JEDI WARP DUEL







INTRODUCTION
Card game for 2+ players.
Each player controls a Jedi with a light saber. 
Takes place in the Star Wars Universe
Each figure represents a Jedi knight.

DISCLAIMER
‘Star Wars’ is a copyrighted/trademarked property.
This is just a fan site.

VICTORY
Reduce your opponent to zero force points.

THE MAP
Use a 5x5 chessboard.

FIGURES
Use chits or miniatures to represent units.

JEDI RANKS
Jedi have 3 ranks:
Rank	Title		FP	Draw	Size	Init
1. 	Apprentice	3	2	6	0
2. 	Jedi		4	2	7	+1
3. 	Master		5	3	8	+2
FP = Force Points.
Draw = Number of cards the Jedi can draw per turn.
Size = Maximum hand size.
Init = Bonus to the Initiative roll.

 
SETUP
Each player picks a different Jedi from the Jedi List.
Players place their Jedi in opposite corners.
Players draw a full hand of cards.

TERRAIN
Some spaces may contain obstacles.
Units cannot move or attack through obstacles.

THE CARDS
Players share a common deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
Draw Phase
Initiative Phase
Fight Phase

DRAW PHASE
Draw X cards. 
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

INITIATIVE PHASE
Each player rolls 1D10. Highest roll goes first in fight phase.

FIGHT PHASE
Players play move & attack cards.

MOVE CARDS
Play (discard) a Move card to move your Jedi. 
Units cannot move through other units.
The move card has a number. 
This is the number of spaces the unit moves.
Moves are diagonal or orthogonal. 

ATTACK CARDS
Play (discard) an Attack card to have a Jedi attack.
The attack card has a number. 
This is the range of the attack.
Attacks are diagonal or orthogonal. 
A Jedi may play a Defense card to negate an attack made against him.
The enemy unit that is the target of the attack loses 1 Force point.
Units cannot attack through other units.

ABILITY CARDS
There are 2 types of generic ability cards in the deck: Heroic Ability & Jedi Ability.
Each character can use these cards in a unique way as described in the Jedi list.



CARD LIST NOTATION
Type = Purpose of card
# = Number of that type of card in the deck
K = as a Knight would move in Chess
User = What type of units can use the card
M = Movement
A = Attack
D = Defense
X = Special card
J = Jedi & Masters only
Z = Masters only

CARD LIST
Card Name:		#	Range	Type	Notes
Telekinetic Attack	1	4	A	J
Electrical Attack	1	3	A	Z
Sweep			2	1	A	
Lunge			1	2	A	
Force Block		1	-	D	
Parry			1	-	D	
Duck			1	-	D
Dodge			1	-	D	
Disarm			1	1	X	Opponent cannot attack next turn.
Approach		2	1	M	
Maneuver		2	2	M	
Run			1	3	M	
Knock Down		1	1	A	Opponent must discard a card.
Levitate		1	K	M	
Jedi Speed		1	-	X	Get +7 to initiative roll.
Meditate		1	-	X	Discard hand & Draw 4 cards.
Force Mastery		1	-	X	J. Draw 2 cards
Mind Trick		1	-	X	J. Opponent must discard 2 cards.
Counterattack		1	-	X	Defend & Attack = 1
Withdraw		1	-	X	Defend & Move = 1
Surge			1	-	X	Attack = 1 and Move = 2
Force Drain		1	2	A	Z
Force Push		1	1	A	Z. Move opponent back one space.
Calm			1	-	X	Gain back one Force Point.
Jedi Ability		2	-	X	Unique for each character.
Heroic Ability		2	-	X	Unique for each character.




JEDI LIST
Anakin
Rank:			Apprentice
Jedi Ability 		Two Light Sabers: Attack = 1 Twice
Heroic Ability		Impetuous: Attack = 1 & Draw a card

Darth Maul		
Rank:			Jedi	
Jedi Ability	 	Double Light Saber: Move = 2 & Attack = 1	
Heroic Ability		Athletic Prowess: Defend & Attack = 1

Qui-Gon
Rank:			Jedi
Jedi Ability 		Protect: Defend & Draw a card
Heroic Ability		Meditate: Draw 3 cards

Obi Wan Kenobi	
Rank:			Jedi
Jedi Ability 		Force Defense: Defend & Draw a card
Heroic Ability		Flip: Move = 2 & Attack = 1

Darth Sidius
Rank:			Master		
Jedi Ability 		Force Lightning: Attack = 3 or 4
Heroic Ability		Imperial Command: Opponent discards 3 cards

Yoda
Rank:			Master			
Jedi Ability 		Force Insight: Defend & Draw a card
Heroic Ability		Leap: Move = 2 & Attack = 1

Luke
Rank:			Apprentice			
Jedi Ability 		Use the Force: Draw 3 cards
Heroic Ability		Self Control: Defend & Draw a card

Darth Vader		
Rank:			Jedi
Jedi Ability 		Throw Debris: Attack = 4 or Choke: Attack = 3
Heroic Ability		Negate Defense: Negate a ‘Defend’ action by opponent

Mace Windu
Rank:			Master
Jedi Ability 		Battle Wisdom: Defend & Attack = 1
Heroic Ability		Force Attack: Move = 2 & Attack = 1

Count Dooku
Rank:			Master
Jedi Ability 		Finesse: Attack = 1 & Draw a card
Heroic Ability		Retreat: Defend & Draw a card












Return to Warpspawn Mainpage