GOBLIN COMMANDER TACTICS






INTRODUCTION
Card game for 2 players. 
Based on the Video game of the same name.

DISCLAIMER
Goblin Commander is a copyrighted property.
This is merely a fan site.

VICTORY
Destroy all of your opponent’s units.

THE DECKS
Each Clan has a unique deck.
Players share a common Magic deck and a common Tactics Deck
The Magic & Tactics decks contain 2 copies of each card listed.

HANDS
Each player has 3 hands: Clan, Tactics, & Magic

DEFINITIONS
Units = This includes all cards in the Clan Decks
Major Units = Leaders & Titans
Ranged Units = Units with a base Range of 2+
Flank Units = Non-Structure Units located on the ends of a Row
Front Line Units = Non-Structure Units located in the Front Row

TURN SEQUENCE
Players take turns.
Each turn has 4 phases.

DRAW PHASE
Draw 3 cards from your Clan deck.

DEPLOY PHASE
Put up to 3 Clan cards into play from your hand.
You may freely rearrange your cards in play.
Each player has 3 rows (ranks): Front, Middle, Rear.
Each rank is 5 cards (columns) long.
You must keep 5 cards in your front row.
If there are less than 5 cards in your front row, move 
a card forward from the Middle or Rear rows.
If you ever have less than 5 cards in play, put a 
Clan card from your hand into play or, if you have none, 
draw a card from your Clan deck and put it into play.

MAGIC PHASE
Draw 1 magic card.
If the deck runs out shuffle the discard & draw from it.

TACTICS PHASE
Draw 1 Tactics card.
If the deck runs out shuffle the discard & draw from it.

ATTACK PHASE
Each of your Clan cards may make 1 attack.
Units with range = 1 can only attack if they are in the Front row and 
They attack an enemy unit located directly across from it in the 
Opponent’s Front Row. 
Units with longer ranges can attack over their own rows into
Enemy rows up to their range (in Rows).
Roll 1D6: if the roll is equal to or LESS than the Attack value of the 
Attacker, the target receives 1 Damage Counter.
A Unit with Damage counters =/> than its Toughness is destroyed.
Note: Structures cannot attack each other.

END PHASE
Max hand size for all hands is 5 cards.
Discard excess cards.

SPECIAL ABILITIES
Armor: If this unit is hit roll 1D6: on 4-6 no Damage is inflicted.
Shield: If this unit is hit roll 1D6: on 5-6 no Damage is inflicted.
Slay: If this unit hits & does damage roll 1D6: on 5-6 the non-structure target is killed.
Crush & Burn & Saw: If this unit hits roll 1D6: on 4-6 the target takes an extra point of damage.
Stun & Slime: If this unit hits roll 1D6: on 3-6 the non-structure target cannot attack next turn.
Shock & Freeze & Swarm: In Magic Phase roll 1D6: on 4-6 the non-structure target (Range = 2) cannot 
Attack next turn and further attacks vs target this turn get an Attack value of +1. 
Siege: This unit does 1D6 Damage to Structures when it hits them.
Double: This unit can make 2 attacks per turn.
Acid: If attack hits and does damage, attack again.
Heal: In your End phase remove 1 Damage marker from 1 non-structure unit
Spy: Draw an extra Tactics Card in Tactics Phase on a roll of 4-6 on 1D6.
Summon: Draw an extra Clan card in Draw Phase
Conjure:  Draw an extra Magic Card in Magic Phase on a roll of 4-6 on 1D6.
Defense: All friendly units in same row & column get Shield Ability
Explode: Discard this unit and 1 adjacent enemy unit 
Feed: This unit heals 1 Damage to itself for each point of damage it inflicts
Weakness: All enemy units Attack values are –1. 
Archer: Can be used as Slay or Double Ability. Choose before making first attack each turn

UNIT TYPE NOTATION
L = Leader
T = Titan
S = Structure
G = Goblin
P = Support
RAT = Range – Attack – Toughness 
# = Copies of card in deck

STONEKRUSHER CLAN CARD LIST
Card Name	#	Type	RAT	Notes
Grommel		1	L	1-5-6	Armor + Summon
Stone Ogre	2	T	1-5-5	Armor + Crush
Rock Lobber	4	S	3-4-4	Crush
Miner		8	G	1-2-3	Shield + Siege
Rock Thrower	6	G	3-3-2	Stun
Lugger		6	G	1-3-3	Stun
Pit Boss	4	G	2-4-4	Slay
Drummer		4	P	1-1-3	Heal
Clan Shrine	1	S	x-x-8	Summon
Observatory	1	S	x-x-4	Spy
Alchemist	1	S	x-x-4	Conjure
Earthworks	1	S	x-x-6	Defense

