FANTASY FIGHTERS






INTRODUCTION 
Card game of Fantasy combat.

THE DECK
Use a regular deck of playing cards. 

TURN SEQUENCE
Players take turns.
Each turn has 3 Phases:
1. Encounter Phase
2. Maneuver Phase
3. Strike Phase

ENCOUNTER PHASE
Both players fill their hands to 7 cards.
If the deck runs out, shuffle the discard and draw from it.

MANEUVER PHASE
Players may discard up to 4 cards and draw replacements.

STRIKE PHASE
The Active player may make an Attack.
Attacks require a combination of 2 or more cards to be played.
An Attack will do damage as described in the Fighters Description.
The Defender can make a defense combo to negate or lessen the damage.
A Fighter can only make Attacks or Defenses listed in the Fighters description.
All played cards are discarded.

OBJECT
Reduce your opponent to zero or fewer Hit Points.

FIGHTERS
Before fighting, each player must select a fighter.
Some Fighters are better than others.
This is reflected in their Gold cost.
All fighters have hit points and a list of Actions.

FIGHTER ACTIONS
The description of an Action will include:
1. What combination of cards must be played to generate the Action (The Cost).
2. Whether the action is an Attack, Defense or Special (A/D/S).
3. How much damage the action inflicts or blocks, if any.
4. Special effects caused by the Action. 
5. The Name of the Action.


FIGHTER COMBO LIST NOTATION
TOK = 3 of a Kind
FOK = 4 of a Kind
2PR = 2 Pair
3ST = 3 card Straight
4ST = 4 card Straight
5ST = 5 card Straight
3FL = 3 Card Flush
4FL = 4 card Flush
5FL = 5 card Flush
ABC = All Black Cards
ARC = All Red Cards
RAB = 1 Red and 1 Black Card
ANC = All Number Cards
AFC = All Face Cards
ACE = Ace Card Only



GARWUF -- GREAT WARRIOR OF THE HIGH PLAINS
Gold Cost = 20
Hits = 10
Action:			Type	Cost		Effect
Hack			A	Pair RAB	1 Dam
Hack & Slash		A	2PR		3 Dam
Lunge			A	TOK ANC		4 Dam
Behead			A	FOK AFC		5 Dam
Duck			D	3ST		2 Dam
Block			D	4ST		3 Dam
Run Away		D	FOK ANC		5 Dam
Swiftness		S	Pair ABC	Draw 3 cards
Trickery		S	TOK AFC		Opponent discards 2 Random cards
Boasts			S	3FL		Opponent discards 1 Random card


LOD THE CONJURER
Gold Cost = 20
Hits = 5
Action:			Type	Cost		Effect
White Rabbit		D	Pair AFC	1 Dam
Card Tricks		S	Pair ANC	Draw 3 cards
Poof			D	FOK ANC		5 Dam
Sparkler		A	3FL		2 Dam
Smoke			D	2PR		3 Dam
ESP			S	ACE ARC		Look at Opponents hand
Sleight of Hand		S	TOK AFC		Opponent discards 2 Random cards
Healing Potion		S	5FL		Heal 4 Dam
Hypnotize		S	FOK ANC		Opponent discards 4 Random cards
Lightning Bolt		A	FOK AFC		5 Dam
Paralyze		S	TOK ANC		Opponent discards 3 Random cards
Negation		S	Pair RAB	Negate Special card just played
Crystal Ball		S	ACE ABC		Look at next 7 cards in deck
Plink			A	3ST		1 Dam & Draw 1 Card
Hocus Pocus		S	4ST		Draw 5 cards


SMOGG THE SCARLET FLAMING DRAGON
Gold Cost = 25
Hits = 15
Action:			Type	Cost		Effect
Firebreath		A	TOC AFC		4 Dam
Scales			D	Pair ANC	1 Dam
Claws			A	TOC ANC		3 Dam
Vicious Bite		A	FOK AFC		5 Dam		
Tail Whip		A	Pair AFC	2 Dam
Armored Plates		D	3FL		3 Dam
Spikes			A	2PR		3 Dam
Fly Away		D	4ST		5 Dam
Swoop			S	TOC AFC		Opponent discards 2 random cards	
Dragon Rage		S	3ST		Draw 5 cards









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