FALL OF FRANCE







INTRODUCTION
Solo Card Game.
10 May 1940.
The player takes the role of the Germans invading the Western Democracies.

OBJECTIVE
You win if you run the Allied deck out of cards: 
The Allied forces collapse and you conquer France in 6 weeks.
If you ever accumulate 7 delay tokens, the Allies have stopped you and 
you must fight a long war against France.

THE DECKS
There are two decks:
The Allied Deck and the German Deck.

CARD TYPES
The German Deck contains 6 card types:
Strategy
Units
Air Power
Movement 
Leadership 
Allied Blunder

SETUP
Shuffle both decks.

TURN SEQUENCE
There are 4 phases per turn:
1. Allied Defense Phase
2. German Logistics Phase
3. German Planning Phase
4. German Blitzkrieg Phase

ALLIED DEFENSE PHASE
Draw 4 Allied Cards and place them face up on the table.

GERMAN LOGISTICS PHASE
Draw 7 cards from the German Deck and put them in your hand.
Leadership cards may be discarded to draw 2 cards.

GERMAN PLANNING PHASE
You may discard up to 4 cards and draw replacements.

GERMAN BLITZKRIEG PHASE
You must try to make a meld from your hand. 
A meld consists of up to one card of each of the following 5 types:
1 - Strategy
2 - Units
3 - Air Power
4 - Movement 
5 - Allied Blunder
If the meld has a Force total equal to or greater than the 
Allied force total, discard all the Allied cards.
If the meld has a Force total less than the Allied force total, 
gain a delay counter and shuffle the Allied cards back into the Allied deck.
At end of the turn Discard all German cards in play & in your hand.


THE ALLIED DECK CARD LIST
Card Name:			Force:
British Royal Air Force		3	
British Expeditionary Force	2
French Artillery  		2
Military Assets			2
Superior Artillery		3
Attritional Warfare		1
Superior Tanks & Vehicles	2
Static Warfare			1
Penny-Packets			1
Scattered Forces  		1
French Air Force  		2
Dutch Air Force   		1
Belgian Air Force		1
Light Mechanized Division	1		
Heavy Armored Division		2		
Mechanized Infantry		2
Pillbox Tanks			1
British Armored Division  	2
French B-1 Tanks  		3
French H39 Tanks	          	2
Superior Firepower		3
Obsolete British Planes		1
Belgian Forces			1
Battle of Gembloux Gap		3
Low Country Air Defenses	        2
Occupy Defensive Positions	1	
Third Rate French Divisions	1
Fresh Reserves			2
Rugged Terrain			1
Belgian Fort Eben Emael		1
Heroic Defenses			3
Fortress Holland	         	1
Main Fortified Lines		2
French Forces			2
Dutch Armored Cars		1
Allied Defensive Line		2
French Light Cavalry		2
Allied Bombers			1
German Traffic Jams		1
Allied Formations		1
Natural Defensive Lines		2
Overstretched French Divisions	1
Wooded Hills & Rivers		1
Inept Counterattacks		1
Substantial Forces		2
Fighting Retreat	          	1
Panzers Overextended		2
Dunkirk Evacuation		1		
Parity of Forces	          	2	
Counter Attack			2

CARD LIST NOMENCLATURE
L = Leadership
S = Strategy
M = Movement
U = Unit
B = Allied Blunder
A = Air Power

THE GERMAN DECK CARD LIST
Card Name			Type	Force
German High Command		L	-		
Adolf Hitler			L	-	
General Erich von Manstein	L	-	
Talented Field Commanders	L	-
Armored Blitzkrieg Theory	S	1				
Diversionary Operations		S	1		
All-arms Formations		S	2
Lightning War Propaganda	        S	1
Seize the Initiative		S	2
Boldness	          		S	2
Modifed Fall Gelb		S	2
Leak False Plans	          	S	1
Attack Airfields	          	S	2
Attack Communications		S	1
Bomb Rotterdam			S	3
Belgians Cut Off          	S	3
Divide British & French       	S	3
Battle in the Open		S	1
Consolidate Bridgeheads		S	1
Lines of Communication		S	1
Concentrate Force		S	1
Inside Allied Decision Cycle	S	2
Poor Planning			B	2	
Allies Overwhelmed		B	2	
Defeatism			B	1	
Political Turmoil		B	1	
Maginot Mentality		B	2
Low on Fuel			B	1
Failure to Coordinate		B	2
Few Radios			B	1
Independent Airpower		B	1
Churchill Orders Retreat  	B	3
French Government Panics  	B	3
Fatally Flawed Plan D		B	2
Namur-Sedan Gap			B	2
Allied Retreats			B	1
Fail to Block the Roads		B	1
Wait for Main Attack		B	1
Exhausted & Disorganized  	B	1
Postpone Attacks	          	B	1
Allied High Command Paralysis	B	2
Gaps in Allied Lines		B	2
Ardennes Breakthrough		M	2
Cross the Meuse			M	2
Bridging Equipment		M	1
Dramatic Gains			M	2		
Reach the English Channel	M	3		
High Tempo Operation		M	2
Advance into the Low Countries	M	1			
Bypass Strongpoints		M	1
Drive Through Defenders		M	1
Armored Spearhead		M	2
Panzer Corridor			M	2
Maneuver Warfare  		M	1
Encirclement			M	2
Outflank	          		M	2
Thrust Vectors			M	1
Salient				M	1
Rapid Exploitation		M	2
Cross the Frontier		M	2
Seize Intact Bridges		M	1
Maneuver Warfare	          	M	1
Achieve Air Superiority		A	2
Luftwaffe			A	2
Close Air Support		A	2	
Luftwaffe Flying Corps		A	2
Aerial Bombardment		A	1
Junkers Ju-87’s			A	2
Bomb Moving Troops		A	1
Heavy Air Attack	          	A	2
Stuka Dive Bombers		A	2
Paratroopers      		A	1
Glider Troops			A	1
Airborne Troops			A	1
Superior Air Defense		A	3
Close Airbases			A	2
High Number of Sorties		A	2
Anti-Aircraft Guns		A	3
Fighter Squads    		A	1
Mechanized Forces		U	2		
Panzer Divisions	          	U	2		
Motorized Infantry		U	1
Motorized Artillery		U	1
Signallers			U	1
Army Group A			U	2
Army Group B			U	2
Army Group C			U	2
PzKw I				U	1
PzKw II				U	1
PzKw III	          		U	2
PzKw IV				U	2
PzKw 35/38t			U	2
Brandenburg Teams		U	1
Advanced Elements		U	2
Wehrmacht			U	1
88mm Flak Cannons         	U	3
Pionere Units     		U	1	









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