KILTS & CLAYMORES
INTRODUCTION
Board & card game for 2 players.
Skirmish between two feuding Scottish Highland Clans.
Abstract skirmish level combat.
Each figure represents a single man (unit).
VICTORY
You win if you kill 6 or more opposing units.
THE MAP
Use an 8x8 chessboard.
THE MEN
Use chits or miniatures to represent men (units).
CLAN UNIT TYPE TABLE
# Type Hits
1 Chieftain 3
5 Champion 2
10 Clansman 1
# = Number of that type of man you start the game with.
Hits = Number of Hits that type of unit has.
SETUP
Each player places one unit on each square of his back two rows.
Units may not stack.
THE CARDS
Players share a common deck.
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Fate Phase
2. Move Phase
3. Fight Phase
FATE PHASE
Draw 3 cards.
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.
MOVE PHASE
Play (discard) a Move card to move one of your men.
The move card has a number.
This is the number of spaces the man moves.
Moves can be diagonal or orthogonal.
Instead of moving just one man in any direction, you have the
option of moving up to 3 men forward the indicated number of
spaces using a single move card.
FIGHT PHASE
Play (discard) an Attack card to have a man attack.
The attack card has a number.
This is the range of the attack.
Attacks can be diagonal or orthogonal.
Attacks do one Hit of damage to the target.
Use Chits or coins to record damage.
A man reduced to zero Hits is killed and removed from the board.
Your opponent may play Defense cards to negate your attack.
CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special Card
K = as a Knight would move in Chess
C = Champion or Chieftain only
L = Clansman only
# = Copies of that card in the deck
Type = Purpose of card
CARD LIST
Card Name: # Range Type Notes
Black Dagger 1 1 A
Sgian Dubh 1 1 A
Dirk 2 1 A
Claymore 2 1 A C
Basket Hilt Claymore 1 1 A C
Hand Axe 2 1 A
Spear 2 1 A
Club 1 1 A L
Pole Axe 1 1 A
Thrown Axe 2 2 A
Thrown Rock 1 2 A
Thrown Spear 2 3 A
Sling 2 3 A L
Keep Distance 1 - D
Dodge 1 - D
Parry 1 - D
Wooden Shield 1 - D
Buckler Shield 1 - D
Target Shield 1 - D
Heavy Wool Tartan 1 - D
Quilted Aketon 1 - D
Leather Jerkin 1 - D
Scale Armor Shirt 1 - D C
Run Crossways 4 K M
Highland Charge 4 4 M
Quick Pace 4 3 M
Maneuver 4 2 M
Walk 4 1 M
Mountainous Terrain 1 - X Negate Target Move
Disordered 1 - X Opponent must discard 2 cards
Undisciplined Rabble 1 - X Opponent must discard 2 cards
Insults 1 - X Opponent must discard 2 cards
Surprise 1 - X Draw 2 cards
Bagpipes 1 - X Draw 2 cards
Battle Cry 1 - X Draw 2 cards
Ferocious Fighters 1 - X Draw 2 cards
Prowess & Courage 1 - X Draw 2 cards
Lead by Example 1 - X Draw 2 cards
LINKS
http://www.electricscotland.com/history/hi/scotsfoot.htm
http://www.strategyplanet.com/braveheart/history.shtml
http://www.geocities.com/~sconemac/weapons.html
http://www.fife.50megs.com/scottish-weapons.htm
http://www.electricscotland.com/webclans/m/macintyre/part1.htm
http://www.fanaticus.org/DBA/armies/albanach.html
http://www.fanaticus.org/DBA/variants/medievalscots.html