HELLFIRE CLAN CARD LIST
Card Name	#	Type	RAT	Notes
Grax		1	L	3-4-4	Double + Summon
Warpigpult	2	T	3-4-4	Crush + Siege
Lens Cannon	4	S	4-3-3	Double
Lumberjack	8	G	1-3-3	Saw
Archer		6	G	3-3-1	Archer
Hunter		6	G	4-4-1	Slay
Bombardier	4	G	2-3-2	Burn + Siege
Scout		4	P	1-1-3	Spy
Clan Shrine	1	S	x-x-8	Summon
Observatory	1	S	x-x-4	Spy
Alchemist	1	S	x-x-4	Conjure
Earthworks	1	S	x-x-6	Defense

STORMBRINGER CLAN CARD LIST
Card Name	#	Type	RAT	Notes
Faine		1	L	2-5-5	Conjure + Summon
Elemental	2	T	1-5-5	Crush + Shock
Tesla Coil	4	S	2-4-5	Shock
Acolyte		8	G	1-2-2	Armor
Conjurer	6	G	3-2-2	Conjure
Pyro Mage	6	G	2-3-2	Burn + Siege
Ice Mage	4	G	3-3-4	Freeze
Wind Mage	4	P	1-1-3	Defense
Clan Shrine	1	S	x-x-8	Summon
Observatory	1	S	x-x-4	Spy
Alchemist	1	S	x-x-4	Conjure
Earthworks	1	S	x-x-6	Defense

PLAGUESPITTER CLAN CARD LIST
Card Name	#	Type	RAT	Notes
Syst		1	L	1-4-7	Slime + Summon
Green Slime	2	T	1-5-5	Acid + Feed
Hive		4	S	3-4-4	Swarm
Cropper		8	G	1-2-3	Armor
Savage		6	G	3-2-2	Archer
Bile Spitter	6	G	2-2-4	Acid
Shaman		4	G	1-3-3	Conjure
Spore Fiend	4	P	1-2-3	Weaken
Clan Shrine	1	S	x-x-8	Summon
Observatory	1	S	x-x-4	Spy
Alchemist	1	S	x-x-4	Conjure
Earthworks	1	S	x-x-6	Defense

NIGHTHORDE CLAN CARD LIST
Card Name	#	Type	RAT	Notes
Naxus		1	L	1-5-6	Crush + Summon
Battle Ball	2	T	1-5-5	Crush + Explode
Soul Vortex	4	S	2-4-5	Feed
Scrounger	8	G	1-3-3	Spy
Reaper		6	G	3-2-2	Double
Cannibal	6	G	1-3-4	Feed
Grave Robber	4	G	1-4-4	Crush + Siege
Witch Doctor	4	P	1-1-3	Conjure 
Clan Shrine	1	S	x-x-8	Summon
Observatory	1	S	x-x-4	Spy
Alchemist	1	S	x-x-4	Conjure
Earthworks	1	S	x-x-6	Defense


MAGIC DECK
Card Name:	Notes:
Firestorm	Destroy target Structure
Heal		Remove 1D6 Damage Counters from your units
Slow		All enemy units Attack values are –1 this turn
Acid Cloud	All non-structure Enemy units in target row get 1 Damage counter
Vision		Look at top 5 cards of all decks
Lightning 	Distribute 1D6 Damage counters to enemy units
Soul Drain	Steal 2 random Magic cards from Opponent
Freeze		1D6 target enemy units may not attack this turn
Bonesaw		Kill target non-Structure unit
Transmogrify	Replace one of your units in play with one from your hand
Earthquake	All Enemy units in target column get 2 Damage counters
Shield		All friendly units get Shield ability this turn 
Blood Lust	All you units get Crush ability this turn
Hall of Titans	Search your Deck for a Titan & put it into play
Moonstone	All your Units get Attack value +1 this turn

TACTICS DECK
Card Name:	Notes:
High Ground	All your Ranged Units get Range value +1 this turn
Charge		All your Front Line Units get Attack value +1 this turn
Scout		Look at opponent’s hands
Ambush		Your Units may attack in Opponent’s Attack Phase before his units do
Outwit		Steal 2 random Tactics cards from opponent
Surround	Your Flank Units may attack any enemy unit in Play
Infiltrate	Your Front Line Units may attack any enemy unit in Play
Out Flank	All your Flank Units get Attack value +1 this turn
Find Cover	Negate attack by a Ranged Unit
Surprise Atk	Get an Extra Attack Phase this Turn
Bombardment	All your Ranged Units get an extra attack this turn
Terrain		Negate attack by Target Unit
Reinforcements	Draw 2 cards from your Clan Deck & put them in play
Goblin Switch	Switch target of attack to another legal target
Re-Deploy	Re-deploy all your units in play after opponents Deploy phase






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