MARTIAN CLOUDSHIPS




INTRODUCTION
Board & card game for 2 players.
Battle between a Band of Martian Cloudships and a 
British (Victorian) Expeditionary Force.
Alternate Fantasy Universe circa late 1800’s. 
Abstract skirmish level aerial combat.
Each figure represents a single Ship (unit). 
Note: Vessels achieve weightlessness by carrying 
Quantities of distilled Essence of Ether.

VICTORY
You win if you Destroy the opposing Flagship.

THE MAP
Use an 8x8 chessboard.

THE SHIPS
Use chits or miniatures to represent Ships.
Each Player has 3 types of Ships.

VICTORIAN FLEET TABLE
#	Type 			Hits	Notes
1	Frigate			3	Flagship
2	Monitor			2	-
5	Gunship 		1	-
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.

MARTIAN FLEET TABLE
#	Type 			Hits	Notes
1	Warbarge		3	Flagship
2	Galley			2	-
5	Cog	 		1	-
# = Number of that type of Ship you start the game with.
Hits = Number of Hits that type of Ship has.


SETUP
Each player places one Ship on each square of his back row.
Ships may not stack. 

THE CARDS
Each Player has their own unique deck. 

TURN SEQUENCE
Players take turns. 
Each turn has 3 phases:
1. Orders Phase
2. Maneuver Phase
3. Fire Phase

ORDERS PHASE
Draw 3 cards. 
Max hand size = 5 cards.
If the deck runs out, shuffle the discard and draw from it.
Discard excess cards.

MANEUVER PHASE
Play (discard) a Move card to move one of your Ships.
The move card has a number. 
This is the number of spaces the Ship moves.
The Fleet Tables list what type of Move cards each unit can use.
Moves can be diagonal or orthogonal. 
Instead of moving just one Ship in any direction, you have the 
option of moving one or more Ships forward the indicated number of 
spaces using a single move card.

FIRE PHASE
Play (discard) an Attack card to have a Ship attack.
The attack card has a number. 
This is the range of the attack.
Attacks can be diagonal or orthogonal. 
“Knight” type attack cards produce an attack with a range like a knight in chess.
Each attack does one point of damage.
Use Chits or coins to record damage.
A ship reduced to 0 Hits is destroyed and removed from the board.
Your opponent may play (discard) Defense cards to negate your attack.


CARD LIST NOTATION
M = Movement
A = Attack
D = Defense
X = Special 
K = as a Knight would move in Chess
Type = Purpose of card
# = Number of that card in the Deck.

VICTORIAN CARD LIST
Card Name:		#	Range	Type	Notes 
Marines			1	1	A	Swords & Bayonets
Rifles & Pistols	1	2	A	
Gattling Gun		1	2	A	
Grapeshot		1	3	A	
Cannon Ball		1	4	A	Solid Shot
Ether Torpedo		1	6	A	
Bomb			1	1	A	Dropped from Above
Mortar			1	K	A	
Canister		1	2	A	
Shrapnel 		1	5	A	Shells
Rockets			1	5	A
Broadsides		1	4	A
Turrets			1	-	D	Armored
Steel Hull		1	-	D	
Men of Iron		1	-	D	
Steam Powered		2	1	M		
Coal Burning		2	2	M	
Propellors		2	3	M	
Pick up Speed		2	4	M	
Stoke the Fires		2	5	M	
Full Steam Ahead	2	6	M	


MARTIAN CARD LIST
Card Name:			#	Range	Type	Notes 
Ram				1	1	A	Piercing
Warriors			1	1	A	Spears & Whips
Needlers			1	2	A	Air Guns	
Fire Belcher			1	3	A	Flame Thrower
Lightning Projector		1	K	A	Tessla Coils
Rock Lobber			1	5	A	Catapult
Death Gliders			1	6	A	With Incendiary Bombs
Web Caster			1	2	A	Weighted Sticky Nets
Heat Ray			1	4	A	Mirrors
Spear Chucker			1	4	A	Giant Ballistae
Gasser				1	2	A	Poison Gas
Acid Sprayer			1	3	A	
Hide in the Clouds		1	-	D	
Crystal Hull			1	-	D			
Swift Evasion			1	-	D			
Etheral Oars			2	1	M				
Unfurl				2	2	M	
Glide				2	3	M		
Sails				2	4	M				
Wind Borne			2	5	M	
Gale				2	6	M	


INSPIRATIONAL LINKS
Landship Game Check this game out by Rabbidgerbil.








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