JOUST






INTRODUCTION
Two player card game simulating a joust between two competing knights.

VICTORY
Be the first player to win 3 passes.

THE DECK
Players share a common deck.

THE CARDS
There are four suites:
1. Speed
2. Aim
3. Armor
4. Courage
Each card belongs to one Suite and has a force value from 1 to 10. 

CARDSET AVAILABLE
by Totola
Click Here!

TURN SEQUENCE
The turn is divided into 3 phases:
Dress Phase
Charge Phase
Clash of Arms Phase

DRESS PHASE
Each player is dealt a hand of 4 cards face up and 8 cards face down.
If the deck runs out, shuffle the discard and draw from it. 

CHARGE PHASE
Players discard 4 of their facedown cards. 

CLASH OF ARMS PHASE
Players reveal their face down hands.
Each player totals their score in each of the 4 suites. 
Players compare their totals in each suite.
If players tie in a suite, then neither player wins the suite (It remains a tie). 
The player that wins the most suites wins the turn (hand/pass).
If both players win equal numbers of suites, then the turn is draw (neither wins).

CARD LIST NOTATION
S = Speed
A = Aim
R = Armor
C = Courage

COMMON DECK CARD LIST
Card Name:		Type:	Force:
Canter			S	1
Trot			S	2
Spur			S	3
Gallop			S	4
Stallion		S	5
Warhorse		S	6
Rush Forth		S	7
Charge			S	8
Lightning Speed		S	9
Furious Assault		S	10
Lance 			A	1
Lunge			A	2
Clash of Arms		A	3
Puissant Skill		A	4
Fierce Stroke		A	5
Smite			A	6
Great Strength		A	7
Prowess			A	8
True Aim		A	9
Mighty Blow		A	10
Padding			R	1
Barding			R	2
Visor			R	3
Hauberk			R	4
Cantels			R	5
Breast Plate		R	6
Plate Mail		R	7
Great Helm		R	8
Parry			R	9
Shield 			R	10
Foolhardy		C	1
Spirit of Youth		C	2
Eagerness		C	3
Bravery			C	4
Glory			C	5
Ale			C	6
Chivalry		C	7
Lady’s Favor		C	8
Honor			C	9
Battle Fury		C	10











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