KOGGEN







INTRODUCTION
Board Game for 2-4+ players. 
From the 12th to the 16th century trade in the Baltic Sea was controlled by an 
organization of German merchants known as the Hanseatic League.  
Each player takes the role of a Hansa Captain of a single Merchant ship (Cog). 

VICTORY
The first player to accumulate 100 Gold wins the game. 

THE BOARD
The board depicts Northern Europe including Scandinavia and parts of England and Russia. 
13 Cities are marked on the map. 
These are the main cities where the Hanseatic League conducted business. 
The cities are connected by lines called trade routes. 

TERMINOLOGY
Hanseatic League = Hansa = Hanse
Koggen = Cogs = Ships = Boats = Pawns
Trade Cards = Trade Goods = Goods = Cargo = Load
Locations = Cities = Kontores = Counting Houses
Gold = Coins
Level = Rank = Number = Score = Value
Counters = Tokens = Markers = Cubes = Chits

GOLD COINS
Use coins to keep track of gold. 
Gold not owned by anyone is kept in the Bank. 
The bank never runs out of coins. 

THE DECKS 
There are 2 Decks: 
The Captain Deck
The Hanse Deck

SHIPS 
Ships are also referred to as Cogs. Koggen is German for Cog. 
Each player gets 1 ship pawn and 1 random Captain card. 
Use Pawns to represent ships on the map. 
Each player gets a pawn of a unique color. 
The captain card represents that ship off the map. 
Each Captain card may stack 4 Trade Good cards under it as cargo.  
Any number of ships may stack at the same location. 

CAPTAIN DECK
Each player has 1 Captain. 
There are 6 different Captains: 
Sailor Captain, Pirate Captain, Merchant Captain
Diplomat Captain, Shipper Captain, Smuggler Captain

SAILOR CAPTAINS
The Sailor Captain is immune to storms. 
In a single turn, if he is simply moving (and not buying or selling), he may 
move 1 extra time. 

PIRATE CAPTAIN
The Pirate Captain is immune to piracy cards. 
If the Pirate captain has no cargo he may spend the turn pirating: 
Draw 4 cards: Keep trade good cards and discard all Event cards. 
The Trade good cards immediately become cargo and are put in your hold. 
When Pirating the player must skip his action phase. 
Note: Hanseatic pirates would target Danish, Dutch, and English ships and not Hanse ships. 

MERCHANT CAPTAIN
The Merchant captain gets 1 extra gold every time he sells a good. 

DIPLOMAT CAPTAIN
The Diplomat captain can ignore Boycotts. 
The max hand size of the Diplomat captain is one greater. 

SHIPPER CAPTAIN
The Shipper Captain can hold extra goods on his oversize ship: 
He can carry 5 goods instead of 4.

SMUGGLER CAPTAIN 
The Smuggler Captain is immune to tariff cards. 
The Smuggler captain draws 1 extra card per turn. 
The cargo capacity and max hand size of the smuggler captain are 1 less. 

THE HANSE DECK
The Trade deck has 2 types of cards mixed together:
Trade Good Cards and Event Cards
There are 18 types of Trade goods. 
Each Trade Good Card contains the following information: 
1. Good Type (Cod, Grain, Wax, etc.)
2. Supply Locations (Places where you can get the good)
3. Demand Locations (Places where you can sell the good)
4. Selling Price (in Gold)
Some Demand Locations are marked with a +1. 
These locations will pay an Extra 1 gold for that good. 

SETUP
Each player starts with 1 Ship pawn in Lubek. 
Each player starts with 1 Captain card randomly drawn from the Captain deck. 
Each player starts with 5 Gold. 
Shuffle the Hanse deck. Each player is dealt 3 cards. 
Players cut the deck (Highest selling price) to determine who goes first. 
Play proceeds clockwise. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 Phases: 
1. Draw Phase
2. Action Phase
3. End Phase

DRAW PHASE
Draw 2 cards from the Hanse deck and put them in your hand. 
If the deck ever runs out, shuffle the discard and draw from it. 

ACTION PHASE
A player may do the following in Action phase: 
1. Move (1 Free move per turn)
2. Pick up cargo in the current city (Unlimited)
3. Sell cargo in the current city (Unlimited) 
4. Play an Event card (Unlimited) 
5. Dump unwanted cargo in Lubek or Visby (Unlimited) 
6. Trade with another player at the same city (Unlimited) 

END PHASE
Max hand size is 5 cards. 
Discard excess cards. 

MOVING
On your turn you get 1 Free Move. 
You may use a move to move your ship on the Map from one City to 
another City it is directly connected to by a Trade Route. 
A player may play a Koggen card to get an extra move. 
You may load and sell without limit at each City you move to. 

PICKING UP CARGO
If your ship is at a city that produces a good that you have a 
Trade good card of in your hand, you may load it onto your ship. 
The Trade good card is now considered to be a Cargo card. 
Stack the Cargo card face-up and staggered under your Captain card. 
A ship may hold a max of 4 Cargo cards. 
A single ship can load multiple goods from a single city it is at during the turn. 
Other players may see your Cargo cards. 

SELLING GOODS
If you have a ship at a location that will buy a cargo good  that is in the 
ships hold, you may sell it for the selling price listed on the card. 
Certain locations will pay an additional premium of +X gold. 
A single ship can sell multiple goods at a single city during the turn. 
Goods can only be sold at cities listed as having a demand for it on the Trade card. 

