FLASH CARDS






INTRODUCTION
Card game based on the TV show The Flash

DISCLAIMER
The Flash is a licensed copyrighted property. 
This is merely a fan site. 

VICTORY
-At the end of the game the Player with the most 
Foe cards in his Victory pile wins. 
-If there is a tie players settle it with a Foot race. 
-The game ends when the last Foe card in the Foe 
Deck is captured

THE DECKS
There are 3 Decks: 
1. The Flash Deck
2. The Foe Deck
3. The Mod Deck

THE FLASH DECK
These are called Flash Cards. 
Cards in the Flash deck have 2 numerical Traits: 
1. Speed
2. Investigation
Speed is used to overcome the Threat Trait of Foe cards. 
Investigation is used to overcome the Plot Trait of Foe cards. 
Numerical values of these cards range from +1 to +7. 

THE FOE DECK
These are called Foe cards. 
Crime cards need to be overcome using Flash cards. 
Cards in the Foe deck have 2 numerical Traits: 
1. Threat
2. Plot

THE MOD DECK
These are called Mod or Modifier cards. 
Modifier cards are attached to Crime cards and increase their Trait values. 
Cards in the Mod deck have 2 numerical Traits: 
1. Threat
2. Plot

SETUP
Shuffle the Decks. 
Decks are face down. 
The Fastest running Player goes first. 
Flip over the top 2 cards of the Foe Deck: 
Place them face up in the middle of the table.  

TURN SEQUENCE
Players take turns. 
Each turn has 4 Phases: 
1. Foe Phase
2. Flash Phase
3. Capture Phase
4. Final Phase

FOE PHASE
-If there are less than 2 Foe cards face up in the 
Middle of the table, then flip over replacements. 
-Each Foe card gets 1 Mod card attached to it. 
If a Foe card does not have a Mod then card flip over 
A Mod card and place it slightly under the Foe card 
To show they are attached. 
-A Foe card will only ever have 1 Mod card attached.
-At the end of Foe Phase there should be 2 face-up 
Foe cards in the middle of the table with a Mod card 
Attached to each. 

FLASH PHASE
The current player fills his hand to 7 cards. 
If the deck ever runs out, shuffle the discard and draw from it. 

CAPTURE PHASE
-The current player plays Flash cards from his hand to 
Capture one of the Face-up Foe cards. 
-The Total Speed value of the Flash cards must exceed the total 
Threat value of the target Foe card and attached Mod card. 
-The Total Investigation value of the Flash cards must exceed the total 
Plot value of the target Foe card and attached Mod card. 
-If both these conditions are satisfied, the player puts the Foe 
Card into his Victory pile. The Flash and Mod cards are discarded. 
-The current player may then also capture the second face-up 
Foe card, if he has the resources to do it. 

FINAL PHASE
The current player may discard any number of cards from his hand. 

FLASH DECK CARD LIST
Name:				Inv	Speed	Notes:
Barry Allen			+3	-	CSI
The Streak			-	+3	-
Dr Harrison Wells		+3	+2	Head of Star Labs
Dr. Caitlin Snow		+2	+1	Bioengineer
Cisco Ramon			+2	+1	Mechanical Engineer
Detective Joe West		+2	+2	Surrogate Father
Iris West			+2	+2	Journalist Love Interest
Eddie Thawne			+1	+1	Cop Friend
Felicity Smoak			+5	-	Hacker Love Interest
Speed Reading			+2	-	-
Police Report			+2	-	-
Star Labs			+2	+2	-
Mach 1.1			-	+2	-
Break Sound Barrier		-	+2	-
Case File			+2	-	-
Laboratory			+1	+1	-
Superhuman Speed		-	+3	-
Crime Scene			+4	-	-
Paranormal Occurrences		+3	-	-
Forensics			+2	-	-
Hidden Room			+2	-	-
Multi-Tasking			+2	+2	-
Take it up a Notch		-	+3	-
Future Headlines		+2	-	-
Sonic Boom			-	+6	-
Tire Foe Out			-	+5	-
Overload Foe			-	+7	-
Contain Foe			-	+4	-
Perfect Punch			-	+5	-
Quick Healing			-	+2	-
Recognition Software		+3	-	-
Show Off			-	+2	-
Laws of Physics			+1	+2	-
Speed Calculations		-	+3	-
High Tech Suit			+1	+2	-


FOE DECK CARD LIST
Name:				Plot	Threat	Notes:
Weather Wizard			4	4	Creates Storms
Girder				4	9	Bully, Steel Body
Plastique			5	5	Turns Objects into Bombs
Captain Cold			6	7	Cryonic Gun
Heatwave			4	6	Flame Gun
The General			7	5	Soldiers
Multiplex			6	6	Creates Duplicates of Self
Professor Zoom			10	7	Slows Down Time
Metahuman Criminal		3	4	-
Minor Crime			3	3	-
The Mist			8	8	Turns Self into Poison Gas
Grodd				7	9	Super Strong Smart Gorilla
Blackout			4	10	Drains Energy
Clock King			7	4	-
Pied Piper			8	6	Sonic Devices
Prism				8	5	Induces Rage by Eye Contact


MOD DECK CARD LIST
Name:				Plot	Threat	Notes:
Central City			+1	+1	-
Robbery				+1	+2	-
Simon Stagg			-	+3	Corrupt Scientist
Experiments			+1	+2	Sinister
Massive Bomb			-	+3	About to Explode
Revenge				+3	-	-
Hostages			+2	+1	-
Disaster			+1	+2	-
Decoy				+3	-	-
Perfect Timing			+1	+1	-
Know Secrets			+2	+1	-
Rampage				-	+3	-
Nefarious Plot			+2	+1	-
Cold Case			+3	-	-
Stolen Technology		-	+3	-
Create Chaos			+1	+2	-


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