GREEN ARROW
INTRODUCTION
Card Game based on the TV Series Arrow.
DISCLAIMER
Arrow and Green Arrow are licensed, copyrighted properties.
This is merely a fan site.
VICTORY
The player with the most Victory Points at the end of the game wins.
GAME END
The game ends when all the Villain Cards are captured.
VICTORY TOKENS
Each Victory Token in your Victory Pile is Worth 1 Victory Point.
VICTORY PILE
Each player has his own Victory Pile.
During the course of the game you will acquire Victory Points and
Villain cards which you will keep in your Victory pile.
Each Villain card is worth Victory points equal to its Power Rating.
THE DECKS
The game starts with 2 Decks:
1. Arrow Deck (Green Cards)
2. Villain Deck (Pink Cards)
As the game progresses, players will create their own personal Hero Decks
Composed of Arrow (Green) cards they have previously played.
POWER LEVELS
Each card has a Power Level.
Green cards range from 1 to 4.
Pink cards range from 1 to 7.
For Pink cards this is also their Victory Point values.
Certain Green Cards will also get extra Power depending on their Text.
For instance if the card says +2 vs Criminals, then in Capture Phase
If a Villain card you are going to capture has the Criminal Trait, you
Get the +2 Power.
CARD TRAITS
Each card will have usually 2 or more traits:
Criminal, Guns, Archer, Petty, Brawler, Drugs, Psycho, Police, Tech,
Government, Organization, Money, Political, Skill, Equipment, Action,
Arrow, Romance, Ally, Friendship, Family
Note: The Trait of Arrow refers to the person of Oliver Queen.
SETUP
Shuffle the Arrow and Villain Decks.
Give the player with the best Archery skills the Arrow Token.
THE ARROW TOKEN
This object is used to determine who goes first in a Phase.
Play proceeds clockwise.
FOUNDRY ROW
At the beginning of each Round flip over the top 3X cards from the
Arrow Deck and place them face up in a Row (The Foundry Row).
X is equal to the number of players, so if there are 4 players, there
Will be 12 cards in the Foundry Row.
STARLING ROW
At the beginning of each Round flip over the top 2X cards from the
Villain Deck and place them face up in a Row (The Starling Row).
X is equal to the number of players, so if there are 4 players, there
Will be 8 cards in the Starling Row.
If a Villain card has a Power
DESCRIPTION OF PLAY
Each round players take turns picking Arrow cards from the Foundry Row.
The then use these Arrow cards to capture Villain cards from the Starling Row.
Used Arrow cards go into a players Hero deck.
When the Arrow deck is used up, players draw from their Hero Decks.
The game ends when all Villain cards are captured, at which time
Final Scoring commences.
ROUND SEQUENCE
Each Round has 6 Phases:
1. Foundry Phase
2. Starling Phase
3. Hero Phase
4. Capture Phase
5. Bonus Phase
6. Recovery Phase
FOUNDRY PHASE
At the beginning of each Round flip over the top 3X cards from the
Arrow Deck and place them face up in a Row (The Foundry Row).
X is equal to the number of players, so if there are 4 players, there
Will be 12 cards in the Foundry Row.
If there are no card left in the Arrow Deck, players draw 3 cards
from their Hero Decks.
If a players Hero Deck ever runs out, shuffle its discard and draw from it.
STARLING PHASE
At the beginning of each Round flip over the top 2X cards from the
Villain Deck and place them face up in a Row (The Starling Row).
X is equal to the number of players, so if there are 4 players, there
Will be 8 cards in the Starling Row.
When you flip over a Minor card (Power of 1 or 2) flip over another
Card and stack the Minor card with it. The stack counts as a
Single card on the Starling row, but has the combined Power of all of
The cards in the stack. (The stack may contain several Minor cards
Under the Major card (Power 3 or higher)).
HERO PHASE
Starting with the player in possession of the arrow token, each player
Picks one card from the Foundry and puts it into their hand.
This continues until each player has picked 3 cards.
