LUNAR CONQUEST
INTRODUCTION
Sci-Fi Themed Card game.
Lunar Warfare between 3 main Factions.
THE FACTIONS
The Humans
The Lunarians
The Silexians
HUMAN FACTION
Humans have just started settling the Moon and have established 3 main Bases on it.
Human Strengths include:
-The Ability to get supplies and reinforcements from Earth
-Nuclear & Long Range Weapons
Human Weaknesses include:
-Weak Bases & poor Defenses
LUNARIAN FACTION
Lunarians are native to the Moon.
They are a long-lived, meditative, peaceful race.
Lunarian Strengths include:
-Many Underground Bases that are hard to destroy
-Psychic Powers their opponents have no defense against
Lunarian Weaknesses include:
-Little Technology
SILEXIAN FACTION
Silexians are an Advanced race that have just arrived on the Moon from a distant solar system
Silexians are Cyborgs.
Silexian Strengths include:
-Advanced Nano-Technology
-Quick expansion and Base-Building
Silexian Weaknesses include:
-Start with few Resources
HISTORY OF CONFLICT
The Lunarians live underground and were not even aware of the Humans presence.
Likewise the Humans did not know about the Lunarians.
When the Silexians arrived, in a single colony ship, they immediately detected and
Proceeded to Attack the colonies of both other races.
All sides have been openly hostile to each other in the ensuing confusion & carnage.
THE DECKS
Each Player has his own unique deck.
VICTORY
Eliminate all enemy Bases.
SETUP
All players draw 7 cards.
Silex go first. Lunarians second. Humans third.
Lunarians start with 6 Bases each of Force =6
Humans start with 4 Bases each of Force = 4
Silexians start with 2 Bases each of Force = 5
TURN SEQUENCE
Players take turns.
Each turn has 3 phases:
1. Draw Phase
2. Deploy Phase
3. Attack Phase
DRAW PHASE
Draw 1 card from your deck.
If your deck runs out, shuffle your discard & draw from it.
Max hand size is 10 cards. Discard excess cards.
DEPLOY PHASE
Put unit cards from your hand into play.
Attach Modifier card to target units (Max 1 per unit).
ATTACK PHASE
Each of your units may attack. Declare attackers.
Bases cannot attack and they inflict no damage.
Unblocked attackers do damage to a target base.
Opponent declares blockers.
Blockers may not combine.
Blocking/blocked units do damage to each other.
Use counters to mark damage done to Bases & Units.
A Unit or Base with more Damage points than Force is destroyed.
Event cards are discarded after being played.
CARD TYPE NOTATION
# = Number of Copies of that card in the deck
U = Unit
E = Event
M = Modifier
Scan = Look at Opponents hand & Draw 1 card
Stun = Target Unit Neutralized for 3 turns
Fix = Remove all damage Counters from Target Unit
HUMAN FACTION DECK
Card Name #/Type Notes
Moon Base 2/U Base Force =4
Scientists on Rovers 2/U Ground Force =2
Colony Militia in Crawlers 4/U Ground Force =1 (F+1 if Defending)
Miners in Drill Machines 4/U Ground Force =2 (F+1 if Atacking)
Lunar Skimmer 6/U Flyer Force =1
Space Marine Drop Troops 4/U Ground Force =4
Supplies from Earth 2/E Draw 3 cards
Reinforcements from L5 2/E Draw 3 cards
Reinforcements from L4 2/E Draw 3 cards
Orbital Nuclear Strike 4/E Do 5 Damage to Target
Tac-Nukes 4/E Unit does 4 Damage to Target
Cluster Bombs 4/E Flyer does 4 Damage to Target
Electro Magnetic Pulse 4/E Stun
Unmanned Scout Flyers 4/E Scan
Field Repairs 2/E Fix
Concerted Assault 3/E All Attacking Units get F+1
Perimeter Defense 3/E All Defending Ground Units get F+2
Rail Guns 2/M Ground or Flyer Unit gets F+2
High Energy Lasers 2/M Ground or Flyer Unit gets F+2
LUNARIAN FACTION DECK
Card Name #/Type Notes
Underground Complex 4/U Base Force =6
Psychic Shield 6/E Negate Target Attack
Psychic Stun 5/E Stun
Psychic Blast 5/E Do 5 Damage to Target
Psychic Visions 6/E Scan
Psychic Summons 4/E Draw 3 cards
Psychic Healing 4/E Fix
Psychic Flare 4/E Ground Unit gets F+4
Psychic Control 2/E Take Control of Target Ground Unit
Lunarian Defenders 8/U Ground Force =1
Lunarian Guardians 6/U Ground Force = 2
Lunarian Avatar 2/U Ground Force = 5
Psionic Amplifiers 4/U Ground Unit gets F+2
SILEXIAN FACTION DECK
Card Name #/Type Notes
Modular Base 6/U Base Force =5
Molecutronic Construction 6/E Draw 3 cards
Bioengineered Virus 6/E Do 5 Damage to Target
Nano-Reconnaissance Bots 6/E Scan
Plasma Weapons 4/M Unit gets F+2
Molecular Reformation 4/E Fix
Neural Control Parasite 4/E Take control of Target Ground Unit
Nano-Bot Swarm 6/U Ground Force =2
Cyborg Commandos 4/U Ground Force =4
Cyborg Monstrosity 2/U Ground Force =6
Pod Fighters 6/U Flyer Force =1
Infiltration Tactics 4/E Ground Unit gets F+4
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