Gladius
Miniatures Variant
by Patrick H. Lewis
Introduction:
These rules were designed to be used in conjunction with the Gladius card game and
its supplement Gladiator School by Lloyd Krassner. They provide a way of using
miniature figures to show the relative distance between the fighters and give the
game a little more color and realism with only a moderate increase in complexity.
The only extra equipment need for this variant are miniatures representing the
gladiators and a rectangular card (the Display) that is divided into three equal
parts across its length. The divisions of the card should be big enough to hold
two figures. The card I use for my 28mm figures is 4 1/2" long and 1 1/2" wide
(12cm x 4cm). It is divided into 3 squares 1 1/2"x 1 1/2" (4cm x 4cm). In place
of miniature figures, counters, coins, pawns, salt and pepper shakers or any
other suitable markers may be used just as long as the players can distinguish one
marker from the other.
How the Display Is Used:
All of the rules of the original game are used, but with the following modifications:
At the start of the game the figures are placed at opposite ends of
the card facing each other.
During the Maneuver Phase , after drawing and, if necessary, discarding a
card, the player may announce that he is "closing" with his opponent, i.e. moving
one space closer to him. If the space the gladiator wishes to move into is empty, he
may play either an Attack card or a Defense card that he is capable of using, but
if the space is occupied, he must play an Attack card and that card will be used in
the following Attack Phase. A player may only make a "closing" move toward his
opponent, not away from him. The selected card is placed face up on the
table. A card that isn’t going to be used in the Attack Phase is placed on the
discard pile. A card that is going to be used in the Attack Phase remains in front
of the player.
During the Attack Phase, those fighters armed with a sword or a dagger may only
attack if their opponent is in the same space. The retiarius (who was the inspiration
for this variant) may attack at a distance.
If a fighter "closes" with his opponent and enters the same space , he will inflict
one less damage point than usual if he has a successful attack. A retiarius
that "closes" to a space adjacent to his opponent may use the Trident Thrust attack
card and attack from that position, but likewise suffers a one point reduction in
damage. No attack can be reduced to less than one point of damage. Fighters that
do not move on the Display inflict the full amount of damage points if they have
a successful attack.
The Retiarius
The retiarius may use the Cast Net card when he is one or two spaces away from
his opponent. ( If the retiarius uses the Cast Net card in the same space as
his opponent, players should visualize that he is swinging the net to trip or
otherwise hinder his opponent.)
He may use the Trident Thrust card when he is one space away or in the same space as
his opponent, however, if he is in the same space, the amount of damage is reduced to
one damage point due to the difficulty of wielding the trident effectively at very
close range. He may only use the Dagger card if he is in the same space.
The Withdraw card can be used by the retiarius in his opponent’s Attack phase even if
he is not attacked. The card is played and the retiarius may move one or two spaces.
(If the retiarius is moved two spaces, simply place the figures at opposite ends of
the card.) If his opponent has the Reflexes Attribute, check to see if the card
is negated. If the card has been negated, the retiarius may not move and the card
is discarded. (Players should visualize that even though an attack wasn’t made,
the opponent was able to react quickly enough to maintain the relative distance
between the combatants.) If the card wasn’t negated, the retiarius may move one or
two spaces away, however, if the he has taken 5 or more hits, he may move only one space.
The retiarius may also move one space away from his opponent if he was attacked and
has successfully defended himself using a Leap or Dodge card, however, if he has
taken 5 or more hits, he may not be moved.
Other Gladiators
The secutor, thracian, dimachaerus, murmillo, and samnite may use the Leap and
Dodge cards in the same manner as the retiarius. (see above) In addition, the
thracian may also use his Fleet Footed cards. The restriction on movement in
regard to the number of hits applies as well.
Other Cards
All of the other attack cards that may be used by both players (exception: Sand in
Eyes) can only be used if the fighters occupy the same space. The Sand in Eyes card
may be used in the same space or one space away from an opponent.
Dear Lloyd,
I'm still plugging along on the playtesting, and I haven't settled on the
card selection for the Hoplomachus and the Provocator. The Provocator may be redundant,
since he seems to me to be very much like a Murmillo or a Samnite. The Hoplomachus,
on the other hand, seems to be a lot like a Thracian but armed with a spear, and would
have rules regarding the use of the spear that would be similar to the trident. I'm
having some second thoughts about the reduction in the Retiarius' damage points when
he attacks with the Trident Thrust card in the same square as his opponent. I think
that reducing it to 1 point may be a bit too severe. So far, it hasn't been a huge
factor in the game, but I did want to give the Retiarius player some incentive for
keeping his distance. (As if there weren't enough already?!) I think my rationale for
the penalty is sound enough, though. I hate dithering about such things, so I'll let
it stand as it is. I'd be interested in your thoughts about it. I hope to give the
rules a good workout this weekend. I'll let you know if I have any major changes.
It's funny though...I've had several games where the Retiarius is holding a mit full
of cards that the Secutor needs and vice versa. Frustrating, but fun!
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