HEROES AND QUESTS
TRAPS
TRAPS
Traps can be particularly deadly. You cannot Fight them. If they are not
Auto-Defeated (AD) they will kill 1D3 Heroes.
TRAP TAGS
Every Trap has a Tag, such as Cold, or Fall, or Poison. These are
Targets of AD abilities.
DELAY, WITS, AND ILLUSION TYPE TRAPS
Instead of killing, Delay, Wits, and Illusion traps add 2 to the Quest Length.
SEPARATE TYPE TRAPS
Heroes are not actually Killed by separate Traps. Instead, they
Rejoin the Party after the Quest is completed. Note that they
Keep their Relics with them.
REMOVAL TYPE TRAPS
Instead of Killing Heroes, Removal Traps cause 1D3 random Relics to be
Permanently Destroyed/Lost.
TRAP DECK CARD LIST
Trap: Notes:
Pit Trap Fall
Spiked Pit Fall
Bottomless Pit Fall
Crevasse Fall
Poison Gas Poison
Poison Darts Poison
Toxic Fumes Poison
Rolling Boulder Earth
Collapsing Ceiling Earth
Crushing Wall Earth
Rock Slide Earth
Spear Trap Blade
Scythe Trap Blade
Endless Stairs Illusion
Captivating Wonders Illusion
Flooding Chamber Water
Submerged Tunnel Water
Exploding Runes Energy
Disintegration Energy
Lightning Trap Energy
Bomb Trap Energy
Doomed Archway Curse
Polymorph Glyph Curse
Sigil of Shrinking Curse
Fire Trap Fire
Lava Pit Fire
Flaming Oil Fire
Freezing Trap Cold
Ice Blast Cold
Corrosive Mist Acid
Acid Splash Acid
Teleport Platform Separate
Cage Trap Separate
Slide Trap Separate
Lowering Door Separate
Puzzle Wits
Riddle Wits
Trick Wits
Chasm Delay
Locked Door Delay
Iron Gate Delay
Blocked Corridor Delay
Theft Removal
Drain Magic Removal
Rust Magic Removal
LINKS
Main Rules