FUSILLADE
INTRODUCTION
Two-player card game of Napoleonic Warfare.
THE DECK
Players share a common deck.
The deck contains three types of cards: Unit, Tactics, and Strategy.
The deck contains one of each of the cards described in the lists.
TROOPS
Each player starts with 100 points of troops.
Use change to keep track of troop points.
VICTORY
Reduce your opponents troop total to zero.
SETUP
Each player is dealt 7 cards.
Flip a coin to see who goes first.
TURN SEQUENCE
Players take turns. Each turn has 4 Phases:
1. Deploy Phase
2. Attack Phase
3. Casualty Phase
4. Maneuver Phase
DEPLOY PHASE
Draw 3 cards.
If the deck runs out, shuffle the discard and draw from it.
Leader or Action Cards may be discarded to draw extra cards equal to the cards force.
A Light Infantry or a Cavalry unit card may be discarded to look at your opponent’s hand.
Artillery Unit and Tactics cards may be discarded to cause your opponent to discard one
Random card on a one to one basis.
ATTACK PHASE
You may choose to attack or not to attack.
Your opponent may discard an “Enemy Blunder” Card to prevent
you from attacking this turn.
To attack play one Unit card face up on the table.
You may play more than one Unit card, but they must all be of the same type.
For example: They must all be Light Infantry, or all Artillery, but not a mix of both.
Your opponent may discard an Infantry Unit card to cause a Cavalry
unit just played to be discarded.
Your opponent may discard a Light Infantry Unit card to cause an Artillery
unit just played to be discarded.
Your opponent may discard an Artillery Unit card to cause an Infantry unit just
played to be discarded.
Your opponent may discard a Cavalry Unit card to cause a Light Infantry unit just
played to be discarded.
Your opponent may discard a Terrain card to cause any attacking unit just played to
be discarded.
If any attacking unit cards remain, you may also play:
1.) Tactics cards if they match the unit type.
2.) One Strategy card of each of the five types.
For Example: Play one Morale and one Action card, but not two Morale cards.
CASUALTY PHASE
Add up the value of all the cards you played.
Add two to your total for each card you played in excess of 5.
This total is the number of casualties inflicted on your opponent.
Your opponent loses that many troop points.
Your opponent may discard a Morale card to reduce casualties by half.
MANEUVER PHASE
If you did not attack this turn you may discard up to 2 cards and draw replacements.
Maximum hand size is 10 cards.
Discard excess cards.
CARD TYPE ABBREVIATIONS
IU = Infantry Unit
LU = Light Infantry Unit
CU = Cavalry Unit
AU = Artillery Unit
IT = Infantry Tactic
LT = Light Infantry Tactic
CT = Cavalry Tactic
AT = Artillery Tactic
LS = Leader Strategy
MS = Morale Strategy
AS = Action Strategy
TS = Terrain Strategy
EB = Enemy Blunder
UNIT CARD LIST
Card Name Type Force
Grenadiers IU 3
Musketeers IU 2
Old Guard IU 3
Young Guard IU 2
Sappers IU 1
Gendarmes IU 1
Grognards IU 3
Fusiliers IU 1
Highlanders IU 2
Troopers IU 2
Riflemen LU 3
Partisans LU 2
Legere LU 2
Voltigeurs LU 3
Skirmishers LU 2
Landwehr LU 1
Cacadores LU 2
Militia LU 1
Scouts LU 1
Jagers LU 3
Cuirassier CU 3
Chasseurs CU 1
Mamelukes CU 2
Cossacks CU 2
Carabiners CU 2
Uhlans CU 3
Dragoons CU 1
Lancers CU 3
Reiter CU 1
Hussars CU 2
Howitzers AU 3
Mortars AU 2
Horse Artillery AU 1
Gun Battery AU 3
Field Pieces AU 2
Congreve Rockets AU 1
Ordnance AU 2
6-Pounders AU 1
Carronade AU 2
12-Pounders AU 3
TACTICS CARDS LIST
Card Name: Type Force
Square Formation IT 3
Volley Fire IT 2
Fire at Will IT 1
Disciplined Firepower IT 3
Frontal Assault IT 1
Bayonets IT 2
Fusillade IT 2
Fire Drill IT 2
Sabers & Pistols CT 1
Charge! CT 2
Wheel About CT 2
Overrun CT 3
Attack Column CT 2
Hit & Run CT 1
Flank Attack CT 3
Pursuit CT 2
Rapid Deployment LT 2
Probe LT 1
Screen LT 1
Sharpshooters LT 3
Cover of Woods LT 3
Crossfire LT 2
Absorb Enemy Fire LT 2
Harassment LT 2
Limber AT 1
Canister AT 3
Round Shot AT 2
Cannon Ball AT 2
Shrapnel AT 1
Spherical Case AT 2
Enfilade Fire AT 3
Bombardment AT 2
STRATEGY CARDS LIST
Card Name Type Force
Musicians LS 2
Captain LS 3
Corporal LS 1
Lieutenant LS 2
Quartermaster LS 2
High Morale MS 2
Esprit de Corps MS 3
Elite Units MS 2
Discipline MS 2
Rally MS 1
Rearguard Action AS 2
Refuse Flank AS 2
Counter Attack AS 2
Encirclement AS 3
Cover Retreat AS 1
Blocking Terrain TS 2
Redoubt TS 3
Low Wall TS 2
High Ground TS 2
Reverse Slope TS 1
Lost Cohesion EB 2
Conscripts EB 2
Lost Orders EB 2
Pinned Down EB 1
Broken EB 3