HEAVY METAL HEROES




INTRODUCTION
Board game for 2-6 Players. 
Heavy Metal & Epic Magazine Theme. 

DISCLAIMER
Heavy Metal and Epic Magazines are licensed, copyrighted properties. 
This is merely a fan site. 

PLAYERS
Each player is trying to control as many Locations as Possible for as long as possible. 
This control can be through the actions both Heroes and Villains. 
During the course of the game each player will control many 
different Heroes and Villains. 

VICTORY
The game ends when any one player has accumulated 300+ Victory points. 
That player is the winner. 

VICTORY POINTS
Players earn Victory Points (VP) by controlling Locations. 
Keep track of VP by using Victory Tokens (VT). 
VT come in denominations of 1, 5, 10, 25, 50, and 100. 
Use Change or poker chips as VT. 

THE MAP
The Map has 15 Location Points. 
Locations are connected to the nearest other Locations by Travel Lines. 
Some Travel Lines have one or more Travel points. 
Travel Points increase the distance between Locations. 
At the beginning of the game Location Tiles are randomly placed 
onto the Location Points.  

COMMON DECKS
There 2 Common Decks Shared by all players: 
The Location Tile Deck
The Power Deck

THE LOCATION TILE DECK
This deck has 16 Location Tiles. 

THE POWER DECK
Players share a common deck. 
There are 4 Types of Power Cards: 
1. Hero Cards
2. Villain Cards
3. Aid Cards
4. Special Cards
Heroes & Villains are collectively called Characters. 
There are 4 Types of Aid Cards: 
1. Action
2. Army
3. Attribute
4. Artifact
During a Battle a Character can use a max of 1 of each type of Aid card. 
Some Aid cards are Evil and Some are Good. 
Good Aid Cards can only be used by Heroes.
Evil Aid cards can only be used by Villains.  

FATE DECKS
Each player gets his own Fate Deck. 
Keep your Fate cards face up in front of you.  
Each Fate Deck has 6 Cards: 
1. Draw 1 Power Card  & Then Move Loc-Nar 6 Points this Turn
2. Draw 2 Power Cards & Then Move Loc-Nar 5 Points this Turn
3. Draw 3 Power Cards & Then Move Loc-Nar 4 Points this Turn
4. Draw 4 Power Cards & Then Move Loc-Nar 3 Points this Turn
5. Draw 5 Power Cards & Then Move Loc-Nar 2 Points this Turn
6. Move 7 Points and all of your Characters get +2 BT this Turn
When a Fate Card is played place it face Down. 
When all your Face cards have placed face Down, flip them all back face-up. 

THE LOC-NAR
Use a Pawn to represent the Loc-Nar. 
It moves from location to location allowing 
the current player to play recruit cards at its current location. 

CONTROL MARKERS
Each player gets a set of control markers (CM) of a unique color. 
Glass Stones or wood cubes work well for this.
These are used to show control of Characters. 
Control Markers are placed on Character Cards in play on the Map. 
When a Character first comes out place 1 CM on it.  
Each full turn a Character is in play he gets another CM placed on him. 
Players at the end of each turn earn VT = the number of CM they have in play.
The max number of CM a Character can have is 10.  
A Character in play controls the Location he is at or he is defending. 
When you steal a Character (take control of a character) owned by 
another player remove all of his CM and place 1 of your own on the card.  

DICE
Six sided dice (D6) are needed. 

SETUP
Each player gets a set of control markers. 
Each player is dealt a hand of 4 cards. 
The 15 Location Tiles are randomly assigned to the 15 
Location Points on the Map. 
The Loc-Nar Pawn starts on Nexus Earth. 
Players roll high on 1D6 to see who goes first. 

TURN SEQUENCE
Players take turns. 
Each turn has 5 Phases: 
1. Fate Phase
2. Control Phase
3. Scoring Phase
4. Action Phase
5. End Phase

FATE PHASE
Play one of your Fate Cards. 
When a Fate Card is played place it face Down. 
When all your Face cards have placed face Down, flip them all back face-up. 
If the Fate card allows you to draw Power cards, do it now. 

CONTROL PHASE
Place one Control Counter onto each Character you have on the Map. 
The max number of CM a Character can have is 10. 

SCORING PHASE
Gain 1 Victory Token for each Control Marker you have on the Map. 

