JURASSIC PARK RESCUE
INTRODUCTION
Board Game for 2-4 + Players.
Warp Quest Style Play.
Based on the Jurassic Park Universe.
DISCLAIMER
Jurassic Park is a licensed, copyrighted property.
This is merely a fan site.
VICTORY
Be the first Team to bring the kids Token back to the Visitor Center
Without first being killed off.
THE BOARD
The board is a map of the Island.
Use a Chessboard, or make up a map.
In one corner is the Visitor Center (Safe Start and End Zone).
In the opposite corner is the Kids Token.
There will be 4 randomly placed Lakes.
(Recommendation: Place all 4 Lakes in the Middle 4 spaces)
There will be 4 randomly placed Mountains.
There will be 4 randomly placed Valleys.
Use Tiles to represent Lakes, Mountains, and Valleys.
THE KIDS TOKEN
A player’s Team will take possession of the Token when they
Enter the same space as it.
TEAM PAWNS
Each player has a pawn of a unique color to represent the
Location of their Team on the map.
DINOSAUR FIGURES
Six very small plastic Dinosaur Toys are needed.
They must be able to fit nicely within the map Spaces.
The six Figures represent the six results on the Random Dinosaur Table.
RANDOM DINOSAUR TABLE
1D6 Dinosaur: Immunity:
1. Velociraptor Pack Run
2. Lone Tyrannosaurus Rex Block
3. Spinosaur Pair Hide
4. Mini-Raptor Swarm Shoot
5. Pteradon Flight Trap
6. Herbivore Stampede Distract
DINOSAUR IMMUNITIES
Certain Escape Tactics will not work on certain types of Dinosaurs.
These are noted on the Random Dinosaur Table.
For instance, you cannot outrun the Velociraptors or block the T-Rex.
DICE
Six sided dice are needed.
THE DECK
Players share a Common Deck.
The Deck has 7 types of cards:
Hide, Run, Block, Trap, Shoot, Distract, and Special.
TEAMS
Each player starts with an 8 Member Team.
Roll 8 times on the Team Table to get the composition of your team.
Record your results and changes with paper and pencil.
During the game, you will lose and gain Team members.
TEAM TABLE
1D6 Team Member: Notes:
1 Soldier Shoot +1
2 Hunter Trap +1
3 Ranger Block +1
4 Athlete Run +1
5 Scientist Hide +1
6 Tourist Distract +1
SETUP
Players each pick a Pawn and roll up their teams.
Determine location of Lakes, Mountains, and Valleys on map.
Determine Location of Visitor Center (VC).
Place the Kids Token opposite the VC.
All Team Pawns begin at the VC.
Place the 6 Dinosaur Figures randomly about the Map.
Do not place Dinosaurs adjacent to the VC.
Shuffle the deck. Each player is dealt 5 random cards.
Players roll high on 1D6 to see who goes first.
TURN SEQUENCE
Players take turns.
Each turn has 4 Phases.
1. Equip Phase
2. Special Phase
3. Dinosaur Phase
4. Move Phase
EQUIP PHASE
Draw 1 Card from the deck and add it to your hand.
If the deck ever runs out, shuffle the discard and draw from it.
Max hand size is 5 cards.
SPECIAL PHASE
Special cards not meant to be used in other Phases may be
Played (discarded) for their effects in this Phase.
DINOSAUR PHASE
Pick 1 Dinosaur by Random using the Random Dinosaur Table.
Roll once on the Random Movement Table to determine how it moves.
RANDOM MOVEMENT TABLE
1D6 Movement
1 Move 1 Space towards the nearest Team (Your choice if tied)
2 Move 2 Spaces towards the nearest Team (Your choice if tied)
3 Move 1 Space towards the Kids Token
4 Move 1 Space towards the VC
5 Move 1 Space (Your Choice)
6 Move 2 Spaces (Your Choice)
DINOSAUR MOVEMENT RESTRICTIONS
Movement must be orthogonal not diagonal.
Only the Pteradons can enter Mountain spaces.
Dinosaurs must stop upon entering Valleys.
