JOUST
INTRODUCTION
Two player card game simulating a joust between two competing knights.
VICTORY
Be the first player to win 3 passes.
THE DECK
Players share a common deck.
THE CARDS
There are four suites:
1. Speed
2. Aim
3. Armor
4. Courage
Each card belongs to one Suite and has a force value from 1 to 10.
CARDSET AVAILABLE
by Totola
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TURN SEQUENCE
The turn is divided into 3 phases:
Dress Phase
Charge Phase
Clash of Arms Phase
DRESS PHASE
Each player is dealt a hand of 4 cards face up and 8 cards face down.
If the deck runs out, shuffle the discard and draw from it.
CHARGE PHASE
Players discard 4 of their facedown cards.
CLASH OF ARMS PHASE
Players reveal their face down hands.
Each player totals their score in each of the 4 suites.
Players compare their totals in each suite.
If players tie in a suite, then neither player wins the suite (It remains a tie).
The player that wins the most suites wins the turn (hand/pass).
If both players win equal numbers of suites, then the turn is draw (neither wins).
CARD LIST NOTATION
S = Speed
A = Aim
R = Armor
C = Courage
COMMON DECK CARD LIST
Card Name: Type: Force:
Canter S 1
Trot S 2
Spur S 3
Gallop S 4
Stallion S 5
Warhorse S 6
Rush Forth S 7
Charge S 8
Lightning Speed S 9
Furious Assault S 10
Lance A 1
Lunge A 2
Clash of Arms A 3
Puissant Skill A 4
Fierce Stroke A 5
Smite A 6
Great Strength A 7
Prowess A 8
True Aim A 9
Mighty Blow A 10
Padding R 1
Barding R 2
Visor R 3
Hauberk R 4
Cantels R 5
Breast Plate R 6
Plate Mail R 7
Great Helm R 8
Parry R 9
Shield R 10
Foolhardy C 1
Spirit of Youth C 2
Eagerness C 3
Bravery C 4
Glory C 5
Ale C 6
Chivalry C 7
Lady’s Favor C 8
Honor C 9
Battle Fury C 10