GRENDEL & BEOWULF
INTRODUCTION
Board Game for 2 players.
One player takes the role of the Hero Beowulf.
The other player takes the role of the Monster Grendel.
VICTORY
Slay your Foe.
The first player to reduce his opponent to zero or less hits wins.
HIT POINTS
Each player starts the game with 20 Hit Points.
PAWNS
There will be 2 unique pawns, one each for Grendel and Beowulf.
Both pawns may occupy the same space at the same time.
THE DECK
Players share a common deck.
The deck has 1 copy of each card in the card list.
SETUP
Choose who will be Grendel and who will be Beowulf.
Grendel goes first.
The Beowulf pawn starts in the Great Hall Space.
The Grendel pawn starts in the Endless Pit Space.
THE BOARD
The board is a track 13 spaces long.
# Location: Region: BD GD
1 Great Hall Dane 3 1
2 Villages Dane 3 1
3 Coast Wild 2 1
4 Forests Wild 2 1
5 Hills Wild 2 1
6 Tors Cold 1 1
7 Tundra Cold 1 1
8 Taiga Cold 1 1
9 Marsh Swamp 1 2
10 Bog Swamp 1 2
11 Fen Swamp 1 2
12 Caves Evil 1 3
13 Endless Pit Evil 1 3
BD = Beowulf Draw
GD = Grendel Draw
The term Location is synonymous with space.
TURN SEQUENCE
Players take turns.
Each turn has 4 Phases:
1. Beginning Phase
2. Journey Phase
3. Battle Phase
4. Ending Phase
BEGINNING PHASE
Draw a number of cards equal to the Draw rating of the
Location your pawn is in.
For example: if in the village Beowulf would draw 3 but
Grendel would only draw 1.
JOURNEY PHASE
Roll 1D6. This is the Travel Roll:
Roll Spaces
0 or less 0
1-2 1
3-4 2
5-6 3
7+ 4
You may choose not to move, or you may move in either
Direction the indicated number of Spaces.
You may play a card to modify a Travel Roll.
BATTLE PHASE
You may play an attack card against your opponent if the
Pawns are at the appropriate range.
Your opponent will lose a number of hit points equal to the
Damage rating of the attack card.
Your opponent may play a defense card to reduce the
Amount of damage done.
Note that a defense card can be played against an attack of any range.
For an attack of range = zero, both pawns must occupy the same space.
ENDING PHASE
Max hand size is 7 cards. Discard excess cards.
PLAYING CARDS
When a card is played it is discarded.
If the deck ever runs out, shuffle the discard and draw from it.
ALLY CARDS
Ally cards can be used as Attack cards or Defense cards
CARD LIST NOTATION
B = Only Beowulf player may use card
G = Only Grendel player may use card
E = Either player may use card
A = Attack card (Range = 0 unless otherwise specified)
D = Defense card
X = Special card
L = Ally card
T = Travel card
TR = Travel Roll
Dam = Damage caused by Attack or reduced by Defense
CARD LIST
Name: User Type Dam Notes:
Dagger B A 1
Sword B A 2
Axe B A 3
Spear B A 2 Range = 1
Fire Trap B A 2 Range = 1
Arrows B A 1 Range = 2
Bow B A 1 Range = 2
Claws G A 1
Bite G A 2
Maul G A 3
Boulder G A 2 Range = 1
Rocks G A 1 Range = 1
Pit Trap G A 1 Range = 2
Swing Trap G A 2 Range = 2
Helmet B D 1
Chainmail B D 2
Shield B D 3
Slimy Skin G D 1
Thick Hide G D 2
Massive Bulk G D 3
Darkness E D 6
Geat Warriors B L 3
Dane Warriors B L 2
Swede Warriors B L 1
Crunch Bones G A 5
Arm Twist B A 5
Giant Rat Swarm G L 1
Vampire Bats G L 2
Ogres G L 3
Pathfinder B T - TR +4
Longship B T - TR +3
Horses B T - TR +2
Godspeed B T - TR +1
Forest Walk G T - TR +1
Swamp Walk G T - TR +2
Mountain Walk G T - TR +3
Ice Walk G T - TR +4
Haste E T - TR +1
Great Strength E A 4
Cunning E X - Draw 3 Cards
Horror G X - Draw 3 Cards
Courage B X - Draw 3 Cards
Heal E X - Gain back 2 lost Hits
Drinking Horn B X - Gain back 2 lost Hits
Regenerate G X - Gain back 2 lost Hits
Witches Vision E X - Look at opponents Hand
Injury E T - TR -1 Play on Opponent
Lost E T - TR -2 Play on Opponent
Storm E T - TR -3 Play on Opponent
Foul Stench G A 0 Opponent discards 4 cards
Cornered B A 0 Opponent discards 4 cards
CARDS & AVAILABLE!!!!
Click Here Thanks Ron!
GRENDELS MOTHER VARIANT
Grendels Mother is treated exactly like Grendel.
After Beowulf defeats Grendel, basically restart the game, except
that it's now his Mother.