ACTION PHASE
You may move the Loc-Nar a number points as allowed by the Fate card you 
played in Fate Phase. 
Every time you land on a point, including your starting point, you may play 
one or more Power Cards depending on what is at that point: 
I. --- If it is an empty Location Point, you may play a Villain Card.
Place the card next to the Location Tile.  
Place a Control Counter on the Villain Card. 
II. --- If it is a Location already occupied by an opponents Villain, you may play a 
Hero Card. Place the Hero Card Next to the Villain card and place a 
Control Counter on your Hero Card. 
The Hero and Villain will now have a Duel. 
The owner of the Hero may play 1 or more Good Aid Cards. 
The owner of the Villain may play 1 or more Evil Aid Cards. 
Each player rolls 3 Dice plus 1 Die for each Aid Card they played. 
If it is a tie, both Characters are discarded. The Location becomes empty. 
The Character with the lower Battle Total is discarded. 
The other Character remains in play in control of the Location. 
III. --- If it is a Location already occupied by an opponents Hero, you may play a 
Villain Card. Place the Villain Card Next to the Hero card and place a 
Control Counter on your Villain Card. 
The Hero and Villain will now have a Duel as described above. 
At the End of Action Phase there can never be more than 1 Character at a Location. 

END PHASE
Max hand size is 5. 
Discard excess cards. 

LOCATION TILE LIST NOTATION
E = Earth Location
S = SF Location
F = Fantasy Location
COTL = Controller of this Location
V = Victory: COTL earns +2 VT per Turn in Scoring Phase
K = Knowledge: COTL draws 1 extra Power card per Turn
W = Wisdom: COTL has max hand size +2
T = Travel: COTL can move 1 extra Point per Turn
P = Power: COTL adds 2 to all his Battle Totals

LOCATION DECK TILE LIST
Name:				Type	Boon
Nexus Earth			E	V 
Dystopian Earth			E	P
Alternate Earth			E	K
Future Earth			E	T
Lost Earth			E	W
Generation Ship			S	V
Space Station			S	T
Geomatrix			S	K
Ketogenic Killzone		S	P
Alien Landscape			S	W
Wierdworld			F	K
Neverwhere			F	T
Psychedelic Plane		F	W
Aftermath Wasteland		F	P
Ancient Ruins			F	V

POWER DECK CARD LIST NOTATION
H = Hero
V = Villain
E = Evil Aid Card
G = Good Aid Card
S = Special
BT = Battle Total
PC = Power Card
LT = Location Tile 
Loc = Location
CM = Control Markers
CP = Control Phase
WCW = When Combined With
RTCFG = Remove this Card from Game
OYT = On Your Turn
TCW = This Character When in Battle Can
ABO = At Beginning of Battle with this Character
Reborn = If Defeated place Card back in your hand