Dinosaurs cannot enter Lakes.
The Pteradon may fly over a Lake.
Dinosaurs may not enter the VC.
Dinosaurs may not enter spaces occupied by other Dinosaurs.
A Dinosaur may move into a space containing the Kid Token.
If it does move the Kid Token to the nearest adjacent empty space.
WHEN DINOSAURS AND TEAMS COLLIDE
If a Dinosaur enters the same space as a Team, the Team will be attacked.
The Team must attempt to escape. An Escape attempt must use 1 Tactic.
There are 6 Tactics to choose from:
Shoot, Run, Hide, Trap, Block, and Distract.
The attacked player must choose 1 Tactic.
Next, the player must make an Escape Roll using 2 Six-sided dice.
Add up the total of the 2 Dice rolls.
Add to this the number of teammates with the matching tactic.
Next, play (discard) up to 2 Tactics cards and add their bonuses.
At least 1 of the Tactics cards played must match the chosen Tactic.
If the Total (Roll + Team bonuses + Card bonuses) is equal to or
Greater than 12, then the Team escapes with no casualties.
If the total is less, the Team loses a number of random
Team members equal to the difference.
If a team loses all its members, that player is out of the game.
After the Attack, the Team must retreat: Another player
(Not the Team’s owner) must move the Team’s Pawn 1 space away.
If you are attacked and you control the Kids Token roll 1D6:
On a roll of 4+ you lose the Token.
Place it in an empty space, 2 spaces away from your Team.
MOVE PHASE
Move your Team Pawn 1 Space. Moves must be Orthogonal.
You may play (discard) 1 special card to move the Team farther per
The cards instructions.
Normally teams cannot enter Mountains or Lakes.
Teams must stop upon entering Valleys.
Teams cannot enter spaces occupied by Dinosaurs or other Teams.
If you enter the space containing the Kids you take possession of it.
The Kids Token moves along with your Team Pawn.
COMMON DECK CARD LIST
Card: Notes:
Stand Very Still Hide +1
Good Hiding Spot Hide +2
Move Silently Hide +2
Mask Scent Hide +1
Mud Bath Hide +1
Remain Motionless Hide +1
Camouflage Hide +2
Submerged Hide +2
Climb Tree Run +1
Jump Rooftops Run +1
Sprint Run +1
Narrow Escape Run +2
Chase Run +1
Need for Speed Run +2
Run for your Life Run +2
Dangerous Leap Run +2
Barricade Block +1
Ravine Block +2
Electric Fence Block +1
Cement Wall Block +1
River Block +2
Dense Foliage Block +1
Rope Bridge Block +2
Cliff Face Block +2
Tar Pit Trap +2
Gulley Trap +1
Steel Cage Trap +2
Rockslide Trap +1
Start Fire Trap +1
Explosives Trap +2
Electrocution Trap +1
Construction Equipment Trap +2
Machine Gun Shoot +2
Hunting Rifle Shoot +2
Stun Gun Shoot +1
Dart Gun Shoot +1
Assault Rifle Shoot +2
Shotgun Shoot +2
Handgun Shoot +1
Net Launcher Shoot +1
Innocent Bystander Distract +2
Lured by Prey Distract +2
Quick Meal Distract +1
Hear Noises Distract +1
Something Shiny Distract +1
Fight another Dinosaur Distract +2
Detect Movement Distract +1
Flee another Dinosaur Distract +2
Jeep Move Team 2 Spaces
Helicopter Move Team 3 Spaces
Shortcut Move Team Diagonally
Spitting Lizard Team in or adj to Valley loses 1 Member
Poison Antidote Negate Spitting Lizard Card
Find Survivor Gain 1 Random Team Member
Rendezvous Gain 1 Random Team Member
Leadership Draw 2 Cards
Pandemonium All players discard their hands and draw 5 cards
Find Boat Move team across 1 Lake Space
Hiking Trail Move Team into adjacent Mountain Space
Air Drop Draw 3 Cards
Liopleurodon Team adjacent to a Lake is attacked
Migration Move a Dinosaur 2 Spaces to an empty space
LINKS