GRAND TOUR
THE MAP
On a blank sheet of paper draw 10 cities.
Name each of the cities.
Draw lines connecting each city to its nearest neighbors.
Do not cross lines.
Two cities can may be directly connected by one or more lines.
Each city should be connected to at least 4 or more lines.
For each line roll 1D10 on the Terrain Table.
Write the terrain type on the line.
THE DECK
The Deck should contain 5 of each Vehicle card.
OBJECT
Be the first player to visit each of the 10 cities, or
Be the player that visited the most cities before the last card is drawn from the deck
TERRAIN TABLE
D10 TERRAIN
1 Road
2 Airport
3 Ocean
4 Tracks
5 Bus Route
6 Sidewalk
7 River
8 Helicopter Pad
9 Dunes
10 Truck Stop
CARDS
VEHICLES TERRAIN
Sports Car Road
Jumbo Jet Airport
Ocean Liner Ocean
Passenger Train Tracks
City Bus Bus Route
Bicycle Sidewalk
Ferry River
Helicopter Helicopter Pad
Dune Buggy Dunes
18-Wheeler Truck Stop
SETUP
Roll high on D10 to determine turn order.
Each player draws 2 cards.
Players start in different cities.
In reverse turn order players place their pawn on a city of their choice.
TURN SEQUENCE
1. Draw Phase-
Player draws 1 card
2. Move Phase-
A player may move his pawn to a connected city if he has a vehicle card
that matches the terrain.
The vehicle card is discarded after it is used.
The player may move more than once in a turn if he has the right cards.
You cannot enter a city another player occupies.
Keep tract of which cities you have visited.
3. Planning Phase-
If the player did not move he may draw an extra card.
4. Discard Phase-
The player must discard cards in excess of seven.
All cards are played and discarded face up.
STRATEGY HINT
Remember what cards have been played.
CARD SET AVAILABLE
Thanks Alessandro
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