GET CASTRO!








INTRODUCTION 
Card game for 2-4+ players. 
1950-60’s. Players represent various elements of the CIA trying to eliminate Castro. 

WINNING 
Be the first player to Assassinate Castro. 
If Castro is not killed after the players have gone through the deck twice then 
Castro survives and all the players lose. 

THE DECK 
Players share a Common Deck. 
There are 5 card Types: 
Method 
Conspiracy 
Location 
Save 
Event

SETUP 
Shuffle the Deck. 
The Deck is kept face down. 
Each player is dealt a hand of 5 cards. 
The biggest Conspiracy Theorist goes first.  

TURN SEQUENCE 
Players take turns. 
Each turn has 5 phases: 
1. Fate Phase 
2. Meld Phase 
3. Foil Phase 
4. Kill Phase 
5. Exit Phase 

FATE PHASE 
Draw 1 card from the deck and put it in your hand. 
If the deck runs out, shuffle the discard and draw from it. 
Discard a Propaganda card to draw 2 cards. 
Discard a Spy card to look at your opponents hand and steal one card. 

MELD PHASE 
If you have 2 or more of the same card in your hand you may make a Meld. 
Place the Meld cards face-up in front of you. 
For Example: 2 Rifle cards would be a Meld or 3 Mafiosi cards would be a Meld. 
You can only have 1 Meld of Method type cards in play. 
You can only have 1 Meld of Conspiracy type cards in play. 
You can only have 1 Meld of Location type cards in play. 
If you later gain another card of a Meld you have in play, you may 
Add it to the Meld in this Phase. 

FOIL PHASE 
Any opponent may play (discard) a Save or Event card. 
A Save card causes the target indicated Meld to be discarded. 
An Event card causes any target Meld to be discarded. 
An Event card once used is removed from play. 
Any opponent may play (discard) a card that matches one of your Melds.
If they do so, they may put those meld cards into their hand.  

KILL PHASE 
If you have 3 Melds in play (1 each for Method, Conspiracy, and Location) you may 
Roll 3 six-sided dice (This is called the Assassination Attempt). 
If all 3 rolls are different numbers, you have killed Castro and win the game. 
If 2 of the numbers match, you must discard 1 of your Melds of your choice. 
If all 3 numbers match, you must discard all of your Melds. 

EXIT PHASE 
Max hand size is 5 cards. 
Discard excess cards. 

COMMON DECK CARD NOTATION 
M = Method 
C = Conspiracy 
L = Location 
S = Save 
E = Event
P = Propaganda
X = Spy
# = Copies of that card in the deck 

COMMON DECK CARD LIST 
Card Name: 			# 	Type:
Exploding Cigar			3 	M 
Poison Pen 			3 	M 
Exploding Conch Shell 		3 	M 
Telescopic Rifle 		3 	M 
Start Counterrevolution		3	M
CIA Spooks 			3 	C 
Diplomat 			3 	C 
Mafiosi	 			3 	C 
Contract Killer        		3 	C 
Cuban Exiles			3	C
Havana Casino			3	L
United Nations	 		3 	L 
Public Speech 			3 	L 
Favorite Restaurant 		3 	L 
Scuba Diving 			3 	L 
Plot Fails 			1 	S 	Negate a Method Meld 
Security Risk			1 	S 	Negate a Conspiracy Meld 
Bad Timing 			1 	S 	Negate a Location Meld 
Bay of Pigs			1	E	
Missile Crisis			1	E	
JFK Objects			1	E
Anti-Castro Coup       		1	P
Cold War Fever			1	P
Executive Actions		1	P
Spies				1	X
Intrigue       			1	X
Dirty Tricks			1	X











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