HEROES AND QUESTS
TRAPS






TRAPS
Traps can be particularly deadly. You cannot Fight them. If they are not 
Auto-Defeated (AD) they will kill 1D3 Heroes. 

TRAP TAGS
Every Trap has a Tag, such as Cold, or Fall, or Poison. These are 
Targets of AD abilities. 

DELAY, WITS, AND ILLUSION TYPE TRAPS 
Instead of killing, Delay, Wits, and Illusion traps add 2 to the Quest Length. 

SEPARATE TYPE TRAPS
Heroes are not actually Killed by separate Traps. Instead, they 
Rejoin the Party after the Quest is completed. Note that they 
Keep their Relics with them. 

REMOVAL TYPE TRAPS
Instead of Killing Heroes, Removal Traps cause 1D3 random Relics to be 
Permanently Destroyed/Lost. 

TRAP DECK CARD LIST
Trap:			Notes:
Pit Trap		Fall
Spiked Pit		Fall
Bottomless Pit		Fall
Crevasse		Fall
Poison Gas		Poison
Poison Darts		Poison
Toxic Fumes		Poison
Rolling Boulder		Earth
Collapsing Ceiling	Earth
Crushing Wall		Earth
Rock Slide		Earth
Spear Trap		Blade
Scythe Trap		Blade
Endless Stairs		Illusion
Captivating Wonders	Illusion
Flooding Chamber	Water
Submerged Tunnel	Water
Exploding Runes		Energy
Disintegration		Energy
Lightning Trap		Energy
Bomb Trap		Energy
Doomed Archway  	Curse
Polymorph Glyph		Curse
Sigil of Shrinking	Curse
Fire Trap		Fire
Lava Pit		Fire
Flaming Oil		Fire
Freezing Trap		Cold
Ice Blast		Cold
Corrosive Mist		Acid
Acid Splash		Acid
Teleport Platform	Separate
Cage Trap		Separate
Slide Trap		Separate
Lowering Door		Separate
Puzzle			Wits
Riddle			Wits
Trick			Wits
Chasm			Delay
Locked Door		Delay
Iron Gate		Delay
Blocked Corridor	Delay
Theft			Removal
Drain Magic		Removal
Rust Magic		Removal


LINKS
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