MUSEUM OF FINE ARTS
INTRODUCTION
Card game for 2-6 players.
Art Museum Theme.
Each player controls their own Museum of Fine Arts.
Players compete to acquire the most and best Art collections.
OBJECT
The player to score the most points at the end of the game wins.
THE DECKS
Players share 2 common decks:
1. Revenue Deck
2. Collection Deck
THE REVENUE DECK
This deck has 6 Suites:
Each Suite is referred to as a Source.
1. Endowments
2. General Revenue
3. Restricted Gifts
4. Government Funding
5. Memberships
6. Grants
Each Suite represents a source of Revenue.
Each Suite has 10 cards numbered from 1 to 10.
(This is a 60 card deck)
These cards are used to bid on Collections in Bidding Phase.
THE COLLECTION DECK
This deck has 7 Suites:
Each Suite is referred to as a Category.
Each Card is referred to as a Collection.
1. Ancient
2. Classical
3. Early Western
4. Non-Western
5. Late Western
6. Modern
7. Contemporary
Like the Revenue deck, each suite has 10 cards numbered
1 to 10, however, each card also has a name, which is given in
the Collection Deck card List at the end of the Rules.
TURN SEQUENCE
Each turn has 3 Phases:
1. Revenue Phase
2. Bidding Phase
3. Scoring Phase (Turns 6, 8, and 10 only)
REVENUE PHASE
Shuffle the Revenue Deck.
Each player is dealt 7 cards from the revenue deck.
Each player may discard up to 3 cards and draw replacements.
Players may trade cards.
Players reveal their hands.
A Player can keep 1 card from each source (suite).
Extra (Duplicate sources) cards are discarded.
BIDDING PHASE
Place the top 5 cards of the Collection deck face up in the middle of the table.
These 5 Collections are up for bid.
Each player can bid on one or more Collections.
Bidding can be by secret Bid or Live Auction according to the players preferences.
Highest Bid Wins. (In case of a tie, flip a coin)
Players use their Revenue cards to bid with.
Each Revenue card has a Bidding value from 1 to 10 as marked on the card.
A single revenue card cannot be divided; it must be used to bid on one collection.
A player may use one or more Revenue cards to bid on a single collection.
At the end of the Bid, players keep the Collections they Won.
Collections no one bid for, and all Revenue cards are discarded.
SCORING PHASE
Scoring Phase occurs only in turns 6, 8, and 10.
Turn 10 is the last turn of the game.
Note that each collection card has a numerical value called a Rank.
Players score 1 point for each contest they win:
There are 14 Contests:
1. The highest total rank of all cards
2. The most collection cards
3. The highest total Rank in the Ancient Category
4. The highest total Rank in the Classical Category
5. The highest total Rank in the Early Western Category
6. The highest total Rank in the Non-Western Category
7. The highest total Rank in the Late Western Category
8. The highest total Rank in the Modern Category
9. The most collection cards in the Ancient Category
10. The most collection cards in the Classical Category
11. The most collection cards in the Early Western Category
12. The most collection cards in the Non-Western Category
13. The most collection cards in the Late Western Category
14. The most collection cards in the Modern Category
In case of ties, both players get the point.
COLLECTION CARD CATEGORIES
A = Ancient
C = Classical
E = Early Western
N = Non-Western
L = Late Western
M = Modern
X = Contemporary
COLLECTION DECK CARD LIST
Card Name Category Rank Dates
Neolithic A 5 8000 3000 BC
Bronze Age A 2 2500 - 800 BC
Sumerian A 7 3000 - 2300 BC
Babylonian A 6 1900 - 1600 BC
Assyrian A 1 900 - 612 BC
Persian A 3 539 - 331 BC
Old Egyptian A 8 3500 2185 BC
Middle Kingdom A 9 2133 - 1750 BC
New Kingdom A 10 1570 30 BC
Nubian A 4 3,500 2,000 BC
Etruscan C 2 9th century - 50 BC
Roman Republic C 6 510 - 27 BC
Roman Empire C 9 27 BC 476 AD
Mycenaean C 7 1550 - 1200 BC
Minoan C 8 2800 1400 BC
Greek Geometric C 5 900 - 700 BC
Greek Archaic C 1 700 - 480 BC
Greek Hellenistic C 10 480 30 BC
Judean C 3 600 BC - 135 AD
Celtic C 4 450 BC 600 AD
Byzantine E 6 526 1390
Early Christian E 7 1st century - 526
Carolingian Period E 1 750 - 900
Migration Period E 2 1st Millennium AD
Islamic E 5 622 - 1492
Romanesque E 3 1000 1150
Gothic E 4 1140 - 1500
Early Renaissance E 9 1400 - 1500
Late Renaissance E 10 1475 1590
Northern Renaissance E 8 1325 - 1600
Baroque Era L 7 1600 - 1750
Rococo L 6 1700 - 1750
Neoclassicism L 2 1750 - 1880
Romanticism L 8 1800 - 1880
Symbolism L 1 1880 - early 1900s
Impressionism L 10 1863 - 1885
Post-Impressionism L 9 1886 - 1905
Pre-Raphaelites L 3 1848 - 1854
Realism L 5 1830 - 1870
Americana L 4 -
Surrealism M 9 1922 - 1939
Expressionism M 8 1890 - 1939
Cubism M 10 1908 1939
Dada M 3 1916 - 1923
Bauhaus M 2 1919 - 1933
Fauvism M 7 1898 - 1906
Art Nouveau M 5 1905 - 1939
Art Deco M 4 1920s - 1930s
Socialist Realism M 6 1930 - 1950
Futurism M 1 1909 - 1939
Post-modernism X 9 1970s - mid 1980s
Performance Art X 5 1960s Present
PopArt X 6 mid 1950s Present
Op Art X 2 1964 - Present
Conceptual Art X 7 1960s Present
Minimalism X 8 1960s Present
Abstract Expressionism X 10 1945 Present
Constructivism X 4 1920s Present
Lowbrow X 1 1950s Present
Multiculturalism X 3 1980s - Present
China N 10 -
Japan N 9 -
SE Asia N 3 -
India N 7 -
African N 8 -
Oceania N 2 -
South American N 6 -
Meso-American N 5 -
North American Indian N 4 -
Indigenous Cultures N 1 -
LINKS
Art History Outlines
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