IN NOMINE





INTRODUCTION
Two player card game based on the RPG In Nomine.
One player controls a choir of Angels.
The other player controls a band of Demons.

DISCLAIMER
In Nomine is a licensed, copyrighted, trademarked property.
This is merely a fan site.

THE DECKS
Each player has a unique deck.
Each deck has 66 cards.

VICTORY
There are 3 ways to win:
1. Run your opponents deck out of cards.
2. Have in play a human with 7+ Prophecy tokens.
3. Have in play 1 Celestial of each of the 7 types available in your deck.

BITS & PIECES
2 types of Tokens (counters) are needed:
Prophecy Tokens
Essence Tokens

EVENT CARDS
Event cards are discarded as soon as they are played.
Event cards are played at whatever time it is appropriate. Depending on the 
Event, this can be in any phase, or even during an opponents turn.
Song Cards are a type of Event card. 
To play a Song card, you must remove an Essence counter from one of your Celestials.
Archangel Events & Demon Prince Events are types of Event Cards.

SETUP
Each player draws 7 cards.
The Demon player goes first.

TURN SEQUENCE
Players take turns. 
Each turn is divided into 5 phases:
Essence Phase
Fates Phase
Recruit Phase
Struggle Phase
End Phase

ESSENCE PHASE
Dawn for Angels & Dusk for Demons.
Place an Essence counter on each persona card that doesn’t already have one.
Definition: Persona cards = Humans & Celestials
Definition: Celestials = Angels & Demons
Place a Prophecy token on each human.

FATES PHASE
Draw 1 card from your deck.

RECRUIT PHASE
Put 1 persona card from your hand into play.
A card in play is face up in front of you.
Cards in play stay in play until they are destroyed (discarded). 
Some cards may allow you to recruit more than one Persona per turn.
Modifier cards may be played in this phase. 
A Modifier card is attached to an appropriate target persona.
(some attach to your opponents personas)
The Modifier card stays in play with the Persona.
Artifacts are a type of Modifier card.

STRUGGLE PHASE
You may use your Persona cards to attack your opponent.
To have a persona attack, remove the essence counter from the card. 
(Personas without Essence counters cannot attack)
Celestials have a base Force = 2.
Humans have a base Force = 1.
If the attacking persona is unblocked, the target defending player must discard 
a number of cards from the top of his deck equal to the Force of the Persona.
Certain Event cards can be played to increase the Force of the Persona.
The Defender may block the attacking persona with one of his own. 
To have a persona block, remove the essence counter from the card. 
(Personas without Essence counters cannot block)
Compare the Forces of the Attacker & Blocker. 
The persona with the smaller Force is destroyed (discarded).
If it is a tie, both personas are destroyed. 
Instead of Attacking the opposing deck, you may target a Persona.
Others Personas may block the attack on the target Persona.

END PHASE
Max hand size is 7 cards. 
Discard excess cards.

ACTIVATION POWERS
Certain Celestials have Activation powers.
To activate a power (cause it to happen) you must remove an 
Essence counter from that Celestial.

CARD TYPE NOTATION
H = Human (Persona)
A = Angel (Celestial Persona)
D = Demon (Celestial Persona)
E = Event 
S = Song (Event)
G = Archangel Event
P = Demon Prince Event
M = Modifier
R = Artifact (Modifier)
Atk + X = Persona gets Force + X when attacking
Def + X = Persona gets Force + X when blocking
# = Number of that card type in the deck

