may be used.  
To use a Spell, play a spell card to the table from your hand. 
Every Spell card has a force value.
Each side of the conflict adds up their Total Force Value received from Battle 
Rolls and Spells.

DESTRUCTION PHASE
The side with the highest Total Force Value wins the War.
The loser has one city destroyed.
All populations, spells, and relics used in the battle by all players are 
destroyed and discarded.


ELDER THINGS BATTLE TABLE
1D10	Force	Result
1-4	2	Elder Thing: Tentacle Attacks
5-6	8	Shoggoth: Servitor Race
7-10	*	Spell	


CTHULHU BATTLE TABLE
1D10	Force	Result
1	23	Cthulhu: Great Old One
2	8	Star Spawn of Cthulhu
3	6	Greater Deep One: Father Dagon or Mother Hydra
4-8	1	Deep Ones	
9-10	*	Spell	


MI-GO, THE FUNGI FROM YUGGOTH BATTLE TABLE 
1D10	Force	Result
1-2	1	Mi-Go: Nippers Attack
3-4	5	Mi-Go: Grapple & Drop Attack	
5	3	Mi-Go Surgeon		
6-10	*	Spell


FLYING POLYPS BATTLE TABLE
1D10	Force	Result
1	2	Windblast
2	4	Windstorm	
3	1	Fixing Attack	
4	5	Large Size & Tentacle Attack
5	3	Invisibility
6-10	*	Spell


THE GREAT RACE OF YITH BATTLE TABLE
1D10	Force	Result
1	2	Large Size & Pincer Attacks
2-5	5	Yithian Lightning Guns
6-7	6	Mental Telepathy
8-9	9	Time Travel		
10	*	Spell


SERPENT PEOPLE BATTLE TABLE
1D10	Force	Result 
1	1	Degenerate Serpent People
2-3	2	Serpent People with hand Weapons
4	4	Illusions
5	6	Poisons
6-10	*	Spell


SPELL CARD LIST ABBREVIATIONS
Note that all spells are used to summon some sort of powerful creature.
LSR = Lesser Servitor Race
GSR = Greater Servitor Race
GOO = Great Old One
LIR = Lesser Independent Race
GIR = Greater Independent Race
OG = Outer God
EG = Elder God
A = Avatar

SPELL CARD LIST
Summoned Creature:	Type	Force	Notes:
Abhoth			OG	12	Grey Horrid Protean Mass; Monstrous Spawn 
Ahtu			A	16	(Nyarlathotep) Giant Tendriled Tree  
Atlach-Nacha		GOO	6	Huge Spider with humanish face
Azathoth		OG	30	Mindless Seething Amorphous Daemon Sultan 
Bast			EG	6	Cat Goddess
Bokrug			GOO	6	Great Water Lizard
Byakhee			LSR	2	Tame Interstellar Winged Things; +2 with Hastur
Chaugnar Faun		GOO	9	Elephantine Humanoid Blood Sucker
Cthonians		GIR	6	Giant Tunneling Squid-Worms
Colors of Outer Space	GIR	8	Invisible Life Force Feeders
Cthugha			GOO	13	Great Cloud of Living Fire 
Cyaegha			GOO	16	Green Glowing Eye with Tentacles
Daoloth			OG	15	The Render of Veils
Dark Young		GSR	5	Black Ropy Tree; +2 if played with Shub-Niggurath
Dholes			GIR	35	Gigantic Burrowing Worms
Dimmensional Shamblers	LIR	4	Malign Ape-Insect Humanoids		
Eihort			GOO	10	Many Legged Bloated Oval of the Labyrinth
Formless Spawn		LSR	7	Viscous Black Slime; +2 with Tsathoggua
Ghasts			LIR	3	Repulsive Guttural Bipeds 
Ghatanothoa		GOO	15	Loathsome Extra-galactic Horror
Ghouls			LIR	2	Rubbery, Canine Humanoids
Glakki			GOO	10	Spiny Oval Lake Monster
Servants of Glakki	LSR	2	Undead decaying Slaves; +3 with Glakki
Gnoph-Keh		GIR	5	Hairy Ice Beast
Gugs			LIR	6	4-armed Giants with terrible Maws
Hastur the Unspeakable	GOO	15	Titanic Aquatic Being
Hounds of Tindalos	GIR	5	Ichorous Scavengers; live at right angles to time
Hunting Horrors		GSR	5	Great Viperine Flyers
Hypnos			EG	12	God of Sleep
Ithqua			GOO	13	Wendigo; Wind Walker
King in Yellow		A	7	(Hastur) Tall Man-like being
Leng Spiders		LIR	5	Immense Bloated Web spinning Purple Spiders
Lesser Other God	OG	10	Giant Mindless Dancing Monstrosities
Loigor			GIR	7	Reptilian Energy drainers; +2 with Ghatanothoa
Moon Beasts		LIR	3	Pink Toadish Torture Lovers
Nightgaunts		LSR	2	Oily black faceless winged demons; +2 with Nodens
Nodens			EG	6	Hoary King of the Sea
Nyarlathotep		OG	30	Messenger of the Outer Gods; A Thousand Forms
Nyogtha			GOO	9	Cavern dwelling Iridescent Gelatinous Blackness
Quachil Uttaus		GOO	8	Tiny withered God of time, death, and decay
Rat-Things		LSR	2	Tiny evil servants
Rhan-Tegoth		GOO	6	Large Globular Fish eyed Blood sucking Crab
Sand Dwellers		LSR	3	Clawed emaciated sand encrusted desert stalkers
ServitorsoftheOuterGods	GSR	4	Tentacled Toad pipers; +1 with Outer Gods
Insects from Shaggai	LIR	5	Tiny Technologically Advanced Mental Parasites
Shantaks		LSR	3	Huge Scaled Horse Head Steeds; +1 with Outer Gods
Shub-Niggurath		OG	17	The Black Goat of the Woods with a thousand young
Shudde M’ell		GOO	13	Greatest of the Cthonians
Star Vampires		LIR	5	Invisible dripping blob; sucker tipped appendages
Tsathoggua		GOO	11	Large sleepy bunny-eared furry Toad
Tulzscha		OG	10	Belching column of sick cold green flame
Beings from Xiclotl	LIR	5	Stupid carnivorous plant creatures
Y’Golonac		GOO	8	Large headless biped with mouths in its palms
Yibb-Tstll		OG	12	Pulsating Many Breasted Black Body
Yig			GOO	9	Bipedal Snake God
Yog-Sothoth		OG	40	Conglomeration of Iridescent Globes
Zhar			GOO	13	Dual Mountain of Sensate Quivering Flesh
Zoth-Ommog		GOO	12	Cone shaped body with tentacles & reptilian head  



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Cthulhu is copyrighted/trademarked property. 
This is only a fan site.








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