POWER DECK CARD LIST
Name:				Type	Notes: 	
Ranx				H	+3 BT per Card you Discard
Druuna				H	+1 VT per Turn in Scoring Phase
Nikopol				H	When Played from Hand draw 3 PC
Den				H	+3 BT at Fantasy Locations
Dreadstar			H	+2 BT when Defending
Julie				H	+1 BT for each Aid Card you play
Taarna				H	Reborn
Lone Sloane			H	Can use Evil Aid Cards Also
Arzach				H	+3 BT WCW Action Aid Card
Exterminator 17			H	+2 BT when Attacking
Marda the She-Wolf		H	+3 BT at Fantasy Locations
Cobalt 60			H	+3 BT at SF Locations
Dr Watchstop			H	ABO Draw 1 PC 
The Earthman			H	+3 BT WCW Attribute Aid Card
Veteran of the Psychic Wars	H	+3 BT at SF Locations
Salammbo       			H	+3 BT WCW Army Aid Card
Harry Canyon			H	+3 BT at Earth Locations
Power Hungry Dictator		V	+1 BT
Ard the Immortal       		V	Can Only be Defeated using an Action Card
Horus				V	Hand Size +1
Red Queen			V	+3 BT at Fantasy Locations
Sorcerer       			V	+3 BT WCW Attribute Aid Card
Warlord				V	+3 BT WCW Army Aid Card
Captain Sternn			V	ABO steal 1 Random PC from Opponent
Crime Boss			V	+3 BT at Earth Locations
Mad Scientist			V	+3 BT at SF Locations
Corrupted Computer		V	+6 BT when Defending at SF Locations
Interstellar Corporation       	V	+3 BT per Card you Discard
The Kraken			V	+4 BT but cannot use Aid Cards
Rotwang				V	OYT you may Move this Character to any Loc
Evil Emperor			V	TCW play multiple Aid cards of Same Type
Cold God			V	He can Hold 20 CM. Cannot be Stolen
Demon Lord			V	+3 BT at Fantasy Locations
Groo the Wanderer		V	+2 BT when Attacking
Metamorphosis			G	Action
Odyssey				G	Action
Rebels				G	Army
Legend				G	Attribute
Quest				G	Action
Colonists			G	Army
Amazons				G	Army
Human Spirit			G	Attribute
Salvation			G	Action
Glorious City			G	Army
Close Companions       		G	Army
Journey				G	Action
Solve Mystery			G	Action
Find Clues			G	Action
Veteran Troops			G	Army
Discover Secret			G	Action
Uncover Dark Plot		G	Action
Revenge				G	Action
Battle Gear			G	Artifact
Energy Sword			G	Artifact
Healing				G	Action
Training       			G	Attribute
Purification			G	Attribute
Noble Steed			G	Army
Triumphant			G	Attribute
Courageous			G	Attribute
Warriors       			G	Army
Martyrdom			G	Attribute
Virtue				G	Attribute
Heroism				G	Attribute
Pursuit of Justice		G	Action
Fembots				G	Army
Magic Scepter			E	Artifact
Obsession			E	Attribute
Torture				E	Action
Nanobots       			E	Army	
Thugs				E	Army
Gangs				E	Army
Mercenaries			E	Army
Psychoplague			E	Army
Zombies				E	Army
Mutants				E	Army
Monster				E	Army
Viral Infection			E	Attribute
Siege				E	Action
Treachery			E	Action
War				E	Action
Anarchy				E	Attribute
Conspiracy			E	Action
Summoning Ritual       		E	Action
Alien Assassin			E	Army
Death & Destruction		E	Action
Humanoids			E	Army
Transformation			E	Action
Horror				E	Attribute
Cataclysm			E	Action
Lizard Men			E	Army
Relic				E	Artifact
Great Weapon			E	Artifact
Power Source			E	Artifact
Bestial Mount			E	Army
Bloodthirsty			E	Attribute
Double Dealing			E	Attribute
Massacre       			E	Action
Sucker Play			S	Steal 2 Random PC from Opponent
Planet Eater Ship		S	Destroy target LT then RTCFG
Dimension Travel       		S	OYT Move Loc-Nar to any Location
Space-Time Continuum Rift  	S	OYT Move Loc-Nar to any Location
Planar Shift			S	OYT Move Loc-Nar to any Location
Chess Game of the Gods		S	Draw 3 PC
Plutonium Nyborg       		S	Switch Hands with Opponent
Beautiful Girl			S	Steal Target Hero
Gratuitous Sex			S	Steal Target Hero
Gratuitous Violence		S	Steal Target Villain
Betrayal       			S	Steal Target Villain
Liberation			S	Place 3 CM on Hero
Cruel Dominion			S	Place 3 CM on Villain
Loc-Nar Visions			S	Look at Next 10 cards in Power Deck
Brain Sucker			S	Target Opponent must Discard his Hand
Disintegration			S	Destroy (discard) Target Villain
Retirement			S	Destroy (discard) Target Hero
Mind Link			S	Look at Opponents Hand. Steal 1 Target Card
Final Destiny			S	Negate Fate Card. It goes Facedown. Opt Picks Another
New Beginning			S	Flip all your Fate cards Face-up
Twist of Fate			S	Opponent gets -3 Move Points this turn
Swirling Universe		S	Switch 2 LT and attached Characters in CP
Star Gate			S	Move Character you own to Target Location 
Portal to Alternate Universe	S	Move Character you own to Target Location 
Reincarnation			S	Put Character in Discard into your Hand
Looking Glass			S	Switch Location of 2 target Characters in CP
Hell of a Tip			S	Steal 2D6 VT from Opponent
Rebellion			S	Remove all CM but 1 from target Character
Galactic Warfare       		S	All your Characters get +2BT this Turn
End to Madness			S	Negate a Fate Card just played
Planetary Shield       		S	Target SF Loc cannot be attacked this Turn
Time of Peace			S	Villain cannot be placed at target Loc this Turn
Heavy Metal			S	Gain 5 VT. Shuffle the Discard into the Deck




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