HUSCARL






INTRODUCTION
Board & card game for 2 players.
Battle between two Norse Tribes. 
Abstract skirmish level combat.
Each figure represents a single man (unit). 

VICTORY
You win if you kill the opposing Chieftain.

THE MAP
Use an 8x8 chessboard.

THE MEN
Use chits or miniatures to represent men.
There are 5 types of men:
Chieftains, Huscarls, Berserkers, Warriors, & Pathfinders.


TRIBE TABLE
#	Type 		Hits
1 	Chieftain 	3
3 	Huscarl		2
2 	Berserker 	2
8 	Warrior		1
2 	Pathfinder	1
# = Number of that type of man you start the game with.
Hits = Number of Hits that type of unit has.

SETUP
Each player places one unit on each square of his back two rows.
Units may not stack. 

THE CARDS
Players share a common deck. 
The deck contains 3 copies of each card in the Card list.

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Fate Phase
2. Move Phase
3. Fight Phase

FATE PHASE
Draw 3 cards. 
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

MOVE PHASE
Play (discard) a Move card to move one of your men.
The move card has a number. 
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal. 
“Knight” type move cards allow a man to move like a knight in chess.
Instead of moving just one man in any direction, you have the 
option of moving one or more men forward the indicated number of 
spaces using a single move card.
The Pathfinder can be moved up twice per turn.

FIRE PHASE
Play (discard) an Attack card to have a man attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
“Knight” type attack cards produce an attack with a range like a knight in chess.
Berserkers may make 2 attacks per turn (using two different cards)
Berserkers may not make Bow attacks.
Pathfinders may make 2 attacks per turn using Bows (two different bow cards)
Pathfinders may not use Battle Axe cards.
Attacks do one Hit of damage to the target.
Battle Axes do 2 Hits damage.
Use Chits or coins to record damage.
A man reduced to 0 Hits is killed and removed from the board.
Your opponent may play Defense cards to negate your attack.
Berserkers & Pathfinders cannot use Shield or Armor cards.

CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
K = as a Knight would move in Chess
Type = Purpose of card

CARD LIST
Card Name:		Range	Type	Notes: 
Dagger			1	A
Broad Sword		1	A	
Battle Axe		1	A	2 Damage
Spear			2	A	
Thrown Spear		3	A	
Thrown Axe		K	A	
Hunting Bow		4	A	
Crossbow	         5	A	
Scout			K	M	
Sprint			5	M
Charge			4	M	
Run			3	M	
Jog			2	M	
Walk			1	M	
Dodge 			-	D	Negate attack of range 3-5
Parry			-	D	Negate attack of range 1-2
Shield			-	D	Negate attack
Armor			-	D	Negate attack








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