If you pick a card that says Draw 1 immediately draw one card from the
Arrow Deck and put it in your hand. If the drawn card also says Draw 1
Then draw again and so on.
If the Arrow Deck is used up draw 3 cards from your Hero Deck instead.
If any are Draw 1 cards then draw additional cards from your Hero Deck.
If your Hero Deck ever runs out, shuffle the discard and draw from it.
At the End of the Phase the player in possession of the Arrow token gives
It to the player on his left.
CAPTURE PHASE
Starting with the player in possession of the arrow token, each player
Captures one or more cards (or stacks of cards) from the Starling Row and
puts them into their Victory Pile.
The total Power of the Pink cards you capture must be equal to or
Exceeded by the total power of the Green cards you picked/drew this turn.
BONUS PHASE
Put a Victory Token in your Victory Pile if you have played in Capture phase…
2 or more Skill cards
2 or more Money cards
2 characters with a Romantic relationship
2 characters with a Family relationship
RECOVERY PHASE
Place all Green cards you played this turn into your Hero Deck Discard Pile.
Any Villain card not captured remains in play.
TROUBLE
If you play a Green card with the Trouble Trait immediately draw
a Pink card and put it in play (Keep drawing and stacking until you get a
Major (Power 3+) card).
TEAM UP
If you play a Green card with the Trouble Trait draw a Pink card: You may use
it as a Green card this turn. Shuffle it back into the Pink Deck at the
end of the Turn.
END GAME SCORING
Add up the value of all the cards and Tokens in your Victory Pile.
Gain an extra 2 Victory Tokens for each Super Villain you captured.
ARROW (GREEN) DECK CARD LIST
Name: Power Notes:
Green Arrow 3 Arrow, +3 vs Psycho
The Archer 3 Arrow; +3 vs Guns
The Vigilante 3 Arrow; +3 vs Crime
The Hood 3 Arrow; +3 vs Petty
Millionaire Playboy 3 Arrow; Money; +1 per Archer Romance
Team Arrow 2 Arrow; +2 per Ally
Oliver Queen 3 Arrow; +2 per Queen Family
Brooding Hero 3 Arrow; +3 vs Super Villain
Protector of Starling City 3 Arrow; +3 vs Villain
Man of Action 3 Arrow; Skills and Actions get +2
John Diggle 2 Ally; +2 vs Guns
Bodyguard 2 (Diggle) Ally; +2 vs Petty
Laurel Lance 1 Draw 1; Ally, Lance Family, Archer Romance, Trouble
Assistant DA 2 (Laurel) Ally, Lance Family, Archer Romance
Black Canary 3 (Laurel) Ally, Lance Family, Archer Romance
Sara Lance 3 Ally, Lance Family, Archer Romance; +1 vs Petty
Canary 4 (Sara) Ally, Lance Family, Archer Romance
Detective Lance 2 (Quentin) Ally, Police, Lance Family; +1 vs Crime
Officer Lance 1 (Quentin) Ally, Police, Lance Family; +2 vs Crime
Felicity Smoak 2 Draw 1; Ally, Tech gets +1; Archer Romance
IT Girl 1 Draw 1; Ally, Tech gets +2; Archer Romance
Thea Queen 1 Draw 1; Ally, Queen & Merlyn Family
Speedy 2 Ally; Queen & Merlyn Family
Roy Harper 2 Draw 1; Ally, Thea Romance; +1 vs Petty, Trouble
Arsenal 3 (Roy) Ally; Thea Romance; +1 vs Drugs & Petty