ANGEL DECK CARD LIST
Card Name			#	Type	Notes
Seraphim (Most Holy)		2	A	Activate: Look at Opponents hand
Cherubim (Guardians)		2	A	Def + 2
Ofanim (The Wheels)		2	A	Cannot be blocked when attacking the deck
Elohim (The Powers)		2	A	Activate: Draw 1 card from the deck 
Malakim (The Virtues)		2	A	Atk + 2
Kyriotate (Dominations)		2	A	Force + 1
Mercurian (Friends of Man)	2	A	Activate: Recruit 1 Persona 
Humans				9	H	
Blandine (Dreams)		1	G	Look at next 7 cards in any Deck
David (Stone)			1	G	Def + 3
Dominic (Judgment)		1	G	Opponent discards 3 cards from hand
Eli (Creation)			1	G	Recruit any number of Personas this turn
Gabriel (Fire)			1	G	Force + 2
Janus (Wind)			1	G	Cannot be blocked when attacking the deck
Jean (Lightning)		1	G	Destroy target Persona
Jordi (Animals)			1	G	Negate Target Attack
Laurence (Sword)		1	G	Atk + 3
Marc (Trade)			1	G	Draw 3 cards
Michael (War)			1	G	All your Personas get Atk + 1
Novalis (Flowers)		1	G	Negate all attacks this turn
Yves (Destiny)			1	G	Put 1 Prophecy token on target Human
Child of the Grigori		1	M	Human gets 1 extra Prophecy token
Soldier of God			1	M	Human gets Force + 1
Gods Grace			1	M	Force + 1
Blessing			1	M	Force + 1
Relic				1	A	Def + 1
Fiery Sword			1	A	Force + 1
Divine Intervention		1	E	Negate a Prince card as it is Played
Reincarnation			1	E	Put Persona in discard into your hand
Renegade			1	E	Shuffle target demon back into his deck
Remnant				1	E	Draw 2 cards
Reviver				1	E	Put Persona in discard into your hand
Celestial Forces		1	E	Def + 2
Miracle				1	E	Def + 3
Smite				1	E	Atk + 2
See the Light			1	E	Control Target Human
Celestial Symphony		1	E	Draw 2 cards
Sacrifice			1	E	Destroy Attacker & Blocker
Resonance			1	E	Look at opponents hand
Redemption			1	E	Control target Demon
Complete Task			1	E	Put 1 Prophecy token on target Human
Attunement			1	E	Angel gets Def + 1
Banish				1	E	Send Demon back to owners hand
Divine Rite			1	E	Draw 2 cards
Tether to Heaven		1	E	All Personas get Def + 1
Song of Attraction		1	S	Take 1 card from deck & put it in your hand
Song of Harmony			1	S	Negate all attacks this turn
Song of Healing			1	S	Put Persona in discard into your hand
Song of Light			1	S	Negate target Attack
Song of Shields			1	S	Target gets Def + 2
Song of Thunder			1	S	Destroy Target Attacker

DEMON DECK CARD LIST
Card Name			#	Type	Notes
Balseraph (The Liars)		2	D	Activate: Negate target Block
Djinn (Stalkers)		2	D	Atk + 2
Calabim	(Destroyers)		2	D	Force + 1
Habbalah (Punishers)		2	D	Activate: Target gets Force – 1 
Lilim (The Tempters)		2	D	Activate: Recruit 1 Persona
Shedim (Corruptors)		2	D	Activate: Opponent discards 1 card
Impudites (The Takers)		2	D	Activate: Draw 1 card from the deck
Humans				9	H	
Andrealphus (Lust)		1	P	Control Target Human
Asmodeus (The Game)		1	P	Look at next 3 cards in both decks
Baal (War)			1	P	All Personas get Atk + 1
Beleth (Nightmares)		1	P	Target cannot Attack or Block
Belial (Fire)			1	P	Atk + 3
Haagenti (Gluttony)		1	P	Target cannot Attack or Block
Kobal (Dark Humor)		1	P	Target cannot Attack or Block
Kronos (Fate)			1	P	Look at next 7 cards in target deck
Malphas (Factions)		1	P	Negate all attacks this turn
Nybbas (Media)			1	P	Put 1 Prophecy token on target Human
Saminga (Death)			1	P	Target Human becomes Undead (Force + 1)
Valefor (Theft)			1	P	Take control of target Artifact
Vapula (Technology)		1	P	Force + 1
Soldier of Hell			1	M	Human gets Force + 1
Dissonance			1	M	Force –1 (Attach to angel)
Diabolical			1	M	Force + 1
Geas				1	M	Atk + 1
Stigmata			1	M	Force –1
Blindness			1	M	Force –1 
Talisman			1	A	Atk + 1
Unholy Shotgun			1	A	Force + 1
Imbroglio			1	E	All personas have Def –1 
Summon Demon			1	E	Put Demon in discard into your hand
Numinous Corpus			1	E	Force + 1
Imps & Gremlins			1	E	Opponent must discard 2 cards from hand
Road to Hell			1	E	Put 1 Prophecy token on target Human
Outcast				1	E	Shuffle target angel back into his deck
Corporeal Forces		1	E	Atk + 2
Corruption			1	E	Remove 2 Prophecy tokens from Human
Kiss of Death			1	E	Atk + 3
Discord				1	E	Opponent must discard 2 cards from hand
Fallen Angel			1	E	Control target Angel
Deal with the Devil		1	E	Put 1 Prophecy token on target Human
Infernal Rite			1	E	Draw 2 cards
Demonic Tutor			1	E	Take 1 card from deck & put it in your hand
Song of Charm			1	S	Recruit any number of Personas this turn 
Song of Dreams			1	S	Look at next 5 cards in target deck
Song of Entropy			1	S	Target cannot be Blocked
Song of Form			1	S	Target gets Force + 1 
Song of Motion			1	S	Target cannot be blocked 
Song of Possession 		1	S	Take control of Target for 1 Turn
Song of Projection		1	S	Target cannot Attack or Block
Song of Tongues			1	S	Draw 2 cards



LINKS
Official Page







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