FALL OF THE WEIMAR REPUBLIC
INTRODUCTION
Card game for 2-4+ players.
Theme: Politics in Germany circa 1926-1933.
VICTORY
Have the most Political Support when the Game ends.
GAME END
The game ends when the Anarchy Level is 10 or greater.
Discarded Anarchy cards increase the Anarchy Level.
MAIN POLITICAL PARTIES
There are 4 main Political Parties:
1. Nazis (National Socialist Workers Party)
2. Spartakists (Communists)
3. Catholics (Center Party)
4. Socialists (SPD)
More parties are available if there are more than 4 players.
Each Party is represented by a Political Party card, which provides
X levels in Propaganda and a Special Ability.
POLITICAL PARTY CARDS
Party: Propaganda Special Ability:
Nazis 7 Play an extra Organization card each turn
Spartakists 6 Draw an extra Card each turn
Socialists 5 You may always play a Legitimacy card
Catholics 4 Max hand size is 7 cards
THE DECK
Not including Political Party cards.
Players share a common deck.
SETUP
Starting Anarchy Level = Zero.
Each player picks one Political Party to control and takes
posession of the corresponding Party Card.
Each Party has a basic starting Political Support of Zero.
Shuffle the deck. Each player is dealt a random hand of 5 cards.
The most German Player goes first.
POLITICAL PARTY ATTRIBUTES
Each Political Party has 2 Attributes:
1. Propaganda Level
2. Political Support Level
PROPAGANDA LEVEL ATTRIBUTE
Political Party cards and Organization cards increase a Party’s Propaganda Level.
Propaganda is needed to win control of Support Groups.
Note that Propaganda levels are spent like money.
Your Propaganda Level regenerates fully each turn.
Any levels of Propaganda you don't spend are not accumulated.
Example: Lets say your Propaganda level is 17. On your turn, you
use 10 Levels and 7 go unused. On your next turn you start all
over again with 17 Levels of Propaganda.
POLITICAL SUPPORT LEVEL ATTRIBUTE
Political Support is accumulated by gaining control of Support Groups.
TURN SEQUENCE
Players take turns.
Each turn has 8 Phases:
1. Resources Phase
2. Organization Phase
3. Discontent Phase
4. Recruit Phase
5. Steal Support Phase
6. Republic Phase
7. Reichstag Phase
8. Reorganization Phase
RESOURCES PHASE
Draw 1 card from the deck and put it in your hand.
You may Spend 10 Propaganda Levels to draw 1 extra card.
If the deck runs out, shuffle the discard and draw from it.
ORGANIZATION PHASE
Put up to 1 Organization card from your hand into play.
Each Organization card has a Propaganda Level.
CARDS IN PLAY RULE
Cards in play are kept face up on the table in front of and
facing the player who put them there (the owner of the card).
Cards in play remain in play from turn to turn until some
other rule or card action causes them to be discarded or
otherwise removed.
DISCONTENT PHASE
You may play (discard) up to 1 Violence or 1 Nationalism card in this Phase.
RECRUIT PHASE
Gain control of up to 1 Support Card.
To gain control of a Support card you must first play a
Support card from your hand face-up to the Table.
Next you must spend Propaganda Levels in excess of the
Political Support Rating of the Card to gain posession of it.
The Propaganda Levels you spend are from 2 sources:
1. Your Party & Organization Cards (Which can be used over again every turn)
2. Propaganda Cards (One time use: Discard when played)
Note: You may play more than one Propaganda card.
Support cards you control stay face-up in play and
Provide continuous Levels of Political Support.
STEAL SUPPORT PHASE
Attempt to gain control of 1 Target Support Card controlled by another player.
To do this you must play a Propaganda card that allows this.
Next you must spend Propaganda Levels in excess of the:
Political Support Rating of the Target Support Card plus
The Propaganda Level of the Controlling opponent plus
The value of any Propaganda cards the defender plays.
The Propaganda Levels you spend are from 2 sources:
1. Your Party & Organization Cards (Which can be used over again every turn)
2. Propaganda Cards (One time use: Discard when played)
REPUBLIC PHASE
You may play (discard) up to 1 Government card in this Phase.
Government cards describe reactionary efforts of the collapsing Government and
Produce a variety of ill-effects on your political opponents.
REICHSTAG PHASE
You may play up to 1 Legitimacy card in this Phase.
To play a Legitimacy card, you must have either the most Support
Cards in play, or have the highest Political Support Level worth of
Support cards, or be tied for either.
Like Support cards, Legitimacy cards stay face-up in play and
Provide Levels of Political Support.
REORGANIZATION PHASE
Max hand size is 5 Cards.
Discard down to Max hand Size.
All cards are discarded Face-up.
If a player discards 1 or more Anarchy cards on his turn, raise the Anarchy Level by 1.
SPECIAL CARDS
Some Special cards are played as a reaction to another card play.
Otherwise, play them without limit in your Government Phase.