Tommy 1 Draw 1; Ally, Laurel Romance; Merlyn Family
Acrobatics 2 Skill; +1 vs Archer
Queen Consolidated 1 Draw 1; Tech, Money, Organization
Harbinger 2 (Lyla) Ally, Government, Diggle Romance; +1 vs Guns
Mocking Bird 2 (Amanda) Ally, Government; Draw 1, Trouble
Injection Arrows 2 Equipment; +3 vs Drugs
Explosive Arrows 3 Equipment
Staff 2 Equipment; Sara gets +2
Archery 2 Skill; +1 vs Guns
Martial Arts 2 Skill; +1 vs Brawl
Custom Bow 2 Equipment; Archer gets +2
Grappling Hook 2 Equipment
Barry Allen CSI 1 Ally, Police, Draw 1
Beat Cops 2 Ally, Police, +1 vs Crime
Facial Recognition 2 Tech; +1 vs Crime
Computer Hack 2 Draw 1; Tech
Rescue 2 Action; +1 vs Psycho
Interrogation 2 Action; +1 vs Crime
Dodge 2 Action; +1 vs Archer
The Truth 1 Action; Draw 1; +2 vs Plot
First Aid 2 Skill; +2 vs Drugs
Human Bait 2 Action; +2 vs Psycho, Trouble
Common Enemy 1 Action; Team Up
Same Side This Time 1 Action; Team Up
Antidote 1 Equipment; +5 vs Drugs
ARGUS Agents 2 Ally, Government; +1 vs Guns
Suicide Squad 3 Ally, Government; +1 vs Psycho
Sin 1 (Cindy) Draw 1; Ally; Roy and Sara get +1
Anatoly Knyazev 1 Draw 1; Ally; +1 vs Psycho
Moira Queen 1 Draw 1; Ally, Money, Queen Family, Trouble
Walter Steele 1 Draw 1; Ally, Money, Queen Family
VILLAIN (PINK) DECK CARD LIST
Name: Power Notes:
Deathstroke 7 Super Villain; Drugs
Slade Wilson 5 Super Villain; Psycho
Ra’s Al Ghul 6 Super Villain; Brawl
League of Assassins 5 Organization; Archer
Malcolm Merlyn 6 Super Villain; Moira Romance, Merlyn Family
The Magician 4 Super Villain; Archer, Merlyn Family
Dark Archer 5 Super Villain; Archer, Merlyn Family
Nyssa Al Ghul 4 Villain; Archer
Sebastian Blood 3 Villain; Crime
Brother Blood 4 Villain; Psycho
Isabel Rochev 4 Villain; Brawl, Arrow Romance
Clock King 4 Villain; Negate Tech Cards
Bronze Tiger 4 Villain; Brawl
Deadshot 4 Villain; Guns
The Butcher 4 Villain; Psycho
Count Vertigo 4 Villain; Drugs
The Mayor 3 Villain; Guns
Cupid 4 Villain; Archer, Psycho
The Huntress 4 Villain; Archer, Arrow Romance
Doctor Anthony Ivo 3 Villain; Drugs, Sara Romance
Mob Boss 3 Villain; Crime
Gang Leader 3 Villain; Crime
China White 3 Villain; Brawl
Mirakuru Army 6 Villain; Drugs
Simon La Croix 4 Villain; Archer
Doll Maker 3 Villain; Psycho
Weapons Merchant 3 Villain; Guns
Rogue Military Commander 3 Villain; Guns
Captain Boomerang 5 Villain; Brawl
Russian Mafia 3 Organization; Crime, Guns
Chinese Triad 3 Organization; Crime, Brawl
Drug Cartel 3 Organization; Crime, Drugs
The Undertaking 5 Plot; Tech
Anti-Vigilante Taskforce 3 Police; Guns
Assassins 2 Brawl; Archer
Thugs 1 Petty; Brawl
Secrets 2 Plot; Psycho
ARGUS Drone Strike 4 Plot; Tech; Government
Gangbangers 1 Petty; Crime
Gunmen 1 Petty; Guns
Gangsters 1 Guns; Crime
Military Grade Weapons 2 Guns
Camera Bugs 2 Tech
Sword 2 Brawl
Torture 2 Plot
Hostage 2 Plot
Chaos 2 Plot
Decoy 2 Plot
Armed Guards 1 Guns
Revenge 2 Plot; Psycho
Mercenaries 2 Guns
LINKS
TV Series Wikipedia