TRADE CENTERS 
Lubek and Visby are Trade Centers. 
Players can discard cargo they do not want only if their ship is at one of these cities. 

TRADE AMONG PLAYERS
If 2 players have their ships at the same city, they may trade cards, cargo, and gold 
Without limit by mutual agreement. 

EVENT CARDS
Event cards are discarded as soon as they are played. 
You may play multiple Event cards in a turn.
 
BOYCOTT EVENT
Pick a target City. 
The City is boycotted by the League due to war or to enforce its monopolies.  
Ships may not load or sell Cargo at this City. 
Mark the location with an Event Counter. 
The City remains Boycotted until any player plays a Contact card. 

MONOPOLY EVENT
Pick a Target City and a Trade Good produced by that City. 
Write this information down. 
For the rest of the game, anytime any player loads that 
Good at that city, you gain 2 Gold from the Bank. 

ACCORD EVENT
Pick a Target Trade Route. 
(Trade route = The line connecting 2 adjacent cities)
Write this information down. 
For the rest of the game, anytime any player moves their ship along that 
Route, they must pay you 1 Gold. 

KONTORE EVENT
Pick a Target City. 
Write this information down. 
For the rest of the game, anytime any player sells a Cargo card at this 
City, they must pay you 1 Gold. 

HANSE DECK CARD NOTATION
LO = London
BU = Bruges
CO = Cologne
HB = Hamburg
BN = Bergen
LU = Lubek
SK = Skane
SH = Stockholm
VS = Visby
DZ = Danzig
RG = Riga
RV = Reval
NV = Novgorod
# = Copies of that card in the deck
Produce = Cities that produce the Trade Good
Demand = Cities that buy the Trade Good
Sell = Price in Gold cities that demand the Good will pay for it. 
SDID = Shuffle Discard into Deck

HANSE DECK TRADE GOOD CARD LIST
Name:		#	Sell	Produce		Demand
SALT		4	3	LU/HM		SK+1/BN
RESIN		3	3	RV/RG		SK+1/LO/BU/LU
FLAX		4	3	RG/NV		LU+1/LO/BU
COAL		3	3	LO/BU		SH+1/LU/HB/CO
WOOL		4	4	LO		DZ+1/RG/RV/NV
GRAIN		4	4	DZ/RG		BN+1/SK/SH/VS
TIMBER		4	4	RV/NV		LO+1/LU/BU
FURS		3	4	NV/SH		HB+1/LO/BU/CO
BEER		4	5	HB/CO		NV+1/SK/BN/SH
COD 		4	5	BN		CO+1/HB/LU/DZ
BUTTER		3	5	SK/RG		LU+1/HB/VS
METAL		3	5	SH/CO		RG+1/LO/DZ/LU
WINE		3	6	BU		VS+1/NV/RG/SH
WAX		2	6	NV/RV		LO+1/BN/VS/SK
CLOTH		3	6	BU/LO		RV+1/NV/DZ/RG
HERRING		3	6	SK/VS		CO+1/HB/LU/DZ
AMBER		2	7	DZ		BU+1/LO/CO
EASTERN WARES	2	7	RV		VS+1/LU/CO/HB

HANSE DECK EVENT CARD LIST
Name:		#	Notes:
HANSE DIET	1	All Ships are immediately moved to Lubek
CONTACTS       	4	Draw 2 cards 
ACCORD		1	Target Trade Route. See Rules
MONOPOLY       	1	Target City and Trade Good. See Rules
BOYCOTT		1	Target City. See Rules
KONTORE		1	Target City. See Rules
LIGHT HOUSE	4	Negate Piracy, Plague, or Storm Card just played
PIRACY		2	Target Player losses all Cargo. SDID
STORM		3	Target Player cannot Move next turn
KOGGEN		10	Get 1 Extra Move this Turn
PLAGUE		2	Target player discards his hand. SDID
SYNDIC		1	Trade Ships and Cargos with Target Player
GUILD MASTER	1	Trade Hand with Target Player
TARIFFS		3	Target Player loses 2 Gold
TRADE FAIR	1	Discard Hand and draw 5 cards. SDID



GAME BOARD SHOWING CITIES AND TRADE ROUTES




WOOL   Used to make cloth. 
CLOTH   The Dutch were masters at producing quality finished cloth, textiles, and linens. 
COAL   Valuable fuel first used in England and the Low Countries. 
WINE   From France.
BEER   Brewed in Germany. 
COD    North Sea fisheries. This includes whaling. 
HERRING   Baltic Sea Fisheries. Fish was an obligatory food for the medieval Christian. 
SALT   Necessary for the preservation of fish. 
METAL   Iron, copper, tin, and silver. 
BUTTER   Includes dairy products and tallow. 
GRAIN   Corn, Wheat. 
TIMBER   Used for shipbuilding, major industries in Lubek and England
RESIN   Mostly timber products, including tar, pitch, turpentine, and potash.
FLAX   Used to make sails. This good also represents hemp, used for making rope. 
WAX   Used for candles. This good also includes honey. 
AMBER   Fossil resin used for jewelry. 
FURS   This also includes skins, hides, and leather products. 
EASTERN WARES   Fruits, spices, silks, brocades, carpets, tapestries. 


LINKS
Hanseatic League    Wikipedia



PIC OF OLDER VERSION OF GAME
Board and Components made by my good friend Darrell.
















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