ILLUMINATI NEW WORLD ORDER CCG by Steve Jackson Solitaire Rules




INTRODUCTION
For those who like the power structure building aspect of the INWO CCG.

THE DECK
The deck should contain 1 of each of the Group cards.
Plot cards are not used.
(Hopefully you bought one of the 450 card factory sets.)
No dice or counters are needed.

SETUP
Pick any one Illuminati card.
Play it to the table.
Use a large table.

VICTORY
If your power structure ever contains 20+ cards you win.
You have achieved world domination.
Admire your handiwork.
Ignore the special abilities of the Illuminati.

TURN SEQUENCE
Each turn has 3 phases:
1. Draw Phase
2. Build Phase
3. Reserve Phase

DRAW PHASE
Draw 1 card.

BUILD PHASE
Add the card you just drew to your power structure.
Attach according to the available control arrows.
The group it is attached to must have at least 
1 attribute or 1 alignment the same, or be the Illuminati.
You must attach a group if it is possible.
The attachment is always automatic, no attack rolls are made.
If it is not possible to attach the group, the group goes into your
Reserve pile.
Power, Resistance, and special abilities are not used.

RESERVE PHASE
If possible attach card(s) in your reserve pile to your power structure.
If you ever have 3 or more cards in your reserve pile at the end 
of the reserve phase you automatically lose.

OPTIONAL RULES
Make the capacity of the reserve pile 5 cards.
Once per game you may switch a card in your power structure with 
one in your reserve pile.





Return to Warpspawn Mainpage