CARD LIST NOTATION
S = Support (Groups outside the Party)
O = Organization (Resources within the Party)
P = Propaganda
A = Anarchy
V = Violence
N = Nationalism
L = Legitimacy
G = Government
X = Special
COMMON DECK CARD LIST
Card Name: Type Level Notes:
Civil Servants S 5 +1 for each Legitimacy card you control
Freikorps S 10
Imperial Army S 9
Judges S 8
Professors S 7
Treaty of Versailles N - Draw 2 cards
Demilitarized N - Draw 2 cards
Lost Territories N - Draw 2 cards
Crushing Reparations A -
Dictated Peace N - Draw 2 cards
West Prussia N - Draw 2 cards
Lost Colonies N - Draw 2 cards
Changing Governments N - Draw 2 cards
Escalating Inflation A -
Mutinies A -
Racism N - Draw 2 cards
Extremism N - Draw 2 cards
Nationalist Fervor N - Draw 2 cards
Revolutionary Turmoil A -
Self-Employed S 4
Middle Classes S 6
Great Industrialists S 10
Post-War Hardships A -
Belief in Fate P 4 Draw 1 card when played
Counter-Propaganda X - Negate a Propaganda Card
Street Battles V - Opponent must Discard 2 Cards
Fanaticism P 7 You may Attack Opponents Support Card
Exploitation of Discontent P 10 You may Attack Opponents Support Card
Anti-Semitism N - Draw 2 cards
Reaction to Defeat N - Draw 2 cards
Rabble Rousing V - Draw 1 Card; Opponent must Discard 1 Card
Aryanism N - Draw 2 cards
Public Speaking P 5
Masterful Propaganda P 9 You may Attack Opponents Support Card
Military Contacts O 4
Raise Money X - Draw 3 cards
Newspaper O 4
Rallies P 6
French Occupied Rurh N - Draw 2 cards
Paper Money A -
Hyperinflation A -
Collapse of the Mark A -
Intimidation V - Draw 1 Card; Opponent must Discard 1 Card
Coalition Government L 7
Emergency Powers G - All opponents must discard 2 cards
Negotiate a Deal L 6
Unrest A -
March to Berlin P 8
Beer Hall Putsch V - Steal 1 Support Card from opponent
Police X - Negate a Violence Card
Arrests G - Discard a target Organization Card
Media P 7
Publicity P 6
Propaganda Victory X - Get an extra Turn
High Treason G - Opponent must discard 3 cards
Restore Order G - Reduce Anarchy Level by 1
Internal Divisions X - Opponent must discard 3 cards
Stabilized Mark G - Reduce Anarchy Level by 1
US Loans G - Reduce Anarchy Level by 1
Gain Reichstag Seats L 6
Campaigning P 4 Draw 1 card
Reunification O 2
Charismatic Leader O 5
Inspired Leadership O 5
Political Prisoners G - Opponent draws no cards on his next turn
Government Crackdown G - All Players must discard their hands
Party Mouthpiece O 4
Reorganization O 2
Youth Organizations O 3
Professional Organizations O 3
Absorb Minor Factions O 3
Alliance L 5
Wall Street Crash A -
Unemployment A -
Depression A -
Early Elections L 4
Go to the Polls L 4
Working Class S 6
Protest Vote L 5
White Collar Workers S 5
Farmers S 4
Propaganda Machine P 7 You may Attack Opponents Support Card
Films & Posters P 7
Books & Leaflets P 6
Intelligentsia S 6
Bourgeois S 5
Famous Speech P 9 You may Attack Opponents Support Card
Bid for Chancellor L 8
Free Elections L 4
Attack Government V - All players draw 1 card
Financial Contributions O 2
Party Morale O 2
Support Strikes V - All players discard 1 card
Political Compromise L 6
Veto X - Negate a Legitimacy card
Demonstration V - Draw 2 Cards
Appointment L 7
Public Opinion P 5
False Claims P 6 You may Attack Opponents Support Card
Scandal P 8 You may Attack Opponents Support Card
Purge V - Discard your hand & draw 5 cards
Murder V - Discard a target Support card
Threats V - Steal 2 random cards from opponent
Assassinations V - Opponent must discard 3 cards
Oath of Loyalty O 2 All your Support cards get +1
Majority Vote L 8
Local State Governments S 5
Trade Unions S 10
Promises P 6
Concessions L 4
Campaign of Terror V - All opponents must discard 1 random card
Radio P 6
Appeals for Unity P 5
The Presidency G - Opponent misses his next turn
Brownshirts V - Steal 1 random card from each opponent
Occultism P 5 Look at next 7 cards in deck
Strong-Arm Tactics V - Target opponent must discard his hand
CARD SET AVAILABLE
Thanks Ron!
Click Here
OPTIONAL RULES
More Political Parties:
Nationalists, Liberals, and Democrats.
Party: Propaganda Special Ability:
Nationalists 6 Get an extra Discontent Phase on your Turn
Liberals 5 Get an extra Republic Phase on your Turn
Democrats 4 Get an extra Recruit Phase on your Turn
SESSION REPORT
Arizona Playtests Thanks Greg!
Note that the rules have been rewritten in response to this Review.
LINKS
Weimar Republic Wikipedia
BGG
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