GRECOS
INTRODUCTION
Wargame for 2 or more players.
Mythological Greek theme.
VICTORY
Occupy all 6 City States on the Board.
DICE, CHITS, COUNTERS, TILES, & CARDS
Tiles are used to make the Map.
Chits are used to represent Units.
Cards are used for Events.
Counters are stacked with units to record damage.
Tile, chit, counter, and card sets are common to all players.
Six sided dice are needed to play.
TERRAIN TILE LIST
There are 4 terrain types:
Type: # Type Recruit:
Coastal 14 L None
City State 6 L Hero, Hoplites, Ships
Forest 4 L Cyclops, Amazons, Centaurs, Nymphs
Mountains 4 L Harpies, Pegasus, Eagle
Ruins 4 L Medusa, Hydra, Minotaur
Abyss 4 W Titan, Sirens, Kraken, Tritons
Sea 28 W None
# = Number of Tiles in Terrain Tile Set
Type = Land or Water
Recruit = Type of units can be recruited there
THE MAP
Use a Chessboard.
Randomly distribute the Terrain Tiles.
SETUP
Each Player starts with one Hero unit located in a City State.
Randomly determine who goes first.
UNIT CHIT LIST
Unit Name: # Force Move Hits Notes:
Hero 8 5 2 2 Men
Hoplites 8 2 1 2 Men, Army
Ships 8 2 3 1 Water
Medusa 2 5 1 1 Monster, Women
Minotaur 2 3 2 2 Giant, Equine
Pegasus 2 2 4 1 Flying, Equine
Centaurs 2 3 3 1 Equine, Army
Amazons 2 3 1 1 Women, Army
Cyclops 2 3 1 2 Giant
Harpies 2 3 4 1 Flying, Women
Sirens 1 4 1 1 Women, Water
Nymphs 1 2 1 1 Women
Hydra 2 3 1 3 Monster
Kraken 1 5 1 3 Monster, Water
Tritons 2 2 1 1 Men, Army, Water
Titan 1 5 2 3 Giant, Land & Water
Eagle 2 3 5 1 Flying
Move = Move points per turn
TURN SEQUENCE
Players take turns.
Each turn has 4 phases:
Recruit Phase
Event Phase
Move Phase
Battle Phase
RECRUIT PHASE
Draw 1 Unit Chit from the common pile.
Keep your Chits in a pile.
Units are recruited from specific Territories.
If you have a Unit in an appropriate Territory, you may put a Unit Chit from
your pile into play on that territory or in an adjacent territory that is empty or
occupied by a unit you control.
ADJACENCY RULE
Units or spaces must share a common border to be adjacent.
Diagonal spaces and units are not adjacent.
STACKING RULE
You may stack up to 4 of your units in a single space.
Summoned units do not count against this limit.
Units from opposing players cannot occupy the same space.
EVENT PHASE
Draw 1 Event card.
Max hand size is 5 cards. Discard excess cards.
MOVE PHASE
Each unit has a number of Move Points (MP).
Water units can only move on Water spaces.
Land units can only move on Land spaces.
Flying units may move through Water spaces.
Flying units may not end their turn in a water space.
Heroes and Army units may travel on water spaces if stacked with a Ship.
A Hero while stacked with a Pegasus gains Flying & Move = 4.
The stacking limit must be strictly enforced.
Non-flying units cannot enter or move through a space containing enemy units.
BATTLE PHASE
You may attack adjacent enemy stacks with your own stacks.
Resolve conflicts between two opposing stacks, one at a time.
A turn may have multiple battles between multiple stacks.
Battles are fought in Rounds.
During each round, each unit, in turn, in both opposing stacks gets to attack once.
Start with the Active player (Player whose turn it is)
Pick which of your units is attacking, then Roll 1D6.
If the roll is equal to or less than the attacking units Force, an enemy unit loses 1 hit.
The defender decides which of his units is hit.
A unit reduced to zero hits is destroyed.
The other player then attacks and so on.
This repeats until one side is completely eliminated.
Women units attacking a stack containing Men units get Force +1
Instead of having a unit attack, you may play an Event card.
Every time the Hydra loses 1 Hit it gets Force +1.
EVENT DECK
Event: Notes:
Pandoras Box All players draw 5 cards
Visit Oracle at Delphi Look at next 7 cards in Deck
Blessing of Kronos Player takes another turn after this one
Blessing of Zeus All Men units get an extra attack this round
Blessing of Poseidon All Abyss units get an extra attack this round
Blessing of Atlas All Giant units get an extra attack this round
Blessing of Hermes All units in stack get Move +2 this turn
Blessing of Nike All Flying units get an extra attack this round
Blessing of Prometheus Replace target unit with one in your pile
Blessing of Hera All Monster units get an extra attack this round
Blessing of Pan All Forest units get an extra attack this round
Blessing of Apollo All Equine units get an extra attack this round
Blessing of Ares All your units get Force +1 this Battle
Blessing of Athena All Women units get an extra attack this round
Blessing of Artemis All Army units get an extra attack this round
Blessing of Asclepius All units in target stack are restored to full Hits
Blessing of Tyche Draw 2 cards
Betrayal Gain control of target Unit during battle
Volcano Erupts Destroy random unit in target stack on Mountain
Whirlpool Destroy random unit in target stack at Sea
Trojan Horse All units in target stack get an extra attack this round
Wings of Icarus Move your Hero Unit to any Space
The Odyssey Move your Hero Unit to any Space
The Fates Negate an Event card just played
Golden Fleece All units in target stack are restored to full Hits
Lost Target Stack cannot Move this turn
Storm Target Stack cannot Move this turn
Wine of Dionysus Target Stack cannot Attack this turn
Lotus Eaters Target Stack cannot Attack this turn
Cornucopia of Demeter All units in target stack are restored to full Hits